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-rw-r--r--src/town_gui.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index 7a3aac6ad..69cc1240e 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -598,7 +598,7 @@ void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
}
}
-static const Widget _scen_edit_town_gen_widgets[] = {
+static const Widget _found_town_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
@@ -613,7 +613,7 @@ static const Widget _scen_edit_town_gen_widgets[] = {
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 81, 92, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 81, 92, STR_SELECT_TOWN_SIZE_RANDOM, STR_02A4_SELECT_TOWN_SIZE},
-{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 96, 107, STR_SCENARIO_EDITOR_CITY, STR_SCENARIO_EDITOR_CITY_TOOLTIP},
+{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 96, 107, STR_FOUND_TOWN_CITY, STR_FOUND_TOWN_CITY_TOOLTIP},
{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 108, 121, STR_TOWN_ROAD_LAYOUT, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 122, 133, STR_SELECT_LAYOUT_ORIGINAL, STR_SELECT_TOWN_ROAD_LAYOUT},
@@ -625,7 +625,7 @@ static const Widget _scen_edit_town_gen_widgets[] = {
{ WIDGETS_END},
};
-struct ScenarioEditorTownGenerationWindow : Window
+struct FoundTownWindow : Window
{
private:
enum TownScenarioEditorWidget {
@@ -651,7 +651,7 @@ private:
static TownLayout town_layout;
public:
- ScenarioEditorTownGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
+ FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->FindWindowPlacementAndResize(desc);
town_layout = _settings_game.economy.town_layout;
@@ -762,19 +762,19 @@ public:
}
};
-TownSize ScenarioEditorTownGenerationWindow::town_size = TS_MEDIUM; // select medium-sized towns per default
-bool ScenarioEditorTownGenerationWindow::city;
-TownLayout ScenarioEditorTownGenerationWindow::town_layout;
+TownSize FoundTownWindow::town_size = TS_MEDIUM; // select medium-sized towns per default;
+bool FoundTownWindow::city;
+TownLayout FoundTownWindow::town_layout;
-static const WindowDesc _scen_edit_town_gen_desc = {
+static const WindowDesc _found_town_desc = {
WDP_AUTO, WDP_AUTO, 160, 162, 160, 162,
- WC_SCEN_TOWN_GEN, WC_NONE,
- WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
- _scen_edit_town_gen_widgets,
+ WC_FOUND_TOWN, WC_NONE,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_CONSTRUCTION,
+ _found_town_widgets,
};
void ShowBuildTownWindow()
{
if (_game_mode != GM_EDITOR && !IsValidCompanyID(_local_company)) return;
- AllocateWindowDescFront<ScenarioEditorTownGenerationWindow>(&_scen_edit_town_gen_desc, 0);
+ AllocateWindowDescFront<FoundTownWindow>(&_found_town_desc, 0);
}