diff options
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r-- | src/town_cmd.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 9c00cf25a..b54c544d5 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -454,7 +454,7 @@ void OnTick_Town(void) static RoadBits GetTownRoadMask(TileIndex tile) { TrackBits b = GetAnyRoadTrackBits(tile); - RoadBits r = 0; + RoadBits r = ROAD_NONE; if (b & TRACK_BIT_X) r |= ROAD_X; if (b & TRACK_BIT_Y) r |= ROAD_Y; @@ -602,13 +602,13 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town* // That means that the road is only allowed if there is a house // at any side of the new road. } - rcmd = (1 << a) + (1 << b); + rcmd = (RoadBits)((1 << a) + (1 << b)); } else if (block < 5 && !HASBIT(mask,block^2)) { // Continue building on a partial road. // Always OK. _grow_town_result = 0; - rcmd = 1 << (block ^ 2); + rcmd = (RoadBits)(1 << (block ^ 2)); } else { int i; @@ -649,7 +649,7 @@ static void GrowTownInTile(TileIndex* tile_ptr, RoadBits mask, int block, Town* } _grow_town_result = 0; - rcmd = 1 << i; + rcmd = (RoadBits)(1 << i); } // Return if a water tile @@ -721,7 +721,7 @@ static int GrowTownAtRoad(Town *t, TileIndex tile) // Exclude the source position from the bitmask // and return if no more road blocks available - CLRBIT(mask, (block ^ 2)); + mask = ClrBitT(mask, (block ^ 2)); if (mask == 0) return _grow_town_result; @@ -757,7 +757,7 @@ static RoadBits GenRandomRoadBits(void) uint a = GB(r, 0, 2); uint b = GB(r, 8, 2); if (a == b) b ^= 2; - return (1 << a) + (1 << b); + return (RoadBits)((1 << a) + (1 << b)); } // Grow the town @@ -794,7 +794,7 @@ static bool GrowTown(Town *t) if (GetAnyRoadTrackBits(tile) != 0) { int r = GrowTownAtRoad(t, tile); _current_player = old_player; - return r; + return r != 0; } tile = TILE_ADD(tile, ToTileIndexDiff(*ptr)); } @@ -949,7 +949,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, uint siz t->ratings[i] = 500; t->have_ratings = 0; - t->exclusivity = (byte)-1; + t->exclusivity = INVALID_PLAYER; t->exclusive_counter = 0; t->statues = 0; @@ -1423,7 +1423,7 @@ void ExpandTown(Town *t) _generating_world = false; } -const byte _town_action_costs[8] = { +extern const byte _town_action_costs[8] = { 2, 4, 9, 35, 48, 53, 117, 175 }; @@ -1808,7 +1808,7 @@ void TownsMonthlyLoop(void) if (t->road_build_months != 0) t->road_build_months--; if (t->exclusive_counter != 0) - if (--t->exclusive_counter == 0) t->exclusivity = (byte)-1; + if (--t->exclusive_counter == 0) t->exclusivity = INVALID_PLAYER; UpdateTownGrowRate(t); UpdateTownAmounts(t); @@ -1834,7 +1834,7 @@ void InitializeTowns(void) _town_sort_dirty = true; } -const TileTypeProcs _tile_type_town_procs = { +extern const TileTypeProcs _tile_type_town_procs = { DrawTile_Town, /* draw_tile_proc */ GetSlopeZ_Town, /* get_slope_z_proc */ ClearTile_Town, /* clear_tile_proc */ @@ -1960,6 +1960,6 @@ void AfterLoadTown(void) } -const ChunkHandler _town_chunk_handlers[] = { +extern const ChunkHandler _town_chunk_handlers[] = { { 'CITY', Save_TOWN, Load_TOWN, CH_ARRAY | CH_LAST}, }; |