diff options
Diffstat (limited to 'src/train_cmd.cpp')
-rw-r--r-- | src/train_cmd.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index b3f4f9801..6eecf5e5b 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -392,7 +392,7 @@ int Train::GetCurveSpeedLimit() const static const int absolute_max_speed = UINT16_MAX; int max_speed = absolute_max_speed; - if (_settings_game.vehicle.train_acceleration_model == TAM_ORIGINAL) return max_speed; + if (_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) return max_speed; int curvecount[2] = {0, 0}; @@ -1989,7 +1989,7 @@ CommandCost CmdReverseTrainDirection(TileIndex tile, DoCommandFlag flags, uint32 v->force_proceed = 0; SetWindowDirty(WC_VEHICLE_VIEW, v->index); - if (_settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL && v->cur_speed != 0) { + if (_settings_game.vehicle.train_acceleration_model != AM_ORIGINAL && v->cur_speed != 0) { ToggleBit(v->flags, VRF_REVERSING); } else { v->cur_speed = 0; @@ -2941,8 +2941,10 @@ int Train::UpdateSpeed() switch (_settings_game.vehicle.train_acceleration_model) { default: NOT_REACHED(); - case TAM_ORIGINAL: accel = this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2); break; - case TAM_REALISTIC: + case AM_ORIGINAL: + accel = this->acceleration * (this->GetAccelerationStatus() == AS_BRAKE ? -4 : 2); + break; + case AM_REALISTIC: this->max_speed = this->GetCurrentMaxSpeed(); accel = this->GetAcceleration(); break; @@ -3055,7 +3057,7 @@ static const RailtypeSlowdownParams _railtype_slowdown[] = { /** Modify the speed of the vehicle due to a change in altitude */ static inline void AffectSpeedByZChange(Train *v, byte old_z) { - if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != TAM_ORIGINAL) return; + if (old_z == v->z_pos || _settings_game.vehicle.train_acceleration_model != AM_ORIGINAL) return; const RailtypeSlowdownParams *rsp = &_railtype_slowdown[v->railtype]; @@ -3451,7 +3453,7 @@ static void TrainController(Train *v, Vehicle *nomove) update_signals_crossing = true; if (chosen_dir != v->direction) { - if (prev == NULL && _settings_game.vehicle.train_acceleration_model == TAM_ORIGINAL) { + if (prev == NULL && _settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) { const RailtypeSlowdownParams *rsp = &_railtype_slowdown[v->railtype]; DirDiff diff = DirDifference(v->direction, chosen_dir); v->cur_speed -= (diff == DIRDIFF_45RIGHT || diff == DIRDIFF_45LEFT ? rsp->small_turn : rsp->large_turn) * v->cur_speed >> 8; |