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-rw-r--r--src/train.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/train.h b/src/train.h
index 4cc9ea7a2..1b472d4c4 100644
--- a/src/train.h
+++ b/src/train.h
@@ -462,11 +462,10 @@ protected: // These functions should not be called outside acceleration code.
*/
FORCEINLINE uint32 GetRollingFriction() const
{
- /* Rolling friction for steel on steel is between 0.1% and 0.2%,
- * but we use a higher value here to get better game-play results.
+ /* Rolling friction for steel on steel is between 0.1% and 0.2%.
* The friction coefficient increases with speed in a way that
* it doubles at 512 km/h, triples at 1024 km/h and so on. */
- return 30 * (512 + this->GetCurrentSpeed()) / 512;
+ return 15 * (512 + this->GetCurrentSpeed()) / 512;
}
/**