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-rw-r--r--src/tree_cmd.c671
1 files changed, 0 insertions, 671 deletions
diff --git a/src/tree_cmd.c b/src/tree_cmd.c
deleted file mode 100644
index 47b9a4a37..000000000
--- a/src/tree_cmd.c
+++ /dev/null
@@ -1,671 +0,0 @@
-/* $Id$ */
-
-#include "stdafx.h"
-#include "openttd.h"
-#include "bridge_map.h"
-#include "clear_map.h"
-#include "table/strings.h"
-#include "table/sprites.h"
-#include "table/tree_land.h"
-#include "functions.h"
-#include "map.h"
-#include "tile.h"
-#include "tree_map.h"
-#include "viewport.h"
-#include "command.h"
-#include "town.h"
-#include "sound.h"
-#include "variables.h"
-#include "genworld.h"
-
-enum TreePlacer {
- TP_NONE,
- TP_ORIGINAL,
- TP_IMPROVED,
-};
-
-static TreeType GetRandomTreeType(TileIndex tile, uint seed)
-{
- switch (_opt.landscape) {
- case LT_NORMAL:
- return seed * TREE_COUNT_TEMPERATE / 256 + TREE_TEMPERATE;
-
- case LT_HILLY:
- return seed * TREE_COUNT_SUB_ARCTIC / 256 + TREE_SUB_ARCTIC;
-
- case LT_DESERT:
- switch (GetTropicZone(tile)) {
- case TROPICZONE_INVALID: return seed * TREE_COUNT_SUB_TROPICAL / 256 + TREE_SUB_TROPICAL;
- case TROPICZONE_DESERT: return (seed > 12) ? TREE_INVALID : TREE_CACTUS;
- default: return seed * TREE_COUNT_RAINFOREST / 256 + TREE_RAINFOREST;
- }
-
- default:
- return seed * TREE_COUNT_TOYLAND / 256 + TREE_TOYLAND;
- }
-}
-
-static void PlaceTree(TileIndex tile, uint32 r)
-{
- TreeType tree = GetRandomTreeType(tile, GB(r, 24, 8));
-
- if (tree != TREE_INVALID) {
- MakeTree(tile, tree, GB(r, 22, 2), min(GB(r, 16, 3), 6), TREE_GROUND_GRASS, 0);
-
- // above snowline?
- if (_opt.landscape == LT_HILLY && GetTileZ(tile) > _opt.snow_line) {
- SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3);
- SetTreeCounter(tile, GB(r, 24, 3));
- } else {
- SetTreeGroundDensity(tile, GB(r, 28, 1), 0);
- SetTreeCounter(tile, GB(r, 24, 4));
- }
- }
-}
-
-static void DoPlaceMoreTrees(TileIndex tile)
-{
- uint i;
-
- for (i = 0; i < 1000; i++) {
- uint32 r = Random();
- int x = GB(r, 0, 5) - 16;
- int y = GB(r, 8, 5) - 16;
- uint dist = myabs(x) + myabs(y);
- TileIndex cur_tile = TILE_MASK(tile + TileDiffXY(x, y));
-
- if (dist <= 13 &&
- IsTileType(cur_tile, MP_CLEAR) &&
- !IsBridgeAbove(cur_tile) &&
- !IsClearGround(cur_tile, CLEAR_FIELDS) &&
- !IsClearGround(cur_tile, CLEAR_ROCKS)) {
- PlaceTree(cur_tile, r);
- }
- }
-}
-
-static void PlaceMoreTrees(void)
-{
- uint i = ScaleByMapSize(GB(Random(), 0, 5) + 25);
- do {
- DoPlaceMoreTrees(RandomTile());
- } while (--i);
-}
-
-/**
- * Place a tree at the same height as an existing tree.
- * This gives cool effects to the map.
