diff options
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r-- | src/town_cmd.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 7ca11fe31..d3c480af1 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -46,7 +46,6 @@ #include "object_base.h" #include "ai/ai.hpp" #include "game/game.hpp" -#include "gfx_layout.h" #include "table/strings.h" #include "table/town_land.h" @@ -1909,13 +1908,6 @@ bool GenerateTowns(TownLayout layout) * Note that this is really a suggested value, not a required one. * We would not like the system to lock up just because the user wanted 100 cities on a 64*64 map, would we? */ do { - if (total % 512 == 0) { - /* Clear the caches regularly, otherwise it will only be done - * at the end of the whole cycle when OpenTTD has allocated - * lots and lots of memory for these essentially caches. */ - Layouter::ReduceLineCache(); - } - bool city = (_settings_game.economy.larger_towns != 0 && Chance16(1, _settings_game.economy.larger_towns)); IncreaseGeneratingWorldProgress(GWP_TOWN); /* Get a unique name for the town. */ |