diff options
Diffstat (limited to 'src/town_gui.cpp')
-rw-r--r-- | src/town_gui.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp index 7a3aac6ad..69cc1240e 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -598,7 +598,7 @@ void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2) } } -static const Widget _scen_edit_town_gen_widgets[] = { +static const Widget _found_town_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, @@ -613,7 +613,7 @@ static const Widget _scen_edit_town_gen_widgets[] = { { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 81, 92, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 81, 92, STR_SELECT_TOWN_SIZE_RANDOM, STR_02A4_SELECT_TOWN_SIZE}, -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 96, 107, STR_SCENARIO_EDITOR_CITY, STR_SCENARIO_EDITOR_CITY_TOOLTIP}, +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 96, 107, STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP}, { WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 108, 121, STR_TOWN_ROAD_LAYOUT, STR_NULL}, { WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 122, 133, STR_SELECT_LAYOUT_ORIGINAL, STR_SELECT_TOWN_ROAD_LAYOUT}, @@ -625,7 +625,7 @@ static const Widget _scen_edit_town_gen_widgets[] = { { WIDGETS_END}, }; -struct ScenarioEditorTownGenerationWindow : Window +struct FoundTownWindow : Window { private: enum TownScenarioEditorWidget { @@ -651,7 +651,7 @@ private: static TownLayout town_layout; public: - ScenarioEditorTownGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) + FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->FindWindowPlacementAndResize(desc); town_layout = _settings_game.economy.town_layout; @@ -762,19 +762,19 @@ public: } }; -TownSize ScenarioEditorTownGenerationWindow::town_size = TS_MEDIUM; // select medium-sized towns per default -bool ScenarioEditorTownGenerationWindow::city; -TownLayout ScenarioEditorTownGenerationWindow::town_layout; +TownSize FoundTownWindow::town_size = TS_MEDIUM; // select medium-sized towns per default; +bool FoundTownWindow::city; +TownLayout FoundTownWindow::town_layout; -static const WindowDesc _scen_edit_town_gen_desc = { +static const WindowDesc _found_town_desc = { WDP_AUTO, WDP_AUTO, 160, 162, 160, 162, - WC_SCEN_TOWN_GEN, WC_NONE, - WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, - _scen_edit_town_gen_widgets, + WC_FOUND_TOWN, WC_NONE, + WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_CONSTRUCTION, + _found_town_widgets, }; void ShowBuildTownWindow() { if (_game_mode != GM_EDITOR && !IsValidCompanyID(_local_company)) return; - AllocateWindowDescFront<ScenarioEditorTownGenerationWindow>(&_scen_edit_town_gen_desc, 0); + AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0); } |