- */
-void PlaceTreeAtSameHeight(TileIndex tile, uint height)
-{
- uint i;
-
- for (i = 0; i < 1000; i++) {
- uint32 r = Random();
- int x = GB(r, 0, 5) - 16;
- int y = GB(r, 8, 5) - 16;
- TileIndex cur_tile = TILE_MASK(tile + TileDiffXY(x, y));
-
- /* Keep in range of the existing tree */
- if (myabs(x) + myabs(y) > 16) continue;
-
- /* Clear tile, no farm-tiles or rocks */
- if (!IsTileType(cur_tile, MP_CLEAR) ||
- IsClearGround(cur_tile, CLEAR_FIELDS) ||
- IsClearGround(cur_tile, CLEAR_ROCKS))
- continue;
-
- /* Not too much height difference */
- if (myabs(GetTileZ(cur_tile) - height) > 2) continue;
-
- /* Place one tree and quit */
- PlaceTree(cur_tile, r);
- break;
- }
-}
-
-void PlaceTreesRandomly(void)
-{
- uint i, j, ht;
-
- i = ScaleByMapSize(1000);
- do {
- uint32 r = Random();
- TileIndex tile = RandomTileSeed(r);
-
- IncreaseGeneratingWorldProgress(GWP_TREE);
-
- if (IsTileType(tile, MP_CLEAR) &&
- !IsBridgeAbove(tile) &&
- !IsClearGround(tile, CLEAR_FIELDS) &&
- !IsClearGround(tile, CLEAR_ROCKS)) {
- PlaceTree(tile, r);
- if (_patches.tree_placer != TP_IMPROVED) continue;
-
- /* Place a number of trees based on the tile height.
- * This gives a cool effect of multiple trees close together.
- * It is almost real life ;) */
- ht = GetTileZ(tile);
- /* The higher we get, the more trees we plant */
- j = GetTileZ(tile) / TILE_HEIGHT * 2;
- while (j--) {
- /* Above snowline more trees! */
- if (_opt.landscape == LT_HILLY && ht > _opt.snow_line) {
- PlaceTreeAtSameHeight(tile, ht);
- PlaceTreeAtSameHeight(tile, ht);
- };
-
- PlaceTreeAtSameHeight(tile, ht);
- }
- }
- } while (--i);
-
- /* place extra trees at rainforest area */
- if (_opt.landscape == LT_DESERT) {
- i = ScaleByMapSize(15000);
-
- do {
- uint32 r = Random();
- TileIndex tile = RandomTileSeed(r);
-
- IncreaseGeneratingWorldProgress(GWP_TREE);
-
- if (IsTileType(tile, MP_CLEAR) &&
- !IsBridgeAbove(tile) &&
- !IsClearGround(tile, CLEAR_FIELDS) &&
- GetTropicZone(tile) == TROPICZONE_RAINFOREST) {
- PlaceTree(tile, r);
- }
- } while (--i);
- }
-}
-
-void GenerateTrees(void)
-{
- uint i, total;
-
- if (_patches.tree_placer == TP_NONE) return;
-
- if (_opt.landscape != LT_CANDY) PlaceMoreTrees();
-
- switch (_patches.tree_placer) {
- case TP_ORIGINAL: i = _opt.landscape == LT_HILLY ? 15 : 6; break;
- case TP_IMPROVED: i = _opt.landscape == LT_HILLY ? 4 : 2; break;
- default: NOT_REACHED(); return;
- }
-
- total = ScaleByMapSize(1000);
- if (_opt.landscape == LT_DESERT) total += ScaleByMapSize(15000);
- total *= i;
- SetGeneratingWorldProgress(GWP_TREE, total);
-
- for (; i != 0; i--) {
- PlaceTreesRandomly();
- }
-}
-
-/** Plant a tree.
- * @param tile start tile of area-drag of tree plantation
- * @param p1 tree type, -1 means random.
- * @param p2 end tile of area-drag
- */
-int32 CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- StringID msg = INVALID_STRING_ID;
- int32 cost;
- int ex;
- int ey;
- int sx, sy, x, y;
-
- if (p2 >= MapSize()) return CMD_ERROR;
- /* Check the tree type. It can be random or some valid value within the current climate */
- if (p1 != (uint)-1 && p1 - _tree_base_by_landscape[_opt.landscape] >= _tree_count_by_landscape[_opt.landscape]) return CMD_ERROR;
-
- SET_EXPENSES_TYPE(EXPENSES_OTHER);
-
- // make sure sx,sy are smaller than ex,ey
- ex = TileX(tile);
- ey = TileY(tile);
- sx = TileX(p2);
- sy = TileY(p2);
- if (ex < sx) intswap(ex, sx);
- if (ey < sy) intswap(ey, sy);
-
- cost = 0; // total cost
-
- for (x = sx; x <= ex; x++) {
- for (y = sy; y <= ey; y++) {
- TileIndex tile = TileXY(x, y);
-
- if (!EnsureNoVehicle(tile)) continue;
-
- switch (GetTileType(tile)) {
- case MP_TREES:
- // no more space for trees?
