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-rw-r--r--src/town.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/town.h b/src/town.h
index ff1ba0214..9cd4f2795 100644
--- a/src/town.h
+++ b/src/town.h
@@ -153,7 +153,8 @@ void UpdateAllTownVirtCoords();
void ShowTownViewWindow(TownID town);
void ExpandTown(Town *t);
-/** Action types that a company must ask permission for to a town authority.
+/**
+ * Action types that a company must ask permission for to a town authority.
* @see CheckforTownRating
*/
enum TownRatingCheckType {
@@ -162,12 +163,14 @@ enum TownRatingCheckType {
TOWN_RATING_CHECK_TYPE_COUNT, ///< Number of town checking action types.
};
-/** This is the number of ticks between towns being processed for building new
+/**
+ * This is the number of ticks between towns being processed for building new
* houses or roads. This value originally came from the size of the town array
* in TTD. */
static const byte TOWN_GROWTH_FREQUENCY = 70;
-/** This enum is used in conjonction with town->flags.
+/**
+ * This enum is used in conjonction with town->flags.
* IT simply states what bit is used for.
* It is pretty unrealistic (IMHO) to only have one church/stadium
* per town, NO MATTER the population of it.