diff options
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r-- | src/train_cmd.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 5dffecee4..d9e0d029a 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -39,7 +39,7 @@ static void TrainController(Vehicle *v, bool update_image); static const byte _vehicle_initial_x_fract[4] = {10, 8, 4, 8}; static const byte _vehicle_initial_y_fract[4] = { 8, 4, 8, 10}; -static const byte _state_dir_table[4] = { 0x20, 8, 0x10, 4 }; +static const TrackBits _state_dir_table[4] = { TRACK_BIT_RIGHT, TRACK_BIT_LOWER, TRACK_BIT_LEFT, TRACK_BIT_UPPER }; /** Return the cargo weight multiplier to use for a rail vehicle @@ -377,7 +377,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode) num++; drag_coeff += 3; - if (u->u.rail.track == 0x80) max_speed = min(max_speed, 61); + if (u->u.rail.track == TRACK_BIT_DEPOT) max_speed = min(max_speed, 61); if (HASBIT(u->u.rail.flags, VRF_GOINGUP)) { incl += u->u.rail.cached_veh_weight * 60; //3% slope, quite a bit actually @@ -639,7 +639,7 @@ static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags) v->z_pos = GetSlopeZ(x,y); v->owner = _current_player; v->z_height = 6; - v->u.rail.track = TRACK_BIT_SPECIAL; + v->u.rail.track = TRACK_BIT_DEPOT; v->vehstatus = VS_HIDDEN | VS_DEFPAL; v->subtype = 0; @@ -690,7 +690,7 @@ static void NormalizeTrainVehInDepot(const Vehicle* u) FOR_ALL_VEHICLES(v) { if (v->type == VEH_Train && IsFreeWagon(v) && v->tile == u->tile && - v->u.rail.track == 0x80) { + v->u.rail.track == TRACK_BIT_DEPOT) { if (CmdFailed(DoCommand(0, v->index | (u->index << 16), 1, DC_EXEC, CMD_MOVE_RAIL_VEHICLE))) break; @@ -712,7 +712,7 @@ static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool buildin u->y_pos = v->y_pos; u->z_pos = v->z_pos; u->z_height = 6; - u->u.rail.track = TRACK_BIT_SPECIAL; + u->u.rail.track = TRACK_BIT_DEPOT; u->vehstatus = v->vehstatus & ~VS_STOPPED; u->subtype = 0; SetMultiheaded(u); @@ -798,7 +798,7 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) v->y_pos = y; v->z_pos = GetSlopeZ(x,y); v->z_height = 6; - v->u.rail.track = TRACK_BIT_SPECIAL; + v->u.rail.track = TRACK_BIT_DEPOT; v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL; v->spritenum = rvi->image_index; v->cargo_type = rvi->cargo_type; @@ -885,7 +885,7 @@ int CheckTrainInDepot(const Vehicle *v, bool needs_to_be_stopped) * * Also skip counting rear ends of multiheaded engines */ if (!IsArticulatedPart(v) && !(!IsTrainEngine(v) && IsMultiheaded(v))) count++; - if (v->u.rail.track != 0x80 || v->tile != tile || + if (v->u.rail.track != TRACK_BIT_DEPOT || v->tile != tile || (IsFrontEngine(v) && needs_to_be_stopped && !(v->vehstatus & VS_STOPPED))) { return -1; } @@ -1306,7 +1306,7 @@ int32 CmdStartStopTrain(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) if (v->vehstatus & VS_STOPPED && v->u.rail.cached_power == 0) return_cmd_error(STR_TRAIN_START_NO_CATENARY); if (flags & DC_EXEC) { - if (v->vehstatus & VS_STOPPED && v->u.rail.track == 0x80) { + if (v->vehstatus & VS_STOPPED && v->u.rail.track == TRACK_BIT_DEPOT) { DeleteVehicleNews(p1, STR_8814_TRAIN_IS_WAITING_IN_DEPOT); } @@ -1585,8 +1585,8 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r) Swap(a->direction, b->direction); /* toggle direction */ - if (!(a->u.rail.track & 0x80)) a->direction = ReverseDir(a->direction); - if (!(b->u.rail.track & 0x80)) b->direction = ReverseDir(b->direction); + if (a->u.rail.track != TRACK_BIT_DEPOT) a->direction = ReverseDir(a->direction); + if (b->u.rail.track != TRACK_BIT_DEPOT) b->direction = ReverseDir(b->direction); Swap(a->x_pos, b->x_pos); Swap(a->y_pos, b->y_pos); @@ -1600,13 +1600,13 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r) UpdateVarsAfterSwap(b); /* call the proper EnterTile function unless we are in a wormhole */ - if (!(a->u.rail.track & 0x40)) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); - if (!(b->u.rail.track & 0x40)) VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos); + if (a->u.rail.track != TRACK_BIT_WORMHOLE) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); + if (b->u.rail.track != TRACK_BIT_WORMHOLE) VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos); } else { - if (!(a->u.rail.track & 0x80)) a->direction = ReverseDir(a->direction); + if (a->u.rail.track != TRACK_BIT_DEPOT) a->direction = ReverseDir(a->direction); UpdateVarsAfterSwap(a); - if (!