- if (_game_mode != GM_EDITOR && GetTreeCount(tile) == 3) {
- msg = STR_2803_TREE_ALREADY_HERE;
- continue;
- }
-
- if (flags & DC_EXEC) {
- AddTreeCount(tile, 1);
- MarkTileDirtyByTile(tile);
- }
- // 2x as expensive to add more trees to an existing tile
- cost += _price.build_trees * 2;
- break;
-
- case MP_CLEAR:
- if (!IsTileOwner(tile, OWNER_NONE) ||
- IsBridgeAbove(tile)) {
- msg = STR_2804_SITE_UNSUITABLE;
- continue;
- }
-
- switch (GetClearGround(tile)) {
- case CLEAR_FIELDS: cost += _price.clear_3; break;
- case CLEAR_ROCKS: cost += _price.clear_2; break;
- default: break;
- }
-
- if (flags & DC_EXEC) {
- TreeType treetype;
- uint growth;
-
- if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) {
- Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
- if (t != NULL)
- ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM);
- }
-
- treetype = p1;
- if (treetype == TREE_INVALID) {
- treetype = GetRandomTreeType(tile, GB(Random(), 24, 8));
- if (treetype == TREE_INVALID) treetype = TREE_CACTUS;
- }
-
- growth = _game_mode == GM_EDITOR ? 3 : 0;
- switch (GetClearGround(tile)) {
- case CLEAR_ROUGH: MakeTree(tile, treetype, 0, growth, TREE_GROUND_ROUGH, 0); break;
- case CLEAR_SNOW: MakeTree(tile, treetype, 0, growth, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
- default: MakeTree(tile, treetype, 0, growth, TREE_GROUND_GRASS, 0); break;
- }
- MarkTileDirtyByTile(tile);
-
- if (_game_mode == GM_EDITOR && IS_INT_INSIDE(treetype, TREE_RAINFOREST, TREE_CACTUS))
- SetTropicZone(tile, TROPICZONE_RAINFOREST);
- }
- cost += _price.build_trees;
- break;
-
- default:
- msg = STR_2804_SITE_UNSUITABLE;
- break;
- }
- }
- }
-
- if (cost == 0) {
- return_cmd_error(msg);
- } else {
- return cost;
- }
-}
-
-typedef struct TreeListEnt {
- uint32 image;
- byte x,y;
-} TreeListEnt;
-
-static void DrawTile_Trees(TileInfo *ti)
-{
- const uint32 *s;
- const TreePos* d;
- byte z;
-
- switch (GetTreeGround(ti->tile)) {
- case TREE_GROUND_GRASS: DrawClearLandTile(ti, 3); break;
- case TREE_GROUND_ROUGH: DrawHillyLandTile(ti); break;
- default: DrawGroundSprite(_tree_sprites_1[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]); break;
- }
-
- DrawClearLandFence(ti);
-
- z = ti->z;
- if (ti->tileh != SLOPE_FLAT) {
- z += 4;
- if (IsSteepSlope(ti->tileh)) z += 4;
- }
-
- {
- uint16 tmp = ti->x;
- uint index;
-
- tmp = ROR(tmp, 2);
- tmp -= ti->y;
- tmp = ROR(tmp, 3);
- tmp -= ti->x;
- tmp = ROR(tmp, 1);
- tmp += ti->y;
-
- d = _tree_layout_xy[GB(tmp, 4, 2)];
-
- index = GB(tmp, 6, 2) + (GetTreeType(ti->tile) << 2);
-
- /* different tree styles above one of the grounds */
- if (GetTreeGround(ti->tile) == TREE_GROUND_SNOW_DESERT &&
- GetTreeDensity(ti->tile) >= 2 &&
- IS_INT_INSIDE(index, TREE_SUB_ARCTIC << 2, TREE_RAINFOREST << 2)) {
- index += 164 - (TREE_SUB_ARCTIC << 2);
- }
-
- assert(index < lengthof(_tree_layout_sprite));
- s = _tree_layout_sprite[index];
- }
-
- StartSpriteCombine();
-
- if (!(_display_opt & DO_TRANS_BUILDINGS) || !_patches.invisible_trees) {
- TreeListEnt te[4];
- uint i;
-
- /* put the trees to draw in a list */
- i = GetTreeCount(ti->tile) + 1;
- do {
- uint32 image = s[0] + (--i == 0 ? GetTreeGrowth(ti->tile) : 3);
- if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
- te[i].image = image;
- te[i].x = d->x;
- te[i].y = d->y;
- s++;
- d++;
- } while (i);
-
- /* draw them in a sorted way */
- for (;;) {
- byte min = 0xFF;
- TreeListEnt *tep = NULL;
-
- i = GetTreeCount(ti->tile) + 1;
- do {
