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-rw-r--r--src/town_gui.cpp524
1 files changed, 524 insertions, 0 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
new file mode 100644
index 000000000..f580cd324
--- /dev/null
+++ b/src/town_gui.cpp
@@ -0,0 +1,524 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "debug.h"
+#include "functions.h"
+#include "strings.h"
+#include "table/sprites.h"
+#include "table/strings.h"
+#include "town.h"
+#include "window.h"
+#include "gfx.h"
+#include "viewport.h"
+#include "gui.h"
+#include "command.h"
+#include "player.h"
+#include "network/network.h"
+#include "variables.h"
+
+static const Widget _town_authority_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 13, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_PANEL, RESIZE_NONE, 13, 0, 316, 14, 105, 0x0, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, 13, 0, 304, 106, 157, 0x0, STR_2043_LIST_OF_THINGS_TO_DO_AT},
+{ WWT_SCROLLBAR, RESIZE_NONE, 13, 305, 316, 106, 157, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_PANEL, RESIZE_NONE, 13, 0, 316, 158, 209, 0x0, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 316, 210, 221, STR_2042_DO_IT, STR_2044_CARRY_OUT_THE_HIGHLIGHTED},
+{ WIDGETS_END},
+};
+
+extern const byte _town_action_costs[8];
+extern void DrawPlayerIcon(PlayerID pid, int x, int y);
+
+/** Get a list of available actions to do at a town.
+ * @param *nump if not NULL add put the number of available actions in it
+ * @param pid the player that is querying the town
+ * @param *t the town that is queried
+ * @return bitmasked value of enabled actions
+ */
+uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
+{
+ int32 avail, ref;
+ int num = 0;
+ uint avail_buttons = 0x7F; // by default all buttons except bribe are enabled.
+ uint buttons = 0;
+
+ if (pid != PLAYER_SPECTATOR) {
+ uint i;
+
+ // bribe option enabled?
+ if (_patches.bribe) {
+ // if unwanted, disable everything.
+ if (t->unwanted[pid]) {
+ avail_buttons = 0;
+ } else if (t->ratings[pid] < RATING_BRIBE_MAXIMUM) {
+ SETBIT(avail_buttons, 7); // Allow bribing
+ }
+ }
+
+ // Things worth more than this are not shown
+ avail = GetPlayer(pid)->player_money + _price.station_value * 200;
+ ref = _price.build_industry >> 8;
+
+ for (i = 0; i != lengthof(_town_action_costs); i++, avail_buttons >>= 1) {
+ if (HASBIT(avail_buttons, 0) && avail >= _town_action_costs[i] * ref) {
+ SETBIT(buttons, i);
+ num++;
+ }
+ }
+
+ /* Disable build statue if already built */
+ if (HASBIT(t->statues, pid)) {
+ CLRBIT(buttons, 4);
+ num--;
+ }
+
+ }
+
+ if (nump != NULL) *nump = num;
+ return buttons;
+}
+
+static int GetNthSetBit(uint32 bits, int n)
+{
+ int i = 0;
+
+ if (n >= 0) {
+ do {
+ if (bits & 1 && --n < 0) return i;
+ i++;
+ } while (bits >>= 1);
+ }
+ return -1;
+}
+
+static void TownAuthorityWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT: {
+ const Town *t = GetTown(w->window_number);
+ int numact;
+ uint buttons = GetMaskOfTownActions(&numact, _local_player, t);
+
+ SetVScrollCount(w, numact + 1);
+
+ if (WP(w,def_d).data_1 != -1 && !HASBIT(buttons, WP(w,def_d).data_1))
+ WP(w,def_d).data_1 = -1;
+
+ SetWindowWidgetDisabledState(w, 6, WP(w, def_d).data_1 == -1);
+
+ {
+ int y;
+ const Player *p;
+ int r;
+ StringID str;
+
+ SetDParam(0, w->window_number);
+ DrawWindowWidgets(w);
+
+ DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0);
+
+ // Draw list of players
+ y = 25;
+ FOR_ALL_PLAYERS(p) {
+ if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity == p->index)) {
