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-rw-r--r--src/train_cmd.cpp21
1 files changed, 6 insertions, 15 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index cd19b307b..da0477c5a 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -511,10 +511,8 @@ void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal)
static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
{
- SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
-
const RailVehicleInfo *rvi = RailVehInfo(engine);
- CommandCost value((GetEngineProperty(engine, 0x17, rvi->base_cost) * _price.build_railwagon) >> 8);
+ CommandCost value(EXPENSES_NEW_VEHICLES, (GetEngineProperty(engine, 0x17, rvi->base_cost) * _price.build_railwagon) >> 8);
uint num_vehicles = 1 + CountArticulatedParts(engine, false);
@@ -600,7 +598,7 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 fla
}
}
- return CommandCost(value);
+ return value;
}
/** Move all free vehicles in the depot to the train */
@@ -621,7 +619,7 @@ static void NormalizeTrainVehInDepot(const Vehicle* u)
static CommandCost EstimateTrainCost(EngineID engine, const RailVehicleInfo* rvi)
{
- return CommandCost(GetEngineProperty(engine, 0x17, rvi->base_cost) * (_price.build_railvehicle >> 3) >> 5);
+ return CommandCost(EXPENSES_NEW_VEHICLES, GetEngineProperty(engine, 0x17, rvi->base_cost) * (_price.build_railvehicle >> 3) >> 5);
}
static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool building)
@@ -671,8 +669,6 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32
if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
}
- SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
-
const RailVehicleInfo *rvi = RailVehInfo(p1);
/* Check if depot and new engine uses the same kind of tracks */
@@ -1313,8 +1309,6 @@ CommandCost CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (HASBITS(v->vehstatus, VS_CRASHED)) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE);
- SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
-
while (IsArticulatedPart(v)) v = v->Previous();
Vehicle *first = v->First();
@@ -1334,7 +1328,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
RebuildVehicleLists();
}
- CommandCost cost;
+ CommandCost cost(EXPENSES_NEW_VEHICLES);
switch (p2) {
case 0: case 2: { /* Delete given wagon */
bool switch_engine = false; // update second wagon to engine?
@@ -1804,9 +1798,7 @@ CommandCost CmdRefitRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32
/* Check cargo */
if (new_cid >= NUM_CARGO) return CMD_ERROR;
- SET_EXPENSES_TYPE(EXPENSES_TRAIN_RUN);
-
- CommandCost cost;
+ CommandCost cost(EXPENSES_TRAIN_RUN);
uint num = 0;
do {
@@ -3481,11 +3473,10 @@ void OnNewDay_Train(Vehicle *v)
if ((v->vehstatus & VS_STOPPED) == 0) {
/* running costs */
- CommandCost cost(v->GetRunningCost() / 364);
+ CommandCost cost(EXPENSES_TRAIN_RUN, v->GetRunningCost() / 364);
v->profit_this_year -= cost.GetCost() >> 8;
- SET_EXPENSES_TYPE(EXPENSES_TRAIN_RUN);
SubtractMoneyFromPlayerFract(v->owner, cost);
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);