diff options
Diffstat (limited to 'src/train.h')
-rw-r--r-- | src/train.h | 148 |
1 files changed, 141 insertions, 7 deletions
diff --git a/src/train.h b/src/train.h index 6922ee2ca..9749acb4b 100644 --- a/src/train.h +++ b/src/train.h @@ -13,6 +13,11 @@ #define TRAIN_H #include "vehicle_base.h" +#include "newgrf_engine.h" +#include "cargotype.h" +#include "rail.h" +#include "engine_base.h" +#include "rail_map.h" struct Train; @@ -59,15 +64,17 @@ struct TrainCache { uint16 last_speed; // NOSAVE: only used in UI /* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */ - uint32 cached_power; ///< total power of the consist. - uint16 cached_total_length; ///< Length of the whole train, valid only for first engine. - uint8 cached_veh_length; ///< length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback - bool cached_tilt; ///< train can tilt; feature provides a bonus in curves + uint32 cached_power; ///< total power of the consist. + uint16 cached_axle_resistance; ///< Resistance caused by the axles of the vehicle + uint32 cached_air_drag; ///< Air drag coefficient of the vehicle + uint16 cached_total_length; ///< Length of the whole train, valid only for first engine. + uint8 cached_veh_length; ///< length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback + bool cached_tilt; ///< train can tilt; feature provides a bonus in curves /* cached values, recalculated when the cargo on a train changes (in addition to the conditions above) */ - uint32 cached_weight; ///< total weight of the consist. - uint32 cached_veh_weight; ///< weight of the vehicle. - uint32 cached_max_te; ///< max tractive effort of consist + uint32 cached_weight; ///< total weight of the consist. + uint32 cached_slope_resistance; ///< Resistance caused by weight when this vehicle part is at a slope + uint32 cached_max_te; ///< max tractive effort of consist /* cached max. speed / acceleration data */ uint16 cached_max_speed; ///< max speed of the consist. (minimum of the max speed of all vehicles in the consist) @@ -86,6 +93,12 @@ struct TrainCache { EngineID first_engine; ///< cached EngineID of the front vehicle. INVALID_ENGINE for the front vehicle itself. }; +/** What type of acceleration should we do? */ +enum AccelType { + AM_ACCEL, ///< We want to go faster, if possible ofcourse + AM_BRAKE ///< We want to stop +}; + /** * 'Train' is either a loco or a wagon. */ @@ -143,6 +156,9 @@ struct Train : public SpecializedVehicle<Train, VEH_TRAIN> { void UpdateAcceleration(); + int GetCurrentMaxSpeed() const; + int GetAcceleration() const; + /** * enum to handle train subtypes * Do not access it directly unless you have to. Use the access functions below @@ -360,6 +376,124 @@ struct Train : public SpecializedVehicle<Train, VEH_TRAIN> { return v; } + + +protected: /* These functions should not be called outside acceleration code. */ + + /** + * Allows to know the power value that this vehicle will use. + * @return Power value from the engine in HP, or zero if the vehicle is not powered. + */ + FORCEINLINE uint16 GetPower() const + { + /* Power is not added for articulated parts */ + if (!this->IsArticulatedPart() && HasPowerOnRail(this->railtype, GetRailType(this->tile))) { + uint16 power = GetVehicleProperty(this, PROP_TRAIN_POWER, RailVehInfo(this->engine_type)->power); + /* Halve power for multiheaded parts */ + if (this->IsMultiheaded()) power /= 2; + return power; + } + + return 0; + } + + /** + * Returns a value if this articulated part is powered. + * @return Power value from the articulated part in HP, or zero if it is not powered. + */ + FORCEINLINE uint16 GetPoweredPartPower(const Train *head) const + { + if (HasBit(this->flags, VRF_POWEREDWAGON) && HasPowerOnRail(head->railtype, GetRailType(head->tile))) { + return RailVehInfo(this->tcache.first_engine)->pow_wag_power; + } + + return 0; + } + + /** + * Allows to know the weight value that this vehicle will use. + * @return Weight value from the engine in tonnes. + */ + FORCEINLINE uint16 GetWeight() const + { + uint16 weight = (CargoSpec::Get(this->cargo_type)->weight * this->cargo.Count() * FreightWagonMult(this->cargo_type)) / 16; + + /* Vehicle weight is not added for articulated parts. */ + if (!this->IsArticulatedPart()) { + weight += GetVehicleProperty(this, PROP_TRAIN_WEIGHT, RailVehInfo(this->engine_type)->weight); + } + + /* Powered wagons have extra weight added. */ + if (HasBit(this->flags, VRF_POWEREDWAGON)) { + weight += RailVehInfo(this->tcache.first_engine)->pow_wag_weight; + } + + return weight; + } + + /** + * Allows to know the tractive effort value that this vehicle will use. + * @return Tractive effort value from the engine. + */ + FORCEINLINE byte GetTractiveEffort() const + { + return GetVehicleProperty(this, PROP_TRAIN_TRACTIVE_EFFORT, RailVehInfo(this->engine_type)->tractive_effort); + } + + /** + * Checks the current acceleration status of this vehicle. + * @return Acceleration status. + */ + FORCEINLINE AccelType GetAccelerationStatus() const + { + return (this->vehstatus & VS_STOPPED) || HasBit(this->flags, VRF_REVERSING) || HasBit(this->flags, VRF_TRAIN_STUCK) ? AM_BRAKE : AM_ACCEL; + } + + /** + * Calculates the current speed of this vehicle. + * @return Current speed in mph. + */ + FORCEINLINE uint16 GetCurrentSpeed() const + { + return this->cur_speed * 10 / 16; + } + + /** + * Returns the rolling friction coefficient of this vehicle. + * @return Rolling friction coefficient in [1e-3]. + */ + FORCEINLINE uint32 GetRollingFriction() const + { + return 35; + } + + /** + * Calculates the total slope resistance for this vehicle. + * @return Slope resistance. + */ + FORCEINLINE int32 GetSlopeResistance() const + { + int32 incl = 0; + + for (const Train *u = this; u != NULL; u = u->Next()) { + if (HasBit(u->flags, VRF_GOINGUP)) { + incl += u->tcache.cached_slope_resistance; + } else if (HasBit(u->flags, VRF_GOINGDOWN)) { + incl -= u->tcache.cached_slope_resistance; + } + } + + return incl; + } + + /** + * Allows to know the acceleration type of a vehicle. + * @return Acceleration type of the vehicle. + */ + FORCEINLINE int GetAccelerationType() const + { + return GetRailTypeInfo(this->railtype)->acceleration_type; + } }; #define FOR_ALL_TRAINS(var) FOR_ALL_VEHICLES_OF_TYPE(Train, var) |