diff options
Diffstat (limited to 'src/town_gui.cpp')
-rw-r--r-- | src/town_gui.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp index d67d42469..283cd448c 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -268,7 +268,7 @@ static const WindowDesc _town_authority_desc = { static void ShowTownAuthorityWindow(uint town) { - Window *w = AllocateWindowDescFront(&_town_authority_desc, town); + Window *w = AllocateWindowDescFront<Window>(&_town_authority_desc, town); if (w != NULL) { w->vscroll.cap = 5; @@ -397,7 +397,7 @@ void ShowTownViewWindow(TownID town) { Window *w; - w = AllocateWindowDescFront(&_town_view_desc, town); + w = AllocateWindowDescFront<Window>(&_town_view_desc, town); if (w != NULL) { w->flags4 |= WF_DISABLE_VP_SCROLL; @@ -576,7 +576,7 @@ static const WindowDesc _town_directory_desc = { void ShowTownDirectory() { - Window *w = AllocateWindowDescFront(&_town_directory_desc, 0); + Window *w = AllocateWindowDescFront<Window>(&_town_directory_desc, 0); if (w != NULL) { w->vscroll.cap = 16; @@ -705,6 +705,6 @@ static const WindowDesc _scen_edit_town_gen_desc = { void ShowBuildTownWindow() { if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return; - AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0); + AllocateWindowDescFront<Window>(&_scen_edit_town_gen_desc, 0); } |