diff options
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r-- | src/train_cmd.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index eede8507d..29dab40b4 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -362,7 +362,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode) int speed = v->cur_speed * 10 / 16; // km-ish/h -> mp/h int curvecount[2] = {0, 0}; - /*first find the curve speed limit */ + /* first find the curve speed limit */ int numcurve = 0; int sum = 0; int pos = 0; @@ -387,7 +387,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode) lastpos = pos; } - /*if we have a 90 degree turn, fix the speed limit to 60 */ + /* if we have a 90 degree turn, fix the speed limit to 60 */ if (dirdiff == DIRDIFF_90LEFT || dirdiff == DIRDIFF_90RIGHT) { max_speed = 61; } @@ -435,7 +435,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode) int power = v->u.rail.cached_power * 746; max_speed = min(max_speed, v->u.rail.cached_max_speed); - int num = 0; //number of vehicles, change this into the number of axles later + int num = 0; // number of vehicles, change this into the number of axles later int incl = 0; int drag_coeff = 20; //[1e-4] for (const Vehicle *u = v; u != NULL; u = u->Next()) { @@ -445,7 +445,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode) if (u->u.rail.track == TRACK_BIT_DEPOT) max_speed = min(max_speed, 61); if (HasBit(u->u.rail.flags, VRF_GOINGUP)) { - incl += u->u.rail.cached_veh_weight * 60; //3% slope, quite a bit actually + incl += u->u.rail.cached_veh_weight * 60; // 3% slope, quite a bit actually } else if (HasBit(u->u.rail.flags, VRF_GOINGDOWN)) { incl -= u->u.rail.cached_veh_weight * 60; } @@ -1379,7 +1379,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin CommandCost cost(EXPENSES_NEW_VEHICLES); switch (p2) { - case 0: { /* Delete given wagon */ + case 0: { // Delete given wagon bool switch_engine = false; // update second wagon to engine? /* 1. Delete the engine, if it is dualheaded also delete the matching @@ -1454,7 +1454,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin } } break; - case 1: { /* Delete wagon and all wagons after it given certain criteria */ + case 1: { // Delete wagon and all wagons after it given certain criteria /* Start deleting every vehicle after the selected one * If we encounter a matching rear-engine to a front-engine * earlier in the chain (before deletion), leave it alone */ @@ -2129,12 +2129,12 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance) if ((_settings_game.pf.reserve_paths || HasReservedTracks(v->tile, v->u.rail.track)) && pathfinder == VPF_NTP) pathfinder = VPF_NPF; switch (pathfinder) { - case VPF_YAPF: { /* YAPF */ + case VPF_YAPF: { // YAPF bool found = YapfFindNearestRailDepotTwoWay(v, max_distance, NPF_INFINITE_PENALTY, &tfdd.tile, &tfdd.reverse); tfdd.best_length = found ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND } break; - case VPF_NPF: { /* NPF */ + case VPF_NPF: { // NPF const Vehicle *last = GetLastVehicleInChain(v); Trackdir trackdir = GetVehicleTrackdir(v); Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last)); @@ -2154,7 +2154,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v, int max_distance) } break; default: - case VPF_NTP: { /* NTP */ + case VPF_NTP: { // NTP /* search in the forward direction first. */ DiagDirection i = TrainExitDir(v->direction, v->u.rail.track); NewTrainPathfind(v->tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd); @@ -2588,7 +2588,7 @@ static Track DoTrainPathfind(Vehicle *v, TileIndex tile, DiagDirection enterdir, if (do_track_reservation && pathfinder == VPF_NTP) pathfinder = VPF_NPF; switch (pathfinder) { - case VPF_YAPF: { /* YAPF */ + case VPF_YAPF: { // YAPF Trackdir trackdir = YapfChooseRailTrack(v, tile, enterdir, tracks, path_not_found, do_track_reservation, dest); if (trackdir != INVALID_TRACKDIR) { best_track = TrackdirToTrack(trackdir); @@ -2597,7 +2597,7 @@ static Track DoTrainPathfind(Vehicle *v, TileIndex tile, DiagDirection enterdir, } } break; - case VPF_NPF: { /* NPF */ + case VPF_NPF: { // NPF void *perf = NpfBeginInterval(); NPFFindStationOrTileData fstd; @@ -2634,7 +2634,7 @@ static Track DoTrainPathfind(Vehicle *v, TileIndex tile, DiagDirection enterdir, } break; default: - case VPF_NTP: { /* NTP */ + case VPF_NTP: { // NTP void *perf = NpfBeginInterval(); TrainTrackFollowerData fd; @@ -3129,11 +3129,11 @@ static bool CheckReverseTrain(Vehicle *v) assert(v->u.rail.track); switch (_settings_game.pf.pathfinder_for_trains) { - case VPF_YAPF: /* YAPF */ + case VPF_YAPF: // YAPF reverse_best = YapfCheckReverseTrain(v); break; - case VPF_NPF: { /* NPF */ + case VPF_NPF: { // NPF NPFFindStationOrTileData fstd; NPFFoundTargetData ftd; Vehicle *last = GetLastVehicleInChain(v); @@ -3159,7 +3159,7 @@ static bool CheckReverseTrain(Vehicle *v) } break; default: - case VPF_NTP: { /* NTP */ + case VPF_NTP: { // NTP TrainTrackFollowerData fd; FillWithStationData(&fd, v); @@ -3409,7 +3409,7 @@ struct RailtypeSlowdownParams { }; static const RailtypeSlowdownParams _railtype_slowdown[] = { - // normal accel + /* normal accel */ {256 / 4, 256 / 2, 256 / 4, 2}, ///< normal {256 / 4, 256 / 2, 256 / 4, 2}, ///< electrified {256 / 4, 256 / 2, 256 / 4, 2}, ///< monorail @@ -4083,7 +4083,7 @@ static bool TrainApproachingLineEnd(Vehicle *v, bool signal) * for other directions, it will be 1, 3, 5, ..., 15 */ switch (v->direction) { case DIR_N : x = ~x + ~y + 25; break; - case DIR_NW: x = y; /* FALLTHROUGH */ + case DIR_NW: x = y; // FALLTHROUGH case DIR_NE: x = ~x + 16; break; case DIR_E : x = ~x + y + 9; break; case DIR_SE: x = y; break; |