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-rw-r--r--src/tree_map.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/tree_map.h b/src/tree_map.h
index bd1567b54..f6315e971 100644
--- a/src/tree_map.h
+++ b/src/tree_map.h
@@ -100,8 +100,8 @@ static inline TreeGround GetTreeGround(TileIndex t)
* that this value doesn't count the number of trees on a tile, use
* #GetTreeCount instead. This function instead returns some kind of
* groundtype of the tile. As the map-array is finite in size and
- * the informations about the trees must be saved somehow other
- * informations about a tile must be saved somewhere encoded in the
+ * the information about the trees must be saved somehow other
+ * information about a tile must be saved somewhere encoded in the
* tile. So this function returns the density of a tile for sub arctic
* and sub tropical games. This means for sub arctic the type of snowline
* (0 to 3 for all 4 types of snowtiles) and for sub tropical the value
@@ -264,7 +264,7 @@ static inline void SetTreeCounter(TileIndex t, uint c)
/**
* Make a tree-tile.
*
- * This functions change the tile to a tile with trees and all informations which belongs to it.
+ * This functions change the tile to a tile with trees and all information which belongs to it.
*
* @param t The tile to make a tree-tile from
* @param type The type of the tree