- if (te[--i].image != 0 && te[i].x + te[i].y < min) {
- min = te[i].x + te[i].y;
- tep = &te[i];
- }
- } while (i);
-
- if (tep == NULL) break;
-
- AddSortableSpriteToDraw(tep->image, ti->x + tep->x, ti->y + tep->y, 5, 5, 0x10, z);
- tep->image = 0;
- }
- }
-
- EndSpriteCombine();
-}
-
-
-static uint GetSlopeZ_Trees(TileIndex tile, uint x, uint y)
-{
- uint z;
- uint tileh = GetTileSlope(tile, &z);
-
- return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
-}
-
-static Slope GetSlopeTileh_Trees(TileIndex tile, Slope tileh)
-{
- return tileh;
-}
-
-static int32 ClearTile_Trees(TileIndex tile, byte flags)
-{
- uint num;
-
- if ((flags & DC_EXEC) && IsValidPlayer(_current_player)) {
- Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
- if (t != NULL)
- ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);
- }
-
- num = GetTreeCount(tile) + 1;
- if (IS_INT_INSIDE(GetTreeType(tile), TREE_RAINFOREST, TREE_CACTUS)) num *= 4;
-
- if (flags & DC_EXEC) DoClearSquare(tile);
-
- return num * _price.remove_trees;
-}
-
-static void GetAcceptedCargo_Trees(TileIndex tile, AcceptedCargo ac)
-{
- /* not used */
-}
-
-static void GetTileDesc_Trees(TileIndex tile, TileDesc *td)
-{
- TreeType tt = GetTreeType(tile);
-
- if (IS_INT_INSIDE(tt, TREE_RAINFOREST, TREE_CACTUS)) {
- td->str = STR_280F_RAINFOREST;
- } else if (tt == TREE_CACTUS) {
- td->str = STR_2810_CACTUS_PLANTS;
- } else {
- td->str = STR_280E_TREES;
- }
-
- td->owner = GetTileOwner(tile);
-}
-
-static void AnimateTile_Trees(TileIndex tile)
-{
- /* not used */
-}
-
-static void TileLoopTreesDesert(TileIndex tile)
-{
- switch (GetTropicZone(tile)) {
- case TROPICZONE_DESERT:
- if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) {
- SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, 3);
- MarkTileDirtyByTile(tile);
- }
- break;
-
- case TROPICZONE_RAINFOREST: {
- static const SoundFx forest_sounds[] = {
- SND_42_LOON_BIRD,
- SND_43_LION,
- SND_44_MONKEYS,
- SND_48_DISTANT_BIRD
- };
- uint32 r = Random();
-
- if (CHANCE16I(1, 200, r)) SndPlayTileFx(forest_sounds[GB(r, 16, 2)], tile);
- break;
- }
-
- default: break;
- }
-}
-
-static void TileLoopTreesAlps(TileIndex tile)
-{
- int k = GetTileZ(tile) - _opt.snow_line + TILE_HEIGHT;
-
- if (k < 0) {
- if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) return;
- SetTreeGroundDensity(tile, TREE_GROUND_GRASS, 0);
- } else {
- uint density = min((uint)k / TILE_HEIGHT, 3);
-
- if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT ||
- GetTreeDensity(tile) != density) {
- SetTreeGroundDensity(tile, TREE_GROUND_SNOW_DESERT, density);
- } else {
- if (GetTreeDensity(tile) == 3) {
- uint32 r = Random();
- if (CHANCE16I(1, 200, r)) {
- SndPlayTileFx((r & 0x80000000) ? SND_39_HEAVY_WIND : SND_34_WIND, tile);
- }
- }
- return;
- }
- }
- MarkTileDirtyByTile(tile);
-}
-
-static void TileLoop_Trees(TileIndex tile)
-{
- switch (_opt.landscape) {
- case LT_DESERT: TileLoopTreesDesert(tile); break;
- case LT_HILLY: TileLoopTreesAlps(tile); break;
- }
-
- TileLoopClearHelper(tile);
-
- if (GetTreeCounter(tile) < 15) {
- AddTreeCounter(tile, 1);
- return;
- }
- SetTreeCounter(tile, 0);
-
- switch (GetTreeGrowth(tile)) {
- case 3: /* regular sized tree */
- if (_opt.landscape == LT_DESERT &&
- GetTreeType(tile) != TREE_CACTUS &&
- GetTropicZone(tile) == TROPICZONE_DESERT) {
- AddTreeGrowth(tile, 1);
- } else {
- switch (GB(Random(), 0, 3)) {
- case 0: /* start destructing */
- AddTreeGrowth(tile, 1);
- break;
-
- case 1: /* add a tree */
