diff options
Diffstat (limited to 'src/tree_map.h')
-rw-r--r-- | src/tree_map.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/tree_map.h b/src/tree_map.h index 53e6bc427..105eb8dca 100644 --- a/src/tree_map.h +++ b/src/tree_map.h @@ -27,7 +27,7 @@ enum TreeType { TREE_TEMPERATE = 0x00, ///< temperate tree TREE_SUB_ARCTIC = 0x0C, ///< tree on a sub_arctic landscape TREE_RAINFOREST = 0x14, ///< tree on the 'green part' on a sub-tropical map - TREE_CACTUS = 0x1B, ///< a catus for the 'desert part' on a sub-tropical map + TREE_CACTUS = 0x1B, ///< a cactus for the 'desert part' on a sub-tropical map TREE_SUB_TROPICAL = 0x1C, ///< tree on a sub-tropical map, non-rainforest, non-desert TREE_TOYLAND = 0x20, ///< tree on a toyland map TREE_INVALID = 0xFF, ///< An invalid tree @@ -104,7 +104,7 @@ static inline TreeGround GetTreeGround(TileIndex t) * tile. So this function returns the density of a tile for sub arctic * and sub tropical games. This means for sub arctic the type of snowline * (0 to 3 for all 4 types of snowtiles) and for sub tropical the value - * 3 for a desert (and 0 for non-desert). The functionname is not read as + * 3 for a desert (and 0 for non-desert). The function name is not read as * "get the tree density of a tile" but "get the density of a tile which got trees". * * @param t The tile to get the 'density' |