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-rw-r--r--src/train_cmd.cpp153
1 files changed, 102 insertions, 51 deletions
diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp
index 2ba40618e..bd245cafd 100644
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -41,8 +41,8 @@
#include "table/train_cmd.h"
static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool force_res, bool *got_reservation, bool mark_stuck);
-static bool TrainCheckIfLineEnds(Train *v);
-static void TrainController(Train *v, Vehicle *nomove);
+static bool TrainCheckIfLineEnds(Train *v, bool reverse = true);
+bool TrainController(Train *v, Vehicle *nomove, bool reverse = true); // Also used in vehicle_sl.cpp.
static TileIndex TrainApproachingCrossingTile(const Train *v);
static void CheckIfTrainNeedsService(Train *v);
static void CheckNextTrainTile(Train *v);
@@ -95,7 +95,7 @@ void CheckTrainsLengths()
for (const Train *u = v, *w = v->Next(); w != NULL; u = w, w = w->Next()) {
if (u->track != TRACK_BIT_DEPOT) {
if ((w->track != TRACK_BIT_DEPOT &&
- max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->gcache.cached_veh_length) ||
+ max(abs(u->x_pos - w->x_pos), abs(u->y_pos - w->y_pos)) != u->CalcNextVehicleOffset()) ||
(w->track == TRACK_BIT_DEPOT && TicksToLeaveDepot(u) <= 0)) {
SetDParam(0, v->index);
SetDParam(1, v->owner);
@@ -305,11 +305,8 @@ int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, i
}
/* Subtract half the front vehicle length of the train so we get the real
- * stop location of the train.
- * Actually, the center of all vehicles is half a normal vehicle's length
- * from the front of the vehicle, so even in case the vehicle is 1/8th
- * long, the center is still at 1/2 of VEHICLE_LENGTH. Basically FS#3569. */
- return stop - VEHICLE_LENGTH / 2;
+ * stop location of the train. */
+ return stop - (v->gcache.cached_veh_length + 1) / 2;
}
@@ -1382,25 +1379,66 @@ CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, uint16 data, uint3
void Train::UpdateDeltaXY(Direction direction)
{
-#define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
- static const uint32 _delta_xy_table[8] = {
- MKIT(3, 3, -1, -1),
- MKIT(3, 7, -1, -3),
- MKIT(3, 3, -1, -1),
- MKIT(7, 3, -3, -1),
- MKIT(3, 3, -1, -1),
- MKIT(3, 7, -1, -3),
- MKIT(3, 3, -1, -1),
- MKIT(7, 3, -3, -1),
- };
-#undef MKIT
+ /* Set common defaults. */
+ this->x_offs = -1;
+ this->y_offs = -1;
+ this->x_extent = 3;
+ this->y_extent = 3;
+ this->z_extent = 6;
+ this->x_bb_offs = 0;
+ this->y_bb_offs = 0;
+
+ if (!IsDiagonalDirection(direction)) {
+ static const int _sign_table[] =
+ {
+ // x, y
+ -1, -1, // DIR_N
+ -1, 1, // DIR_E
+ 1, 1, // DIR_S
+ 1, -1, // DIR_W
+ };
+
+ int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length) / 2;
+
+ /* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
+ this->x_offs -= half_shorten * _sign_table[direction];
+ this->y_offs -= half_shorten * _sign_table[direction + 1];
+ this->x_extent += this->x_bb_offs = half_shorten * _sign_table[direction];
+ this->y_extent += this->y_bb_offs = half_shorten * _sign_table[direction + 1];
+ } else {
+ switch (direction) {
+ /* Shorten southern corner of the bounding box according the vehicle length
+ * and center the bounding box on the vehicle. */
+ case DIR_NE:
+ this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2;
+ this->x_extent = this->gcache.cached_veh_length - 1;
+ this->x_bb_offs = -1;
+ break;
- uint32 x = _delta_xy_table[direction];
- this->x_offs = GB(x, 0, 8);
- this->y_offs = GB(x, 8, 8);
- this->x_extent = GB(x, 16, 8);
- this->y_extent = GB(x, 24, 8);
- this->z_extent = 6;
+ case DIR_NW:
+ this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2;
+ this->y_extent = this->gcache.cached_veh_length - 1;
+ this->y_bb_offs = -1;
+ break;
+
+ /* Move northern corner of the bounding box down according to vehicle length
+ * and center the bounding box on the vehicle. */