(a->u.rail.track & 0x40)) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); + if (a->u.rail.track != TRACK_BIT_WORMHOLE) VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos); } /* Update train's power incase tiles were different rail type */ @@ -2174,7 +2174,7 @@ static bool CheckTrainStayInDepot(Vehicle *v) // bail out if not all wagons are in the same depot or not in a depot at all for (u = v; u != NULL; u = u->next) { - if (u->u.rail.track != 0x80 || u->tile != v->tile) return false; + if (u->u.rail.track != TRACK_BIT_DEPOT || u->tile != v->tile) return false; } // if the train got no power, then keep it in the depot @@ -2420,7 +2420,7 @@ static bool CheckReverseTrain(Vehicle *v) uint reverse, reverse_best; if (_opt.diff.line_reverse_mode != 0 || - v->u.rail.track & 0xC0 || + v->u.rail.track == TRACK_BIT_DEPOT || v->u.rail.track == TRACK_BIT_WORMHOLE || !(v->direction & 1)) return false; @@ -2887,7 +2887,7 @@ static void *FindTrainCollideEnum(Vehicle *v, void *data) if (v != tcc->v && v != tcc->v_skip && v->type == VEH_Train && - v->u.rail.track != 0x80 && + v->u.rail.track != TRACK_BIT_DEPOT && myabs(v->z_pos - tcc->v->z_pos) <= 6 && myabs(v->x_pos - tcc->v->x_pos) < 6 && myabs(v->y_pos - tcc->v->y_pos) < 6) { @@ -2936,9 +2936,9 @@ static void CheckTrainCollision(Vehicle *v) uint num; /* can't collide in depot */ - if (v->u.rail.track == 0x80) return; + if (v->u.rail.track == TRACK_BIT_DEPOT) return; - assert(v->u.rail.track == 0x40 || TileVirtXY(v->x_pos, v->y_pos) == v->tile); + assert(v->u.rail.track == TRACK_BIT_WORMHOLE || TileVirtXY(v->x_pos, v->y_pos) == v->tile); tcc.v = v; tcc.v_skip = v->next; @@ -2951,7 +2951,7 @@ static void CheckTrainCollision(Vehicle *v) /* it can't collide with its own wagons */ if (v == coll || - (v->u.rail.track & 0x40 && (v->direction & 2) != (realcoll->direction & 2))) + (v->u.rail.track == TRACK_BIT_WORMHOLE && (v->direction & 2) != (realcoll->direction & 2))) return; //two drivers + passangers killed in train v @@ -3008,11 +3008,11 @@ static void TrainController(Vehicle *v, bool update_image) for (prev = GetPrevVehicleInChain(v); v != NULL; prev = v, v = v->next) { BeginVehicleMove(v); - if (v->u.rail.track != 0x40) { + if (v->u.rail.track != TRACK_BIT_WORMHOLE) { /* Not inside tunnel */ if (GetNewVehiclePos(v, &gp)) { /* Staying in the old tile */ - if (v->u.rail.track == 0x80) { + if (v->u.rail.track == TRACK_BIT_DEPOT) { /* inside depot */ gp.x = v->x_pos; gp.y = v->y_pos; @@ -3233,14 +3233,14 @@ static void DeleteLastWagon(Vehicle *v) EndVehicleMove(v); DeleteVehicle(v); - if (!(v->u.rail.track & 0xC0)) + if (v->u.rail.track != TRACK_BIT_DEPOT && v->u.rail.track != TRACK_BIT_WORMHOLE) SetSignalsOnBothDir(v->tile, FIND_FIRST_BIT(v->u.rail.track)); /* Check if the wagon was on a road/rail-crossing and disable it if no * others are on it */ DisableTrainCrossing(v->tile); - if ( (v->u.rail.track == 0x40 && v->vehstatus & VS_HIDDEN) ) { // inside a tunnel + if ((v->u.rail.track == TRACK_BIT_WORMHOLE && v->vehstatus & VS_HIDDEN)) { // inside a tunnel TileIndex endtile = CheckTunnelBusy(v->tile, NULL); if (endtile == INVALID_TILE) return; // tunnel is busy (error returned) @@ -3280,7 +3280,7 @@ static void ChangeTrainDirRandomly(Vehicle *v) /* Refrain from updating the z position of the vehicle when on a bridge, because AfterSetTrainPos will put the vehicle under the bridge in that case */ - if (!(v->u.rail.track & 0x40)) AfterSetTrainPos(v, false); + if (v->u.rail.track != TRACK_BIT_WORMHOLE) AfterSetTrainPos(v, false); } } while ((v = v->next) != NULL); } @@ -3291,7 +3291,7 @@ static void HandleCrashedTrain(Vehicle *v) uint32 r; Vehicle *u; - if (state == 4 && !(v->u.rail.track & VS_HIDDEN)) { + if (state == 4 && !(v->vehstatus & VS_HIDDEN)) { CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE); } @@ -3374,8 +3374,8 @@ static bool TrainCheckIfLineEnds(Vehicle *v) v->vehstatus &= ~VS_TRAIN_SLOWING; } - if (v->u.rail.track & 0x40) return true; // exit if inside a tunnel - if (v->u.rail.track & 0x80) return true; // exit if inside a depot + if (v->u.rail.track == TRACK_BIT_WORMHOLE) return true; // exit if inside a tunnel + if (v->u.rail.track == TRACK_BIT_DEPOT) return true; // exit if inside a depot tile = v->tile; |