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-rw-r--r--src/town.h25
1 files changed, 13 insertions, 12 deletions
diff --git a/src/town.h b/src/town.h
index ad299c859..2bb1fa95f 100644
--- a/src/town.h
+++ b/src/town.h
@@ -40,12 +40,21 @@ static const uint16 TOWN_GROW_RATE_CUSTOM = 0x8000; ///< If this mask is applied
typedef Pool<Town, TownID, 64, 64000> TownPool;
extern TownPool _town_pool;
+/** Data structure with cached data of towns. */
+struct TownCache {
+ uint32 num_houses; ///< Amount of houses
+ uint32 population; ///< Current population of people
+ ViewportSign sign; ///< Location of name sign, UpdateVirtCoord updates this
+ PartOfSubsidyByte part_of_subsidy; ///< Is this town a source/destination of a subsidy?
+ uint32 squared_town_zone_radius[HZB_END]; ///< UpdateTownRadius updates this given the house count
+ BuildingCounts<uint16> building_counts; ///< The number of each type of building in the town
+};
+
/** Town data structure. */
struct Town : TownPool::PoolItem<&_town_pool> {
TileIndex xy; ///< town center tile
- uint32 num_houses; ///< amount of houses
- uint32 population; ///< current population of people
+ TownCache cache; ///< Container for all cacheable data.
/* Town name */
uint32 townnamegrfid;
@@ -53,8 +62,6 @@ struct Town : TownPool::PoolItem<&_town_pool> {
uint32 townnameparts;
char *name;
- ViewportSign sign; ///< NOSAVE: Location of name sign, UpdateVirtCoord updates this
-
/* Makes sure we don't build certain house types twice.
* bit 0 = Building funds received
* bit 1 = CHURCH
@@ -98,12 +105,6 @@ struct Town : TownPool::PoolItem<&_town_pool> {
std::list<PersistentStorage *> psa_list;
- PartOfSubsidyByte part_of_subsidy; ///< NOSAVE: is this town a source/destination of a subsidy?
-
- uint32 squared_town_zone_radius[HZB_END]; ///< NOSAVE: UpdateTownRadius updates this given the house count
-
- BuildingCounts<uint16> building_counts; ///< NOSAVE: the number of each type of building in the town
-
/**
* Creates a new town.
* @param tile center tile of the town
@@ -123,10 +124,10 @@ struct Town : TownPool::PoolItem<&_town_pool> {
*/
inline uint16 MaxTownNoise() const
{
- if (this->population == 0) return 0; // no population? no noise
+ if (this->cache.population == 0) return 0; // no population? no noise
/* 3 is added (the noise of the lowest airport), so the user can at least build a small airfield. */
- return (this->population / _settings_game.economy.town_noise_population[_settings_game.difficulty.town_council_tolerance]) + 3;
+ return (this->cache.population / _settings_game.economy.town_noise_population[_settings_game.difficulty.town_council_tolerance]) + 3;
}
void UpdateVirtCoord();