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-rw-r--r--src/train_cmd.cpp33
1 files changed, 0 insertions, 33 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 1c2fe227a..c15b2a233 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -1017,39 +1017,6 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
dst_head = NULL;
}
- if (dst != NULL && IsMultiheaded(dst) && !IsTrainEngine(dst) && IsTrainWagon(src)) {
- /* We are moving a wagon to the rear part of a multiheaded engine */
- if (dst->next == NULL) {
- /* It's the last one, so we will add the wagon just before the rear engine */
- dst = GetPrevVehicleInChain(dst);
- /* Now if the vehicle we want to link to is the vehicle itself, drop out */
- if (dst == src) return CMD_ERROR;
- /* if dst is NULL, it means that dst got a rear multiheaded engine as first engine. We can't use that */
- if (dst == NULL) return CMD_ERROR;
- } else {
- /* there are more units on this train, so we will add the wagon after the next one*/
- dst = dst->next;
- }
- }
-
- if (IsTrainEngine(src) && dst_head != NULL) {
- /* we need to make sure that we didn't place it between a pair of multiheaded engines */
- Vehicle *engine = NULL;
-
- for (Vehicle *u = dst_head; u != NULL; u = u->next) {
- if (IsTrainEngine(u) && IsMultiheaded(u) && u->u.rail.other_multiheaded_part != NULL) {
- engine = u;
- }
- if (engine != NULL && engine->u.rail.other_multiheaded_part == u) {
- engine = NULL;
- }
- if (u == dst) {
- if (engine != NULL) dst = engine->u.rail.other_multiheaded_part;
- break;
- }
- }
- }
-
if (IsMultiheaded(src) && !IsTrainEngine(src)) return_cmd_error(STR_REAR_ENGINE_FOLLOW_FRONT_ERROR);
/* when moving all wagons, we can't have the same src_head and dst_head */