summaryrefslogtreecommitdiff
path: root/src/tree_map.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/tree_map.h')
-rw-r--r--src/tree_map.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/tree_map.h b/src/tree_map.h
index 53e6bc427..105eb8dca 100644
--- a/src/tree_map.h
+++ b/src/tree_map.h
@@ -27,7 +27,7 @@ enum TreeType {
TREE_TEMPERATE = 0x00, ///< temperate tree
TREE_SUB_ARCTIC = 0x0C, ///< tree on a sub_arctic landscape
TREE_RAINFOREST = 0x14, ///< tree on the 'green part' on a sub-tropical map
- TREE_CACTUS = 0x1B, ///< a catus for the 'desert part' on a sub-tropical map
+ TREE_CACTUS = 0x1B, ///< a cactus for the 'desert part' on a sub-tropical map
TREE_SUB_TROPICAL = 0x1C, ///< tree on a sub-tropical map, non-rainforest, non-desert
TREE_TOYLAND = 0x20, ///< tree on a toyland map
TREE_INVALID = 0xFF, ///< An invalid tree
@@ -104,7 +104,7 @@ static inline TreeGround GetTreeGround(TileIndex t)
* tile. So this function returns the density of a tile for sub arctic
* and sub tropical games. This means for sub arctic the type of snowline
* (0 to 3 for all 4 types of snowtiles) and for sub tropical the value
- * 3 for a desert (and 0 for non-desert). The functionname is not read as
+ * 3 for a desert (and 0 for non-desert). The function name is not read as
* "get the tree density of a tile" but "get the density of a tile which got trees".
*
* @param t The tile to get the 'density'