diff options
Diffstat (limited to 'src/town_gui.cpp')
-rw-r--r-- | src/town_gui.cpp | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/town_gui.cpp b/src/town_gui.cpp index a0840c542..f4af235ec 100644 --- a/src/town_gui.cpp +++ b/src/town_gui.cpp @@ -1,5 +1,7 @@ /* $Id$ */ +/** @file town_gui.cpp */ + #include "stdafx.h" #include "openttd.h" #include "debug.h" @@ -32,9 +34,9 @@ static const Widget _town_authority_widgets[] = { extern const byte _town_action_costs[8]; /** Get a list of available actions to do at a town. - * @param *nump if not NULL add put the number of available actions in it + * @param nump if not NULL add put the number of available actions in it * @param pid the player that is querying the town - * @param *t the town that is queried + * @param t the town that is queried * @return bitmasked value of enabled actions */ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) @@ -47,9 +49,9 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) if (pid != PLAYER_SPECTATOR) { uint i; - // bribe option enabled? + /* bribe option enabled? */ if (_patches.bribe) { - // if unwanted, disable everything. + /* if unwanted, disable everything. */ if (t->unwanted[pid]) { avail_buttons = 0; } else if (t->ratings[pid] < RATING_BRIBE_MAXIMUM) { @@ -57,7 +59,7 @@ uint GetMaskOfTownActions(int *nump, PlayerID pid, const Town *t) } } - // Things worth more than this are not shown + /* Things worth more than this are not shown */ avail = GetPlayer(pid)->player_money + _price.station_value * 200; ref = _price.build_industry >> 8; @@ -119,7 +121,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e) DrawString(2, 15, STR_2023_TRANSPORT_COMPANY_RATINGS, 0); - // Draw list of players + /* Draw list of players */ y = 25; FOR_ALL_PLAYERS(p) { if (p->is_active && (HASBIT(t->have_ratings, p->index) || t->exclusivity == p->index)) { @@ -150,7 +152,7 @@ static void TownAuthorityWndProc(Window *w, WindowEvent *e) } } - // Draw actions list + /* Draw actions list */ { int y = 107, i; int pos = w->vscroll.pos; @@ -234,7 +236,7 @@ static void TownViewWndProc(Window *w, WindowEvent *e) switch (e->event) { case WE_PAINT: - // disable renaming town in network games if you are not the server + /* disable renaming town in network games if you are not the server */ SetWindowWidgetDisabledState(w, 8, _networking && !_network_server); SetDParam(0, t->index); @@ -365,7 +367,7 @@ static const Widget _town_directory_widgets[] = { }; -// used to get a sorted list of the towns +/* used to get a sorted list of the towns */ static uint _num_town_sort; static char _bufcache[64]; |