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-rw-r--r--src/town_cmd.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 8323e9e63..9fde9163a 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -1930,7 +1930,7 @@ static inline bool CanBuildHouseHere(TileIndex tile, TownID town, bool noslope)
* @return true iff house can be built here
* @see CanBuildHouseHere()
*/
-static inline bool CheckBuildHouseSameZ(TileIndex tile, TownID town, uint z, bool noslope)
+static inline bool CheckBuildHouseSameZ(TileIndex tile, TownID town, int z, bool noslope)
{
if (!CanBuildHouseHere(tile, town, noslope)) return false;
@@ -1950,7 +1950,7 @@ static inline bool CheckBuildHouseSameZ(TileIndex tile, TownID town, uint z, boo
* @return true iff house can be built
* @see CheckBuildHouseSameZ()
*/
-static bool CheckFree2x2Area(TileIndex tile, TownID town, uint z, bool noslope)
+static bool CheckFree2x2Area(TileIndex tile, TownID town, int z, bool noslope)
{
/* we need to check this tile too because we can be at different tile now */
if (!CheckBuildHouseSameZ(tile, town, z, noslope)) return false;
@@ -2039,7 +2039,7 @@ static inline bool TownLayoutAllows2x2HouseHere(Town *t, TileIndex tile)
* @param noslope are slopes forbidden?
* @param second diagdir from first tile to second tile
*/
-static bool CheckTownBuild2House(TileIndex *tile, Town *t, uint maxz, bool noslope, DiagDirection second)
+static bool CheckTownBuild2House(TileIndex *tile, Town *t, int maxz, bool noslope, DiagDirection second)
{
/* 'tile' is already checked in BuildTownHouse() - CanBuildHouseHere() and slope test */
@@ -2064,7 +2064,7 @@ static bool CheckTownBuild2House(TileIndex *tile, Town *t, uint maxz, bool noslo
* @param maxz all tiles should have the same height
* @param noslope are slopes forbidden?
*/
-static bool CheckTownBuild2x2House(TileIndex *tile, Town *t, uint maxz, bool noslope)
+static bool CheckTownBuild2x2House(TileIndex *tile, Town *t, int maxz, bool noslope)
{
TileIndex tile2 = *tile;
@@ -2139,7 +2139,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
houses[num++] = (HouseID)i;
}
- uint maxz = GetTileMaxZ(tile);
+ int maxz = GetTileMaxZ(tile);
TileIndex baseTile = tile;
while (probability_max > 0) {