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Diffstat (limited to 'src/town_gui.cpp')
-rw-r--r--src/town_gui.cpp61
1 files changed, 27 insertions, 34 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index 74e5bc4a6..c97e77693 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -874,32 +874,33 @@ static const NWidgetPart _nested_found_town_widgets[] = {
};
/** Found a town window class. */
-struct FoundTownWindow : Window
-{
+struct FoundTownWindow : Window {
private:
- static TownSize town_size;
- static bool city;
- static TownLayout town_layout;
+ TownSize town_size; ///< Selected town size
+ TownLayout town_layout; ///< Selected town layout
+ bool city; ///< Are we building a city?
public:
- FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) : Window()
+ FoundTownWindow(const WindowDesc *desc, WindowNumber window_number) :
+ Window(),
+ town_size(TS_MEDIUM),
+ town_layout(_settings_game.economy.town_layout),
+ city(false)
{
this->InitNested(desc, window_number);
- town_layout = _settings_game.economy.town_layout;
- city = false;
this->UpdateButtons();
}
void UpdateButtons()
{
for (int i = TSEW_SIZE_SMALL; i <= TSEW_SIZE_RANDOM; i++) {
- this->SetWidgetLoweredState(i, i == TSEW_SIZE_SMALL + town_size);
+ this->SetWidgetLoweredState(i, i == TSEW_SIZE_SMALL + this->town_size);
}
- this->SetWidgetLoweredState(TSEW_CITY, city);
+ this->SetWidgetLoweredState(TSEW_CITY, this->city);
for (int i = TSEW_LAYOUT_ORIGINAL; i <= TSEW_LAYOUT_RANDOM; i++) {
- this->SetWidgetLoweredState(i, i == TSEW_LAYOUT_ORIGINAL + town_layout);
+ this->SetWidgetLoweredState(i, i == TSEW_LAYOUT_ORIGINAL + this->town_layout);
}
this->SetDirty();
@@ -914,14 +915,14 @@ public:
{
switch (widget) {
case TSEW_NEWTOWN:
- HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, HT_RECT, PlaceProc_Town);
+ HandlePlacePushButton(this, TSEW_NEWTOWN, SPR_CURSOR_TOWN, HT_RECT, NULL);
break;
case TSEW_RANDOMTOWN: {
this->HandleButtonClick(TSEW_RANDOMTOWN);
_generating_world = true;
UpdateNearestTownForRoadTiles(true);
- const Town *t = CreateRandomTown(20, town_size, city, town_layout);
+ const Town *t = CreateRandomTown(20, this->town_size, this->city, this->town_layout);
UpdateNearestTownForRoadTiles(false);
_generating_world = false;
@@ -937,7 +938,7 @@ public:
_generating_world = true;
UpdateNearestTownForRoadTiles(true);
- if (!GenerateTowns(town_layout)) {
+ if (!GenerateTowns(this->town_layout)) {
ShowErrorMessage(STR_ERROR_NO_SPACE_FOR_TOWN, STR_ERROR_CAN_T_GENERATE_TOWN, 0, 0);
}
UpdateNearestTownForRoadTiles(false);
@@ -945,19 +946,19 @@ public:
break;
case TSEW_SIZE_SMALL: case TSEW_SIZE_MEDIUM: case TSEW_SIZE_LARGE: case TSEW_SIZE_RANDOM:
- town_size = (TownSize)(widget - TSEW_SIZE_SMALL);
+ this->town_size = (TownSize)(widget - TSEW_SIZE_SMALL);
this->UpdateButtons();
break;
case TSEW_CITY:
- city ^= true;
- this->SetWidgetLoweredState(TSEW_CITY, city);
+ this->city ^= true;
+ this->SetWidgetLoweredState(TSEW_CITY, this->city);
this->SetDirty();
break;
case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2:
case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM:
- town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL);
+ this->town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL);
this->UpdateButtons();
break;
}
@@ -972,30 +973,22 @@ public:
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
- _place_proc(tile);
- }
-
- virtual void OnPlaceObjectAbort()
- {
- this->RaiseButtons();
- this->UpdateButtons();
- }
-
- static void PlaceProc_Town(TileIndex tile)
- {
uint32 townnameparts;
if (!GenerateTownName(&townnameparts)) {
ShowErrorMessage(STR_ERROR_TOO_MANY_TOWNS, STR_ERROR_CAN_T_BUILD_TOWN_HERE, 0, 0);
return;
}
- DoCommandP(tile, town_size | city << 2 | town_layout << 3, townnameparts, CMD_BUILD_TOWN | CMD_MSG(STR_ERROR_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
+ DoCommandP(tile, this->town_size | this->city << 2 | this->town_layout << 3, townnameparts,
+ CMD_BUILD_TOWN | CMD_MSG(STR_ERROR_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
}
-};
-TownSize FoundTownWindow::town_size = TS_MEDIUM; // select medium-sized towns per default;
-bool FoundTownWindow::city;
-TownLayout FoundTownWindow::town_layout;
+ virtual void OnPlaceObjectAbort()
+ {
+ this->RaiseButtons();
+ this->UpdateButtons();
+ }
+};
static const WindowDesc _found_town_desc(
WDP_AUTO, WDP_AUTO, 160, 162, 160, 162,