diff options
Diffstat (limited to 'src/tree_cmd.cpp')
-rw-r--r-- | src/tree_cmd.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/tree_cmd.cpp b/src/tree_cmd.cpp index 9798c2bb5..baf149f5f 100644 --- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -392,11 +392,11 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 int limit = (c == nullptr ? INT32_MAX : GB(c->tree_limit, 16, 16)); TileArea ta(tile, p2); - for (TileIndex tile : ta) { - switch (GetTileType(tile)) { + for (TileIndex current_tile : ta) { + switch (GetTileType(current_tile)) { case MP_TREES: /* no more space for trees? */ - if (GetTreeCount(tile) == 4) { + if (GetTreeCount(current_tile) == 4) { msg = STR_ERROR_TREE_ALREADY_HERE; continue; } @@ -408,8 +408,8 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 } if (flags & DC_EXEC) { - AddTreeCount(tile, 1); - MarkTileDirtyByTile(tile); + AddTreeCount(current_tile, 1); + MarkTileDirtyByTile(current_tile); if (c != nullptr) c->tree_limit -= 1 << 16; } /* 2x as expensive to add more trees to an existing tile */ @@ -417,14 +417,14 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 break; case MP_WATER: - if (!IsCoast(tile) || IsSlopeWithOneCornerRaised(GetTileSlope(tile))) { + if (!IsCoast(current_tile) || IsSlopeWithOneCornerRaised(GetTileSlope(current_tile))) { msg = STR_ERROR_CAN_T_BUILD_ON_WATER; continue; } FALLTHROUGH; case MP_CLEAR: { - if (IsBridgeAbove(tile)) { + if (IsBridgeAbove(current_tile)) { msg = STR_ERROR_SITE_UNSUITABLE; continue; } @@ -433,11 +433,11 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 /* Be a bit picky about which trees go where. */ if (_settings_game.game_creation.landscape == LT_TROPIC && treetype != TREE_INVALID && ( /* No cacti outside the desert */ - (treetype == TREE_CACTUS && GetTropicZone(tile) != TROPICZONE_DESERT) || + (treetype == TREE_CACTUS && GetTropicZone(current_tile) != TROPICZONE_DESERT) || /* No rain forest trees outside the rain forest, except in the editor mode where it makes those tiles rain forest tile */ - (IsInsideMM(treetype, TREE_RAINFOREST, TREE_CACTUS) && GetTropicZone(tile) != TROPICZONE_RAINFOREST && _game_mode != GM_EDITOR) || + (IsInsideMM(treetype, TREE_RAINFOREST, TREE_CACTUS) && GetTropicZone(current_tile) != TROPICZONE_RAINFOREST && _game_mode != GM_EDITOR) || /* And no subtropical trees in the desert/rain forest */ - (IsInsideMM(treetype, TREE_SUB_TROPICAL, TREE_TOYLAND) && GetTropicZone(tile) != TROPICZONE_NORMAL))) { + (IsInsideMM(treetype, TREE_SUB_TROPICAL, TREE_TOYLAND) && GetTropicZone(current_tile) != TROPICZONE_NORMAL))) { msg = STR_ERROR_TREE_WRONG_TERRAIN_FOR_TREE_TYPE; continue; } @@ -453,7 +453,7 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 switch (GetRawClearGround(tile)) { case CLEAR_FIELDS: case CLEAR_ROCKS: { - CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + CommandCost ret = DoCommand(current_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); if (ret.Failed()) return ret; cost.AddCost(ret); break; @@ -464,24 +464,24 @@ CommandCost CmdPlantTree(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 } if (_game_mode != GM_EDITOR && Company::IsValidID(_current_company)) { - Town *t = ClosestTownFromTile(tile, _settings_game.economy.dist_local_authority); + Town *t = ClosestTownFromTile(current_tile, _settings_game.economy.dist_local_authority); if (t != nullptr) ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM, flags); } if (flags & DC_EXEC) { if (treetype == TREE_INVALID) { - treetype = GetRandomTreeType(tile, GB(Random(), 24, 8)); + treetype = GetRandomTreeType(current_tile, GB(Random(), 24, 8)); if (treetype == TREE_INVALID) treetype = TREE_CACTUS; } /* Plant full grown trees in scenario editor */ - PlantTreesOnTile(tile, treetype, 0, _game_mode == GM_EDITOR ? 3 : 0); - MarkTileDirtyByTile(tile); + PlantTreesOnTile(current_tile, treetype, 0, _game_mode == GM_EDITOR ? 3 : 0); + MarkTileDirtyByTile(current_tile); if (c != nullptr) c->tree_limit -= 1 << 16; /* When planting rainforest-trees, set tropiczone to rainforest in editor. */ if (_game_mode == GM_EDITOR && IsInsideMM(treetype, TREE_RAINFOREST, TREE_CACTUS)) { - SetTropicZone(tile, TROPICZONE_RAINFOREST); + SetTropicZone(current_tile, TROPICZONE_RAINFOREST); } } cost.AddCost(_price[PR_BUILD_TREES]); |