diff options
Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r-- | src/town_cmd.cpp | 23 |
1 files changed, 8 insertions, 15 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 8e809520c..35ffed7c3 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -265,8 +265,6 @@ static void AnimateTile_Town(TileIndex tile) MarkTileDirtyByTile(tile); } -static void UpdateTownRadius(Town *t); - /** * Determines if a town is close to a tile * @param tile TileIndex of the tile to query @@ -1282,7 +1280,7 @@ static bool GrowTown(Town *t) return false; } -static void UpdateTownRadius(Town *t) +void UpdateTownRadius(Town *t) { static const uint16 _town_radius_data[23][5] = { { 4, 0, 0, 0, 0}, // 0 @@ -2074,12 +2072,12 @@ CommandCost CmdRenameTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) /** Called from GUI */ void ExpandTown(Town *t) { - int amount, n; + uint amount, n; _generating_world = true; /* The more houses, the faster we grow */ - amount = RandomRange(t->num_houses / 10) + 3; + amount = RandomRange(ClampToU16(t->num_houses / 10)) + 3; t->num_houses += amount; UpdateTownRadius(t); @@ -2564,10 +2562,10 @@ static const SaveLoad _town_desc[] = { SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), SLE_CONDVAR(Town, xy, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDNULL(2, 0, 2), - SLE_CONDNULL(4, 3, 84), + SLE_CONDNULL(2, 0, 2), ///< population, no longer in use + SLE_CONDNULL(4, 3, 84), ///< population, no longer in use + SLE_CONDNULL(2, 0, 91), ///< num_houses, no longer in use - SLE_VAR(Town, num_houses, SLE_UINT16), SLE_CONDVAR(Town, townnamegrfid, SLE_UINT32, 66, SL_MAX_VERSION), SLE_VAR(Town, townnametype, SLE_UINT16), SLE_VAR(Town, townnameparts, SLE_UINT32), @@ -2576,13 +2574,12 @@ static const SaveLoad _town_desc[] = { SLE_VAR(Town, flags12, SLE_UINT8), SLE_VAR(Town, statues, SLE_UINT8), - /* sort_index_obsolete was stored here in savegame format 0 - 1 */ - SLE_CONDNULL(1, 0, 1), + SLE_CONDNULL(1, 0, 1), ///< sort_index, no longer in use SLE_VAR(Town, have_ratings, SLE_UINT8), SLE_ARR(Town, ratings, SLE_INT16, 8), /* failed bribe attempts are stored since savegame format 4 */ - SLE_CONDARR(Town, unwanted, SLE_INT8, 8, 4,SL_MAX_VERSION), + SLE_CONDARR(Town, unwanted, SLE_INT8, 8, 4, SL_MAX_VERSION), SLE_CONDVAR(Town, max_pass, SLE_FILE_U16 | SLE_VAR_U32, 0, 8), SLE_CONDVAR(Town, max_mail, SLE_FILE_U16 | SLE_VAR_U32, 0, 8), @@ -2695,10 +2692,6 @@ static void Load_TOWN() void AfterLoadTown() { - Town *t; - FOR_ALL_TOWNS(t) { - UpdateTownRadius(t); - } _town_sort_dirty = true; } |