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-rw-r--r--src/town_cmd.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index a37c36ed7..023063c1f 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -107,10 +107,12 @@ Town::~Town()
DeleteWindowById(WC_TOWN_VIEW, this->index);
/* Check no industry is related to us. */
+#ifndef NDEBUG
for (const Industry *i : Industry::Iterate()) assert(i->town != this);
/* ... and no object is related to us. */
for (const Object *o : Object::Iterate()) assert(o->town != this);
+#endif
/* Check no tile is related to us. */
for (TileIndex tile = 0; tile < MapSize(); ++tile) {
@@ -2176,6 +2178,7 @@ static Town *CreateRandomTown(uint attempts, uint32 townnameparts, TownSize size
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
CommandCost rc = DoCommand(t->xy, t->index, 0, DC_EXEC, CMD_DELETE_TOWN);
+ (void)rc; // assert only
cur_company.Restore();
assert(rc.Succeeded());
@@ -2277,7 +2280,7 @@ HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile)
static inline void ClearMakeHouseTile(TileIndex tile, Town *t, byte counter, byte stage, HouseID type, byte random_bits)
{
CommandCost cc = DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR);
-
+ (void)cc; // assert only
assert(cc.Succeeded());
IncreaseBuildingCount(t, type);