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-rw-r--r--src/town.h129
1 files changed, 7 insertions, 122 deletions
diff --git a/src/town.h b/src/town.h
index 0f34d1fd3..a55d45e3d 100644
--- a/src/town.h
+++ b/src/town.h
@@ -19,77 +19,7 @@
#include "economy_type.h"
#include "map_type.h"
#include "command_type.h"
-
-enum {
- HOUSE_NO_CLASS = 0,
- NEW_HOUSE_OFFSET = 110,
- HOUSE_MAX = 512,
- INVALID_TOWN = 0xFFFF,
- INVALID_HOUSE_ID = 0xFFFF,
-
- /* There can only be as many classes as there are new houses, plus one for
- * NO_CLASS, as the original houses don't have classes. */
- HOUSE_CLASS_MAX = HOUSE_MAX - NEW_HOUSE_OFFSET + 1,
-};
-
-enum BuildingFlags {
- TILE_NO_FLAG = 0,
- TILE_SIZE_1x1 = 1U << 0,
- TILE_NOT_SLOPED = 1U << 1,
- TILE_SIZE_2x1 = 1U << 2,
- TILE_SIZE_1x2 = 1U << 3,
- TILE_SIZE_2x2 = 1U << 4,
- BUILDING_IS_ANIMATED = 1U << 5,
- BUILDING_IS_CHURCH = 1U << 6,
- BUILDING_IS_STADIUM = 1U << 7,
- BUILDING_HAS_1_TILE = TILE_SIZE_1x1 | TILE_SIZE_2x1 | TILE_SIZE_1x2 | TILE_SIZE_2x2,
- BUILDING_HAS_2_TILES = TILE_SIZE_2x1 | TILE_SIZE_1x2 | TILE_SIZE_2x2,
- BUILDING_2_TILES_X = TILE_SIZE_2x1 | TILE_SIZE_2x2,
- BUILDING_2_TILES_Y = TILE_SIZE_1x2 | TILE_SIZE_2x2,
- BUILDING_HAS_4_TILES = TILE_SIZE_2x2,
-};
-
-DECLARE_ENUM_AS_BIT_SET(BuildingFlags)
-
-enum HouseZonesBits {
- HZB_BEGIN = 0,
- HZB_TOWN_EDGE = 0,
- HZB_TOWN_OUTSKIRT,
- HZB_TOWN_OUTER_SUBURB,
- HZB_TOWN_INNER_SUBURB,
- HZB_TOWN_CENTRE,
- HZB_END,
-};
-assert_compile(HZB_END == 5);
-
-DECLARE_POSTFIX_INCREMENT(HouseZonesBits)
-
-enum HouseZones { ///< Bit Value Meaning
- HZ_NOZNS = 0x0000, ///< 0 This is just to get rid of zeros, meaning none
- HZ_ZON1 = 1U << HZB_TOWN_EDGE, ///< 0..4 1,2,4,8,10 which town zones the building can be built in, Zone1 been the further suburb
- HZ_ZON2 = 1U << HZB_TOWN_OUTSKIRT,
- HZ_ZON3 = 1U << HZB_TOWN_OUTER_SUBURB,
- HZ_ZON4 = 1U << HZB_TOWN_INNER_SUBURB,
- HZ_ZON5 = 1U << HZB_TOWN_CENTRE, ///< center of town
- HZ_ZONALL = 0x001F, ///< 1F This is just to englobe all above types at once
- HZ_SUBARTC_ABOVE = 0x0800, ///< 11 800 can appear in sub-arctic climate above the snow line
- HZ_TEMP = 0x1000, ///< 12 1000 can appear in temperate climate
- HZ_SUBARTC_BELOW = 0x2000, ///< 13 2000 can appear in sub-arctic climate below the snow line
- HZ_SUBTROPIC = 0x4000, ///< 14 4000 can appear in subtropical climate
- HZ_TOYLND = 0x8000 ///< 15 8000 can appear in toyland climate
-};
-
-DECLARE_ENUM_AS_BIT_SET(HouseZones)
-
-enum HouseExtraFlags {
- NO_EXTRA_FLAG = 0,
- BUILDING_IS_HISTORICAL = 1U << 0, ///< this house will only appear during town generation in random games, thus the historical
- BUILDING_IS_PROTECTED = 1U << 1, ///< towns and AI will not remove this house, while human players will be able to
- SYNCHRONISED_CALLBACK_1B = 1U << 2, ///< synchronized callback 1B will be performed, on multi tile houses
- CALLBACK_1A_RANDOM_BITS = 1U << 3, ///< callback 1A needs random bits
-};
-
-DECLARE_ENUM_AS_BIT_SET(HouseExtraFlags)
+#include "town_map.h"
template <typename T>
struct BuildingCounts {
@@ -100,6 +30,8 @@ struct BuildingCounts {
static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY = 4; ///< value for custom town number in difficulty settings