+ DrawPlayerIcon(p->index, 2, y);
+
+ SetDParam(0, p->name_1);
+ SetDParam(1, p->name_2);
+ SetDParam(2, GetPlayerNameString(p->index, 3));
+
+ r = t->ratings[p->index];
+ (str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling
+ (str++, r <= RATING_VERYPOOR) || // Very Poor
+ (str++, r <= RATING_POOR) || // Poor
+ (str++, r <= RATING_MEDIOCRE) || // Mediocore
+ (str++, r <= RATING_GOOD) || // Good
+ (str++, r <= RATING_VERYGOOD) || // Very Good
+ (str++, r <= RATING_EXCELLENT) || // Excellent
+ (str++, true); // Outstanding
+
+ SetDParam(4, str);
+ if (t->exclusivity == p->index) // red icon for player with exclusive rights
+ DrawSprite(SPR_BLOT | PALETTE_TO_RED, 18, y);
+
+ DrawString(28, y, STR_2024, 0);
+ y += 10;
+ }
+ }
+ }
+
+ // Draw actions list
+ {
+ int y = 107, i;
+ int pos = w->vscroll.pos;
+
+ if (--pos < 0) {
+ DrawString(2, y, STR_2045_ACTIONS_AVAILABLE, 0);
+ y += 10;
+ }
+ for (i = 0; buttons; i++, buttons >>= 1) {
+ if (pos <= -5) break;
+
+ if (buttons&1 && --pos < 0) {
+ DrawString(3, y, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i, 6);
+ y += 10;
+ }
+ }
+ }
+
+ {
+ int i = WP(w,def_d).data_1;
+
+ if (i != -1) {
+ SetDParam(1, (_price.build_industry >> 8) * _town_action_costs[i]);
+ SetDParam(0, STR_2046_SMALL_ADVERTISING_CAMPAIGN + i);
+ DrawStringMultiLine(2, 159, STR_204D_INITIATE_A_SMALL_LOCAL + i, 313);
+ }
+ }
+
+ } break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 3: { /* listbox */
+ const Town *t = GetTown(w->window_number);
+ int y = (e->we.click.pt.y - 0x6B) / 10;
+
+ if (!IS_INT_INSIDE(y, 0, 5)) return;
+
+ y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + w->vscroll.pos - 1);
+ if (y >= 0) {
+ WP(w,def_d).data_1 = y;
+ SetWindowDirty(w);
+ }
+ break;
+ }
+
+ case 6: { /* carry out the action */
+ DoCommandP(GetTown(w->window_number)->xy, w->window_number, WP(w,def_d).data_1, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
+ break;
+ }
+ }
+ break;
+
+ case WE_4:
+ SetWindowDirty(w);
+ break;
+ }
+}
+
+static const WindowDesc _town_authority_desc = {
+ WDP_AUTO, WDP_AUTO, 317, 222,
+ WC_TOWN_AUTHORITY,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _town_authority_widgets,
+ TownAuthorityWndProc
+};
+
+static void ShowTownAuthorityWindow(uint town)
+{
+ Window *w = AllocateWindowDescFront(&_town_authority_desc, town);
+
+ if (w != NULL) {
+ w->vscroll.cap = 5;
+ WP(w,def_d).data_1 = -1;
+ }
+}
+
+static void TownViewWndProc(Window *w, WindowEvent *e)
+{
+ Town *t = GetTown(w->window_number);
+
+ switch (e->event) {
+ case WE_PAINT:
+ // disable renaming town in network games if you are not the server
+ SetWindowWidgetDisabledState(w, 8, _networking && !_network_server);
+
+ SetDParam(0, t->index);
+ DrawWindowWidgets(w);
+
+ SetDParam(0, t->population);
+ SetDParam(1, t->num_houses);
+ DrawString(2, 107, STR_2006_POPULATION, 0);
+
+ SetDParam(0, t->act_pass);
+ SetDParam(1, t->max_pass);
+ DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, 0);
+
+ SetDParam(0, t->act_mail);
+ SetDParam(1, t->max_mail);
+ DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, 0);
+
+ DrawWindowViewport(w);
+ break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 6: /* scroll to location */
+ ScrollMainWindowToTile(t->xy);
+ break;
+
+ case 7: /* town authority */
+ ShowTownAuthorityWindow(w->window_number);
+ break;
+
+ case 8: /* rename */
+ SetDParam(0, w->window_number);
+ ShowQueryString(STR_TOWN, STR_2007_RENAME_TOWN, 31, 130, w, CS_ALPHANUMERAL);
