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-rw-r--r--src/town_cmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index bfaee7498..e13bd9daf 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -2096,7 +2096,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
if (!CanBuildHouseHere(tile, t->index, false)) return false;
uint z;
- Slope slope = GetTilePixelSlope(tile, &z);
+ Slope slope = GetTileSlope(tile, &z);
/* Get the town zone type of the current tile, as well as the climate.
* This will allow to easily compare with the specs of the new house to build */
@@ -2779,7 +2779,7 @@ static void UpdateTownGrowRate(Town *t)
}
if (_settings_game.game_creation.landscape == LT_ARCTIC) {
- if (TilePixelHeight(t->xy) >= GetSnowLine() && t->act_food == 0 && t->population > 90) return;
+ if (TileHeight(t->xy) >= GetSnowLine() && t->act_food == 0 && t->population > 90) return;
} else if (_settings_game.game_creation.landscape == LT_TROPIC) {
if (GetTropicZone(t->xy) == TROPICZONE_DESERT && (t->act_food == 0 || t->act_water == 0) && t->population > 60) return;