static const uint CUSTOM_TOWN_MAX_NUMBER = 5000; ///< this is the maximum number of towns a user can specify in customisation
+static const uint INVALID_TOWN = 0xFFFF;
+
typedef Pool<Town, TownID, 64, 64000> TownPool;
extern TownPool _town_pool;
@@ -205,48 +137,10 @@ struct Town : TownPool::PoolItem<&_town_pool> {
}
};
-struct HouseSpec {
- /* Standard properties */
- Year min_year; ///< introduction year of the house
- Year max_year; ///< last year it can be built
- byte population; ///< population (Zero on other tiles in multi tile house.)
- byte removal_cost; ///< cost multiplier for removing it
- StringID building_name; ///< building name
- uint16 remove_rating_decrease; ///< rating decrease if removed
- byte mail_generation; ///< mail generation multiplier (tile based, as the acceptances below)
- byte cargo_acceptance[3]; ///< acceptance level for the cargo slots
- CargoID accepts_cargo[3]; ///< 3 input cargo slots
- BuildingFlags building_flags; ///< some flags that describe the house (size, stadium etc...)
- HouseZones building_availability; ///< where can it be built (climates, zones)
- bool enabled; ///< the house is available to build (true by default, but can be disabled by newgrf)
-
- /* NewHouses properties */
- HouseID substitute_id; ///< which original house this one is based on
- struct SpriteGroup *spritegroup; ///< pointer to the different sprites of the house
- HouseID override; ///< which house this one replaces
- uint16 callback_mask; ///< House callback flags
- byte random_colour[4]; ///< 4 "random" colours
- byte probability; ///< Relative probability of appearing (16 is the standard value)
- HouseExtraFlags extra_flags; ///< some more flags
- HouseClassID class_id; ///< defines the class this house has (grf file based) @See HouseGetVariable, prop 0x44
- byte animation_frames; ///< number of animation frames
- byte animation_speed; ///< amount of time between each of those frames
- byte processing_time; ///< Periodic refresh multiplier
- byte minimum_life; ///< The minimum number of years this house will survive before the town rebuilds it
-
- /* grf file related properties*/
- uint8 local_id; ///< id defined by the grf file for this house
- const struct GRFFile *grffile; ///< grf file that introduced this house
-
- /**
- * Get the cost for removing this house
- * @return the cost (inflation corrected etc)
- */
- Money GetRemovalCost() const;
-
-};
-
-extern HouseSpec _house_specs[HOUSE_MAX];
+static inline Town *GetTownByTile(TileIndex tile)
+{
+ return Town::Get(GetTownIndex(tile));
+}
uint32 GetWorldPopulation();
@@ -268,10 +162,6 @@ enum TownRatingCheckType {
* in TTD. */
static const byte TOWN_GROWTH_FREQUENCY = 70;
-/** Simple value that indicates the house has reached the final stage of
- * construction. */
-static const byte TOWN_HOUSE_COMPLETED = 3;
-
/** This enum is used in conjonction with town->flags.
* IT simply states what bit is used for.
* It is pretty unrealistic (IMHO) to only have one church/stadium
@@ -286,11 +176,6 @@ enum {
bool CheckforTownRating(DoCommandFlag flags, Town *t, TownRatingCheckType type);
-static inline HouseSpec *GetHouseSpecs(HouseID house_id)
-{
- assert(house_id < HOUSE_MAX);
- return &_house_specs[house_id];
-}
TileIndexDiff GetHouseNorthPart(HouseID &house);