+ case DIR_SW:
+ this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH;
+ this->x_extent = VEHICLE_LENGTH - 1;
+ this->x_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
+ break;
+
+ case DIR_SE:
+ this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH;
+ this->y_extent = VEHICLE_LENGTH - 1;
+ this->y_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
+ break;
+
+ default:
+ NOT_REACHED();
+ }
+ }
}
/** Mark a train as stuck and stop it if it isn't stopped right now. */
@@ -1478,7 +1516,7 @@ static void UpdateStatusAfterSwap(Train *v)
v->UpdateViewport(true, true);
}
-static void ReverseTrainSwapVeh(Train *v, int l, int r)
+void ReverseTrainSwapVeh(Train *v, int l, int r)
{
Train *a, *b;
@@ -1626,7 +1664,7 @@ static void AdvanceWagonsBeforeSwap(Train *v)
last = last->Previous();
first = first->Next();
- int differential = base->gcache.cached_veh_length - last->gcache.cached_veh_length;
+ int differential = base->CalcNextVehicleOffset() - last->CalcNextVehicleOffset();
/* do not update images now
* negative differential will be handled in AdvanceWagonsAfterSwap() */
@@ -1686,7 +1724,7 @@ static void AdvanceWagonsAfterSwap(Train *v)
last = last->Previous();
first = first->Next();
- int differential = last->gcache.cached_veh_length - base->gcache.cached_veh_length;
+ int differential = last->CalcNextVehicleOffset() - base->CalcNextVehicleOffset();
/* do not update images now */
for (int i = 0; i < differential; i++) TrainController(first, (nomove ? last->Next() : NULL));
@@ -1697,7 +1735,7 @@ static void AdvanceWagonsAfterSwap(Train *v)
}
-static void ReverseTrainDirection(Train *v)
+void ReverseTrainDirection(Train *v)
{
if (IsRailDepotTile(v->tile)) {
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
@@ -2840,7 +2878,8 @@ static Vehicle *FindTrainCollideEnum(Vehicle *v, void *data)
if (hash & ~15) return NULL;
/* Slower check using multiplication */
- if (x_diff * x_diff + y_diff * y_diff > 25) return NULL;
+ int min_diff = (Train::From(v)->gcache.cached_veh_length + 1) / 2 + (tcc->v->gcache.cached_veh_length + 1) / 2 - 1;
+ if (x_diff * x_diff + y_diff * y_diff > min_diff * min_diff) return NULL;
/* Happens when there is a train under bridge next to bridge head */
if (abs(v->z_pos - tcc->v->z_pos) > 5) return NULL;
@@ -2906,7 +2945,14 @@ static Vehicle *CheckTrainAtSignal(Vehicle *v, void *data)
return t;
}
-static void TrainController(Train *v, Vehicle *nomove)
+/**
+ * Move a vehicle chain one movement stop forwards.
+ * @param v First vehicle to move.
+ * @param nomove Stop moving this and all following vehicles.
+ * @param reverse Set to false to not execute the vehicle reversing. This does not change any other logic.
+ * @return True if the vehicle could be moved forward, false otherwise.
+ */
+bool TrainController(Train *v, Vehicle *nomove, bool reverse)
{
Train *first = v->First();
Train *prev;
@@ -2930,7 +2976,7 @@ static void TrainController(Train *v, Vehicle *nomove)
/* Not inside depot */
/* Reverse when we are at the end of the track already, do not move to the new position */
- if (v->IsFrontEngine() && !TrainCheckIfLineEnds(v)) return;
+ if (v->IsFrontEngine() && !TrainCheckIfLineEnds(v, reverse)) return false;
uint32 r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (HasBit(r, VETS_CANNOT_ENTER)) {
@@ -2997,13 +3043,13 @@ static void TrainController(Train *v, Vehicle *nomove)
Trackdir i = FindFirstTrackdir(trackdirbits);
/* Don't handle stuck trains here. */
- if (HasBit(v->flags, VRF_TRAIN_STUCK)) return;
+ if (HasBit(v->flags, VRF_TRAIN_STUCK)) return false;
if (!HasSignalOnTrackdir(gp.new_tile, ReverseTrackdir(i))) {
v->cur_speed = 0;
v->subspeed = 0;
v->progress = 255 - 100;
- if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return;
+ if (!_settings_game.pf.reverse_at_signals || ++v->wait_counter < _settings_game.pf.wait_oneway_signal * 20) return false;