- if (GetTreeCount(tile) < 3) {
- AddTreeCount(tile, 1);
- SetTreeGrowth(tile, 0);
- break;
- }
- /* FALL THROUGH */
-
- case 2: { /* add a neighbouring tree */
- TreeType treetype = GetTreeType(tile);
-
- tile += TileOffsByDir(Random() & 7);
-
- if (!IsTileType(tile, MP_CLEAR) || IsBridgeAbove(tile)) return;
-
- switch (GetClearGround(tile)) {
- case CLEAR_GRASS:
- if (GetClearDensity(tile) != 3) return;
- MakeTree(tile, treetype, 0, 0, TREE_GROUND_GRASS, 0);
- break;
-
- case CLEAR_ROUGH: MakeTree(tile, treetype, 0, 0, TREE_GROUND_ROUGH, 0); break;
- case CLEAR_SNOW: MakeTree(tile, treetype, 0, 0, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
- default: return;
- }
- break;
- }
-
- default:
- return;
- }
- }
- break;
-
- case 6: /* final stage of tree destruction */
- if (GetTreeCount(tile) > 0) {
- /* more than one tree, delete it */
- AddTreeCount(tile, -1);
- SetTreeGrowth(tile, 3);
- } else {
- /* just one tree, change type into MP_CLEAR */
- switch (GetTreeGround(tile)) {
- case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, 3); break;
- case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break;
- default: MakeClear(tile, CLEAR_SNOW, GetTreeDensity(tile)); break;
- }
- }
- break;
-
- default:
- AddTreeGrowth(tile, 1);
- break;
- }
-
- MarkTileDirtyByTile(tile);
-}
-
-void OnTick_Trees(void)
-{
- uint32 r;
- TileIndex tile;
- ClearGround ct;
- TreeType tree;
-
- /* place a tree at a random rainforest spot */
- if (_opt.landscape == LT_DESERT &&
- (r = Random(), tile = RandomTileSeed(r), GetTropicZone(tile) == TROPICZONE_RAINFOREST) &&
- IsTileType(tile, MP_CLEAR) &&
- !IsBridgeAbove(tile) &&
- (ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH) &&
- (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
- MakeTree(tile, tree, 0, 0, ct == CLEAR_ROUGH ? TREE_GROUND_ROUGH : TREE_GROUND_GRASS, 0);
- }
-
- // byte underflow
- if (--_trees_tick_ctr != 0) return;
-
- /* place a tree at a random spot */
- r = Random();
- tile = TILE_MASK(r);
- if (IsTileType(tile, MP_CLEAR) &&
- !IsBridgeAbove(tile) &&
- (ct = GetClearGround(tile), ct == CLEAR_GRASS || ct == CLEAR_ROUGH || ct == CLEAR_SNOW) &&
- (tree = GetRandomTreeType(tile, GB(r, 24, 8))) != TREE_INVALID) {
- switch (ct) {
- case CLEAR_GRASS: MakeTree(tile, tree, 0, 0, TREE_GROUND_GRASS, 0); break;
- case CLEAR_ROUGH: MakeTree(tile, tree, 0, 0, TREE_GROUND_ROUGH, 0); break;
- default: MakeTree(tile, tree, 0, 0, TREE_GROUND_SNOW_DESERT, GetClearDensity(tile)); break;
- }
- }
-}
-
-static void ClickTile_Trees(TileIndex tile)
-{
- /* not used */
-}
-
-static uint32 GetTileTrackStatus_Trees(TileIndex tile, TransportType mode)
-{
- return 0;
-}
-
-static void ChangeTileOwner_Trees(TileIndex tile, PlayerID old_player, PlayerID new_player)
-{
- /* not used */
-}
-
-void InitializeTrees(void)
-{
- _trees_tick_ctr = 0;
-}
-
-
-const TileTypeProcs _tile_type_trees_procs = {
- DrawTile_Trees, /* draw_tile_proc */
- GetSlopeZ_Trees, /* get_slope_z_proc */
- ClearTile_Trees, /* clear_tile_proc */
- GetAcceptedCargo_Trees, /* get_accepted_cargo_proc */
- GetTileDesc_Trees, /* get_tile_desc_proc */
- GetTileTrackStatus_Trees, /* get_tile_track_status_proc */
- ClickTile_Trees, /* click_tile_proc */
- AnimateTile_Trees, /* animate_tile_proc */
- TileLoop_Trees, /* tile_loop_clear */
- ChangeTileOwner_Trees, /* change_tile_owner_clear */
- NULL, /* get_produced_cargo_proc */
- NULL, /* vehicle_enter_tile_proc */
- GetSlopeTileh_Trees, /* get_slope_tileh_proc */
-};