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Diffstat (limited to 'src/town_cmd.cpp')
-rw-r--r--src/town_cmd.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp
index 88222fe72..743a07b88 100644
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -330,7 +330,7 @@ void Town::UpdateVirtCoord()
SetDParam(0, this->index);
SetDParam(1, this->population);
this->sign.UpdatePosition(pt.x, pt.y - 24,
- _settings_client.gui.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL);
+ _settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_VIEWPORT_TOWN);
}
/** Update the virtual coords needed to draw the town sign for all towns. */
@@ -631,7 +631,7 @@ static void GetTileDesc_Town(TileIndex tile, TileDesc *td)
if (!house_completed) {
SetDParamX(td->dparam, 0, td->str);
- td->str = STR_TOWN_DESCRIPTION_UNDER_CONSTRUCTION;
+ td->str = STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION;
}
if (hs->grffile != NULL) {
@@ -1576,7 +1576,7 @@ CommandCost CmdBuildTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (size > TS_RANDOM) return CMD_ERROR;
if (layout > TL_RANDOM) return CMD_ERROR;
- if (!VerifyTownName(townnameparts, &par)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
+ if (!VerifyTownName(townnameparts, &par)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
CommandCost cost = TownCanBePlacedHere(tile);
if (CmdFailed(cost)) return cost;
@@ -1777,7 +1777,7 @@ bool GenerateTowns(TownLayout layout)
if (Town::GetNumItems() == 0) {
if (_game_mode != GM_EDITOR) {
extern StringID _switch_mode_errorstr;
- _switch_mode_errorstr = STR_COULD_NOT_CREATE_TOWN;
+ _switch_mode_errorstr = STR_ERROR_COULD_NOT_CREATE_TOWN;
}
}
return false; // we are still without a town? we failed, simply
@@ -2283,7 +2283,7 @@ CommandCost CmdRenameTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (!reset) {
if (strlen(text) >= MAX_LENGTH_TOWN_NAME_BYTES) return CMD_ERROR;
- if (!IsUniqueTownName(text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
+ if (!IsUniqueTownName(text)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
}
if (flags & DC_EXEC) {
@@ -2304,7 +2304,7 @@ void ExpandTown(Town *t)
* but do this only onces per openttd run. */
static bool warned_no_roads = false;
if (!_settings_game.economy.allow_town_roads && !warned_no_roads) {
- ShowErrorMessage(INVALID_STRING_ID, STR_TOWN_EXPAND_WARN_NO_ROADS, 0, 0);
+ ShowErrorMessage(INVALID_STRING_ID, STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS, 0, 0);
warned_no_roads = true;
}
@@ -2445,7 +2445,7 @@ static void TownActionBribe(Town *t)
/* only show errormessage to the executing player. All errors are handled command.c
* but this is special, because it can only 'fail' on a DC_EXEC */
- if (IsLocalCompany()) ShowErrorMessage(STR_BRIBE_FAILED_2, STR_BRIBE_FAILED, 0, 0);
+ if (IsLocalCompany()) ShowErrorMessage(STR_ERROR_BRIBE_FAILED_2, STR_ERROR_BRIBE_FAILED, 0, 0);
/* decrease by a lot!
* ChangeTownRating is only for stuff in demolishing. Bribe failure should