+ break;
+
+ case 9: /* expand town */
+ ExpandTown(t);
+ break;
+
+ case 10: /* delete town */
+ DeleteTown(t);
+ break;
+ }
+ break;
+
+ case WE_ON_EDIT_TEXT:
+ if (e->we.edittext.str[0] != '\0') {
+ _cmd_text = e->we.edittext.str;
+ DoCommandP(0, w->window_number, 0, NULL,
+ CMD_RENAME_TOWN | CMD_MSG(STR_2008_CAN_T_RENAME_TOWN));
+ }
+ break;
+ }
+}
+
+
+static const Widget _town_view_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 13, 11, 247, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
+{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL},
+{ WWT_INSET, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_2020_LOCAL_AUTHORITY, STR_2021_SHOW_INFORMATION_ON_LOCAL},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _town_view_desc = {
+ WDP_AUTO, WDP_AUTO, 260, 150,
+ WC_TOWN_VIEW,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
+ _town_view_widgets,
+ TownViewWndProc
+};
+
+static const Widget _town_view_scen_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 13, 11, 172, 0, 13, STR_2005, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_NONE, 13, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
+{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 14, 105, 0x0, STR_NULL},
+{ WWT_INSET, RESIZE_NONE, 13, 2, 257, 16, 103, 0x0, STR_NULL},
+{ WWT_PANEL, RESIZE_NONE, 13, 0, 259, 106, 137, 0x0, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 85, 138, 149, STR_00E4_LOCATION, STR_200B_CENTER_THE_MAIN_VIEW_ON},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 173, 247, 0, 13, STR_0130_RENAME, STR_200C_CHANGE_TOWN_NAME},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 86, 171, 138, 149, STR_023C_EXPAND, STR_023B_INCREASE_SIZE_OF_TOWN},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 172, 259, 138, 149, STR_0290_DELETE, STR_0291_DELETE_THIS_TOWN_COMPLETELY},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _town_view_scen_desc = {
+ WDP_AUTO, WDP_AUTO, 260, 150,
+ WC_TOWN_VIEW,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
+ _town_view_scen_widgets,
+ TownViewWndProc
+};
+
+void ShowTownViewWindow(TownID town)
+{
+ Window *w;
+
+ if (_game_mode != GM_EDITOR) {
+ w = AllocateWindowDescFront(&_town_view_desc, town);
+ } else {
+ w = AllocateWindowDescFront(&_town_view_scen_desc, town);
+ }
+
+ if (w != NULL) {
+ w->flags4 |= WF_DISABLE_VP_SCROLL;
+ AssignWindowViewport(w, 3, 17, 0xFE, 0x56, GetTown(town)->xy, 1);
+ }
+}
+
+static const Widget _town_directory_widgets[] = {
+{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
+{ WWT_CAPTION, RESIZE_NONE, 13, 11, 195, 0, 13, STR_2000_TOWNS, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX, RESIZE_NONE, 13, 196, 207, 0, 13, 0x0, STR_STICKY_BUTTON},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 0, 98, 14, 25, STR_SORT_BY_NAME, STR_SORT_ORDER_TIP},
+{ WWT_PUSHTXTBTN, RESIZE_NONE, 13, 99, 195, 14, 25, STR_SORT_BY_POPULATION, STR_SORT_ORDER_TIP},
+{ WWT_PANEL, RESIZE_BOTTOM, 13, 0, 195, 26, 189, 0x0, STR_200A_TOWN_NAMES_CLICK_ON_NAME},
+{ WWT_SCROLLBAR, RESIZE_BOTTOM, 13, 196, 207, 14, 189, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
+{ WWT_PANEL, RESIZE_TB, 13, 0, 195, 190, 201, 0x0, STR_NULL},
+{ WWT_RESIZEBOX, RESIZE_TB, 13, 196, 207, 190, 201, 0x0, STR_RESIZE_BUTTON},
+{ WIDGETS_END},
+};
+
+
+// used to get a sorted list of the towns
+static uint _num_town_sort;
+
+static char _bufcache[64];
+static const Town* _last_town;
+
+static int CDECL TownNameSorter(const void *a, const void *b)
+{
