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-rw-r--r--src/town_cmd.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 9c00cf25a..b54c544d5 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -454,7 +454,7 @@ void OnTick_Town(void)
static RoadBits GetTownRoadMask(TileIndex tile)
{
TrackBits b = GetAnyRoadTrackBits(tile);
- RoadBits r = 0;
+ RoadBits r = ROAD_NONE;
if (b & TRACK_BIT_X) r |= ROAD_X;
if (b & TRACK_BIT_Y) r |= ROAD_Y;
@@ -602,13 +602,13 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
// That means that the road is only allowed if there is a house
// at any side of the new road.
}
- rcmd = (1 << a) + (1 << b);
+ rcmd = (RoadBits)((1 << a) + (1 << b));
} else if (block < 5 && !HASBIT(mask,block^2)) {
// Continue building on a partial road.
// Always OK.
_grow_town_result = 0;
- rcmd = 1 << (block ^ 2);
+ rcmd = (RoadBits)(1 << (block ^ 2));
} else {
int i;
@@ -649,7 +649,7 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town*
}
_grow_town_result = 0;
- rcmd = 1 << i;
+ rcmd = (RoadBits)(1 << i);
}
// Return if a water tile
@@ -721,7 +721,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile)
// Exclude the source position from the bitmask
// and return if no more road blocks available
- CLRBIT(mask, (block ^ 2));
+ mask = ClrBitT(mask, (block ^ 2));
if (mask == 0)
return _grow_town_result;
@@ -757,7 +757,7 @@ static RoadBits GenRandomRoadBits(void)
uint a = GB(r, 0, 2);
uint b = GB(r, 8, 2);
if (a == b) b ^= 2;
- return (1 << a) + (1 << b);
+ return (RoadBits)((1 << a) + (1 << b));
}
// Grow the town
@@ -794,7 +794,7 @@ static bool GrowTown(Town *t)
if (GetAnyRoadTrackBits(tile) != 0) {
int r = GrowTownAtRoad(t, tile);
_current_player = old_player;
- return r;
+ return r != 0;
}
tile = TILE_ADD(tile, ToTileIndexDiff(*ptr));
}
@@ -949,7 +949,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, uint siz
t->ratings[i] = 500;
t->have_ratings = 0;
- t->exclusivity = (byte)-1;
+ t->exclusivity = INVALID_PLAYER;
t->exclusive_counter = 0;
t->statues = 0;
@@ -1423,7 +1423,7 @@ void ExpandTown(Town *t)
_generating_world = false;
}
-const byte _town_action_costs[8] = {
+extern const byte _town_action_costs[8] = {
2, 4, 9, 35, 48, 53, 117, 175
};
@@ -1808,7 +1808,7 @@ void TownsMonthlyLoop(void)
if (t->road_build_months != 0) t->road_build_months--;
if (t->exclusive_counter != 0)
- if (--t->exclusive_counter == 0) t->exclusivity = (byte)-1;
+ if (--t->exclusive_counter == 0) t->exclusivity = INVALID_PLAYER;
UpdateTownGrowRate(t);
UpdateTownAmounts(t);
@@ -1834,7 +1834,7 @@ void InitializeTowns(void)
_town_sort_dirty = true;
}
-const TileTypeProcs _tile_type_town_procs = {
+extern const TileTypeProcs _tile_type_town_procs = {
DrawTile_Town, /* draw_tile_proc */
GetSlopeZ_Town, /* get_slope_z_proc */
ClearTile_Town, /* clear_tile_proc */
@@ -1960,6 +1960,6 @@ void AfterLoadTown(void)
}
-const ChunkHandler _town_chunk_handlers[] = {
+extern const ChunkHandler _town_chunk_handlers[] = {
{ 'CITY', Save_TOWN, Load_TOWN, CH_ARRAY | CH_LAST},
};