} else if (HasSignalOnTrackdir(gp.new_tile, i)) {
v->cur_speed = 0;
v->subspeed = 0;
@@ -3015,7 +3061,7 @@ static void TrainController(Train *v, Vehicle *nomove)
exitdir = ReverseDiagDir(exitdir);
/* check if a train is waiting on the other side */
- if (!HasVehicleOnPos(o_tile, &exitdir, &CheckTrainAtSignal)) return;
+ if (!HasVehicleOnPos(o_tile, &exitdir, &CheckTrainAtSignal)) return false;
}
}
@@ -3026,7 +3072,7 @@ static void TrainController(Train *v, Vehicle *nomove)
if (!_settings_game.pf.reverse_at_signals && !HasOnewaySignalBlockingTrackdir(gp.new_tile, i) &&
UpdateSignalsOnSegment(v->tile, enterdir, v->owner) == SIGSEG_PBS) {
v->wait_counter = 0;
- return;
+ return false;
}
goto reverse_train_direction;
} else {
@@ -3209,17 +3255,21 @@ static void TrainController(Train *v, Vehicle *nomove)
if (direction_changed) first->tcache.cached_max_curve_speed = first->GetCurveSpeedLimit();
- return;
+ return true;
invalid_rail:
/* We've reached end of line?? */
if (prev != NULL) error("Disconnecting train");
reverse_train_direction:
- v->wait_counter = 0;
- v->cur_speed = 0;
- v->subspeed = 0;
- ReverseTrainDirection(v);
+ if (reverse) {
+ v->wait_counter = 0;
+ v->cur_speed = 0;
+ v->subspeed = 0;
+ ReverseTrainDirection(v);
+ }
+
+ return false;
}
/**
@@ -3389,9 +3439,10 @@ static const uint16 _breakdown_speeds[16] = {
*
* @param v front train engine
* @param signal not line end, just a red signal
+ * @param reverse Set to false to not execute the vehicle reversing. This does not change any other logic.
* @return true iff we did NOT have to reverse
*/
-static bool TrainApproachingLineEnd(Train *v, bool signal)
+static bool TrainApproachingLineEnd(Train *v, bool signal, bool reverse)
{
/* Calc position within the current tile */
uint x = v->x_pos & 0xF;
@@ -3413,13 +3464,12 @@ static bool TrainApproachingLineEnd(Train *v, bool signal)
/* Do not reverse when approaching red signal. Make sure the vehicle's front
* does not cross the tile boundary when we do reverse, but as the vehicle's
* location is based on their center, use half a vehicle's length as offset.
- * Actually, the center of all vehicles is half a normal vehicle's length
- * from the front of the vehicle, so even in case the vehicle is 1/8th
- * long, the center is still at 1/2 of VEHICLE_LENGTH. Basically FS#3569. */
- if (!signal && x + VEHICLE_LENGTH / 2 >= TILE_SIZE) {
+ * Multiply the half-length by two for straight directions to compensate that
+ * we only get odd x offsets there. */
+ if (!signal && x + (v->gcache.cached_veh_length + 1) / 2 * (IsDiagonalDirection(v->direction) ? 1 : 2) >= TILE_SIZE) {
/* we are too near the tile end, reverse now */
v->cur_speed = 0;
- ReverseTrainDirection(v);
+ if (reverse) ReverseTrainDirection(v);
return false;
}
@@ -3491,9 +3541,10 @@ static TileIndex TrainApproachingCrossingTile(const Train *v)
* Checks for line end. Also, bars crossing at next tile if needed
*
* @param v vehicle we are checking
+ * @param reverse Set to false to not execute the vehicle reversing. This does not change any other logic.
* @return true iff we did NOT have to reverse
*/
-static bool TrainCheckIfLineEnds(Train *v)
+static bool TrainCheckIfLineEnds(Train *v, bool reverse)
{
/* First, handle broken down train */
@@ -3531,11 +3582,11 @@ static bool TrainCheckIfLineEnds(Train *v)
/* no suitable trackbits at all || unusable rail (wrong type or owner) */
if (bits == TRACK_BIT_NONE || !CheckCompatibleRail(v, tile)) {
- return TrainApproachingLineEnd(v, false);
+ return TrainApproachingLineEnd(v, false, reverse);
}
/* approaching red signal */
- if ((trackdirbits & red_signals) != 0) return TrainApproachingLineEnd(v, true);
+ if ((trackdirbits & red_signals) != 0) return TrainApproachingLineEnd(v, true, reverse);
/* approaching a rail/road crossing? then make it red */
if (IsLevelCrossingTile(tile)) MaybeBarCrossingWithSound(tile);