+ const Town* ta = *(const Town**)a;
+ const Town* tb = *(const Town**)b;
+ char buf1[64];
+ int r;
+
+ SetDParam(0, ta->index);
+ GetString(buf1, STR_TOWN, lastof(buf1));
+
+ /* If 'b' is the same town as in the last round, use the cached value
+ * We do this to speed stuff up ('b' is called with the same value a lot of
+ * times after eachother) */
+ if (tb != _last_town) {
+ _last_town = tb;
+ SetDParam(0, tb->index);
+ GetString(_bufcache, STR_TOWN, lastof(_bufcache));
+ }
+
+ r = strcmp(buf1, _bufcache);
+ if (_town_sort_order & 1) r = -r;
+ return r;
+}
+
+static int CDECL TownPopSorter(const void *a, const void *b)
+{
+ const Town* ta = *(const Town**)a;
+ const Town* tb = *(const Town**)b;
+ int r = ta->population - tb->population;
+ if (_town_sort_order & 1) r = -r;
+ return r;
+}
+
+static void MakeSortedTownList(void)
+{
+ const Town* t;
+ uint n = 0;
+
+ /* Create array for sorting */
+ _town_sort = realloc((void*)_town_sort, (GetMaxTownIndex() + 1) * sizeof(_town_sort[0]));
+ if (_town_sort == NULL) error("Could not allocate memory for the town-sorting-list");
+
+ FOR_ALL_TOWNS(t) _town_sort[n++] = t;
+
+ _num_town_sort = n;
+
+ _last_town = NULL; // used for "cache"
+ qsort((void*)_town_sort, n, sizeof(_town_sort[0]), _town_sort_order & 2 ? TownPopSorter : TownNameSorter);
+
+ DEBUG(misc, 3, "Resorting towns list");
+}
+
+
+static void TownDirectoryWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT: {
+ if (_town_sort_dirty) {
+ _town_sort_dirty = false;
+ MakeSortedTownList();
+ }
+
+ SetVScrollCount(w, _num_town_sort);
+
+ DrawWindowWidgets(w);
+ DoDrawString(_town_sort_order & 1 ? DOWNARROW : UPARROW, (_town_sort_order <= 1) ? 88 : 187, 15, 0x10);
+
+ {
+ int n = 0;
+ uint16 i = w->vscroll.pos;
+ int y = 28;
+
+ while (i < _num_town_sort) {
+ const Town* t = _town_sort[i];
+
+ assert(t->xy);
+
+ SetDParam(0, t->index);
+ SetDParam(1, t->population);
+ DrawString(2, y, STR_2057, 0);
+
+ y += 10;
+ i++;
+ if (++n == w->vscroll.cap) break; // max number of towns in 1 window
+ }
+ SetDParam(0, GetWorldPopulation());
+ DrawString(3, w->height - 12 + 2, STR_TOWN_POPULATION, 0);
+ }
+ } break;
+
+ case WE_CLICK:
+ switch (e->we.click.widget) {
+ case 3: { /* Sort by Name ascending/descending */
+ _town_sort_order = (_town_sort_order == 0) ? 1 : 0;
+ _town_sort_dirty = true;
+ SetWindowDirty(w);
+ } break;
+
+ case 4: { /* Sort by Population ascending/descending */
+ _town_sort_order = (_town_sort_order == 2) ? 3 : 2;
+ _town_sort_dirty = true;
+ SetWindowDirty(w);
+ } break;
+
+ case 5: { /* Click on Town Matrix */
+ const Town* t;
+
+ uint16 id_v = (e->we.click.pt.y - 28) / 10;
+
+ if (id_v >= w->vscroll.cap) return; // click out of bounds
+
+ id_v += w->vscroll.pos;
+
+ if (id_v >= _num_town_sort) return; // click out of town bounds
+
+ t = _town_sort[id_v];
+ assert(t->xy);
+ ScrollMainWindowToTile(t->xy);
+ break;
+ }
+ }
+ break;
+
+ case WE_4:
+ SetWindowDirty(w);
+ break;
+
+ case WE_RESIZE:
+ w->vscroll.cap += e->we.sizing.diff.y / 10;
+ break;
+ }
+}
+
+static const WindowDesc _town_directory_desc = {
+ WDP_AUTO, WDP_AUTO, 208, 202,
+ WC_TOWN_DIRECTORY,0,
+ WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
+ _town_directory_widgets,
+ TownDirectoryWndProc
+};
+
+
+void ShowTownDirectory(void)
+{
+ Window *w = AllocateWindowDescFront(&_town_directory_desc, 0);
+
+ if (w != NULL) {
+ w->vscroll.cap = 16;
+ w->resize.step_height = 10;
+ w->resize.height = w->height - 10 * 6; // minimum of 10 items in the list, each item 10 high
+ }
+}