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Diffstat (limited to 'src/town_gui.cpp')
-rw-r--r--src/town_gui.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp
index a0840c542..f4af235ec 100644
--- a/src/town_gui.cpp
+++ b/src/town_gui.cpp
@@ -1,5 +1,7 @@
/* $Id$ */
+/** @file town_gui.cpp */
+
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
@@ -32,9 +34,9 @@ static const Widget _town_authority_widgets[] = {
extern const byte _town_action_costs[8];
/** Get a list of available actions to do at a town.
- * @param *nump if not NULL add put the number of available actions in it
+ * @param nump if not NULL add put the number of available actions in it
* @param pid the player that is querying the town
- * @param *t the town that is queried
+ * @param t the town that is queried
* @return bitmasked value of enabled actions
*/
uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
@@ -47,9 +49,9 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
if (pid != PLAYER_SPECTATOR) {
uint i;
- // bribe option enabled?
+ /* bribe option enabled? */
if (_patches.bribe) {
- // if unwanted, disable everything.
+ /* if unwanted, disable everything. */
if (t->unwanted[pid]) {
avail_buttons = 0;
} else if (t->ratings[pid] < RATING_BRIBE_MAXIMUM) {
@@ -57,7 +59,7 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t)
}
}
- // Things worth more than this are not shown
+ /* Things worth more than this are not shown */
avail = GetPlayer(pid)->player_money + _price.station_value * 200;
ref = _price.build_industry >> 8;
@@ -119,7 +121,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0);
- // Draw list of players
+ /* Draw list of players */
y = 25;
FOR_ALL_PLAYERS(p) {
if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity == p->index)) {
@@ -150,7 +152,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e)
}
}
- // Draw actions list
+ /* Draw actions list */
{
int y = 107, i;
int pos = w->vscroll.pos;
@@ -234,7 +236,7 @@ static void TownViewWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_PAINT:
- // disable renaming town in network games if you are not the server
+ /* disable renaming town in network games if you are not the server */
SetWindowWidgetDisabledState(w, 8, _networking && !_network_server);
SetDParam(0, t->index);
@@ -365,7 +367,7 @@ static const Widget _town_directory_widgets[] = {
};
-// used to get a sorted list of the towns
+/* used to get a sorted list of the towns */
static uint _num_town_sort;
static char _bufcache[64];