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-rw-r--r--src/toolbar_gui.cpp800
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diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
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--- /dev/null
+++ b/src/toolbar_gui.cpp
@@ -0,0 +1,800 @@
+/* $Id$ */
+
+/** @file toolbar_gui.cpp Code related to the (main) toolbar. */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "gui.h"
+#include "window_gui.h"
+#include "window_func.h"
+#include "viewport_func.h"
+#include "command_func.h"
+#include "variables.h"
+#include "train.h"
+#include "roadveh.h"
+#include "vehicle_gui.h"
+#include "rail_gui.h"
+#include "road_gui.h"
+#include "date_func.h"
+#include "vehicle_func.h"
+#include "sound_func.h"
+#include "terraform_gui.h"
+#include "transparency.h"
+#include "strings_func.h"
+#include "player_base.h"
+#include "player_func.h"
+#include "player_gui.h"
+#include "settings_type.h"
+#include "toolbar_gui.h"
+#include "vehicle_base.h"
+#include "gfx_func.h"
+
+#include "network/network.h"
+
+#include "table/strings.h"
+#include "table/sprites.h"
+
+extern void SelectSignTool();
+extern RailType _last_built_railtype;
+extern RoadType _last_built_roadtype;
+
+/* Returns the position where the toolbar wants the menu to appear.
+ * Make sure the dropdown is fully visible within the window.
+ * x + w->left because x is supposed to be the offset of the toolbar-button
+ * we clicked on and w->left the toolbar window itself. So meaning that
+ * the default position is aligned with the left side of the clicked button */
+Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
+{
+ Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
+ Point pos;
+ pos.x = w->widget[GB(parent_button, 0, 8)].left;
+ pos.y = -height;
+ pos.x = w->left + Clamp(pos.x, 0, w->width - width);
+ pos.y = w->top + pos.y;
+
+ return pos;
+}
+
+
+static void ToolbarPauseClick(Window *w)
+{
+ if (_networking && !_network_server) return; // only server can pause the game
+
+ if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
+}
+
+static void ToolbarFastForwardClick(Window *w)
+{
+ _fast_forward ^= true;
+ SndPlayFx(SND_15_BEEP);
+}
+
+static void ToolbarSaveClick(Window *w)
+{
+ PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
+}
+
+static void ToolbarMapClick(Window *w)
+{
+ PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
+}
+
+static void ToolbarTownClick(Window *w)
+{
+ PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
+}
+
+static void ToolbarSubsidiesClick(Window *w)
+{
+ PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
+}
+
+static void ToolbarStationsClick(Window *w)
+{
+ PopupMainPlayerToolbMenu(w, 7, 0);
+}
+
+static void ToolbarMoneyClick(Window *w)
+{
+ PopupMainPlayerToolbMenu(w, 8, 0);
+}
+
+static void ToolbarPlayersClick(Window *w)
+{
+ PopupMainPlayerToolbMenu(w, 9, 0);
+}
+
+static void ToolbarGraphsClick(Window *w)
+{
+ PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
+}
+
+static void ToolbarLeagueClick(Window *w)
+{
+ PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
+}
+
+static void ToolbarIndustryClick(Window *w)
+{
+ /* Disable build-industry menu if we are a spectator */
+ PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
+}
+
+static void ToolbarTrainClick(Window *w)
+{
+ const Vehicle *v;
+ int dis = -1;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner);
+ }
+ PopupMainPlayerToolbMenu(w, 13, dis);
+}
+
+static void ToolbarRoadClick(Window *w)
+{
+ const Vehicle *v;
+ int dis = -1;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner);
+ }
+ PopupMainPlayerToolbMenu(w, 14, dis);
+}
+
+static void ToolbarShipClick(Window *w)
+{
+ const Vehicle *v;
+ int dis = -1;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_SHIP) ClrBit(dis, v->owner);
+ }
+ PopupMainPlayerToolbMenu(w, 15, dis);
+}
+
+static void ToolbarAirClick(Window *w)
+{
+ const Vehicle *v;
+ int dis = -1;
+
+ FOR_ALL_VEHICLES(v) {
+ if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner);
+ }
+ PopupMainPlayerToolbMenu(w, 16, dis);
+}
+
+
+static void ToolbarZoomInClick(Window *w)
+{
+ if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
+ w->HandleButtonClick(17);
+ SndPlayFx(SND_15_BEEP);
+ }
+}
+
+static void ToolbarZoomOutClick(Window *w)
+{
+ if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) {
+ w->HandleButtonClick(18);
+ SndPlayFx(SND_15_BEEP);
+ }
+}
+
+static void ToolbarBuildRailClick(Window *w)
+{
+ const Player *p = GetPlayer(_local_player);
+ Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
+ WP(w2, menu_d).sel_index = _last_built_railtype;
+}
+
+static void ToolbarBuildRoadClick(Window *w)
+{
+ const Player *p = GetPlayer(_local_player);
+ /* The standard road button is *always* available */
+ Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD));
+ WP(w2, menu_d).sel_index = _last_built_roadtype;
+}
+
+static void ToolbarBuildWaterClick(Window *w)
+{
+ PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
+}
+
+static void ToolbarBuildAirClick(Window *w)
+{
+ PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
+}
+
+static void ToolbarForestClick(Window *w)
+{
+ PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
+}
+
+static void ToolbarMusicClick(Window *w)
+{
+ PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
+}
+
+static void ToolbarNewspaperClick(Window *w)
+{
+ PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
+}
+
+static void ToolbarHelpClick(Window *w)
+{
+ PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
+}
+
+static void ToolbarOptionsClick(Window *w)
+{
+ uint16 x = 0;
+
+ w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0);
+
+ if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6);
+ if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7);
+ if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8);
+ if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9);
+ if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10);
+ if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11);
+ if (IsTransparencySet(TO_HOUSES)) SetBit(x, 12);
+ if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13);
+ WP(w, menu_d).checked_items = x;
+}
+
+
+static void ToolbarScenSaveOrLoad(Window *w)
+{
+ PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0);
+}
+
+static void ToolbarScenDateBackward(Window *w)
+{
+ /* don't allow too fast scrolling */
+ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+ w->HandleButtonClick(6);
+ SetWindowDirty(w);
+
+ _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
+ SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+ }
+ _left_button_clicked = false;
+}
+
+static void ToolbarScenDateForward(Window *w)
+{
+ /* don't allow too fast scrolling */
+ if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+ w->HandleButtonClick(7);
+ SetWindowDirty(w);
+
+ _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
+ SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+ }
+ _left_button_clicked = false;
+}
+
+static void ToolbarScenMapTownDir(Window *w)
+{
+ /* Scenario editor button, *hack*hack* use different button to activate */
+ PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0);
+}
+
+static void ToolbarScenZoomIn(Window *w)
+{
+ if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
+ w->HandleButtonClick(9);
+ SndPlayFx(SND_15_BEEP);
+ }
+}
+
+static void ToolbarScenZoomOut(Window *w)
+{
+ if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
+ w->HandleButtonClick(10);
+ SndPlayFx(SND_15_BEEP);
+ }
+}
+
+static void ToolbarScenGenLand(Window *w)
+{
+ w->HandleButtonClick(11);
+ SndPlayFx(SND_15_BEEP);
+
+ ShowEditorTerraformToolbar();
+}
+
+
+static void ToolbarScenGenTown(Window *w)
+{
+ w->HandleButtonClick(12);
+ SndPlayFx(SND_15_BEEP);
+ ShowBuildTownWindow();
+}
+
+static void ToolbarScenGenIndustry(Window *w)
+{
+ w->HandleButtonClick(13);
+ SndPlayFx(SND_15_BEEP);
+ ShowBuildIndustryWindow();
+}
+
+static void ToolbarScenBuildRoad(Window *w)
+{
+ w->HandleButtonClick(14);
+ SndPlayFx(SND_15_BEEP);
+ ShowBuildRoadScenToolbar();
+}
+
+static void ToolbarScenPlantTrees(Window *w)
+{
+ w->HandleButtonClick(15);
+ SndPlayFx(SND_15_BEEP);
+ ShowBuildTreesScenToolbar();
+}
+
+static void ToolbarScenPlaceSign(Window *w)
+{
+ w->HandleButtonClick(16);
+ SndPlayFx(SND_15_BEEP);
+ SelectSignTool();
+}
+
+static void ToolbarBtn_NULL(Window *w)
+{
+}
+
+
+typedef void ToolbarButtonProc(Window *w);
+
+static ToolbarButtonProc * const _toolbar_button_procs[] = {
+ ToolbarPauseClick,
+ ToolbarFastForwardClick,
+ ToolbarOptionsClick,
+ ToolbarSaveClick,
+ ToolbarMapClick,
+ ToolbarTownClick,
+ ToolbarSubsidiesClick,
+ ToolbarStationsClick,
+ ToolbarMoneyClick,
+ ToolbarPlayersClick,
+ ToolbarGraphsClick,
+ ToolbarLeagueClick,
+ ToolbarIndustryClick,
+ ToolbarTrainClick,
+ ToolbarRoadClick,
+ ToolbarShipClick,
+ ToolbarAirClick,
+ ToolbarZoomInClick,
+ ToolbarZoomOutClick,
+ ToolbarBuildRailClick,
+ ToolbarBuildRoadClick,
+ ToolbarBuildWaterClick,
+ ToolbarBuildAirClick,
+ ToolbarForestClick,
+ ToolbarMusicClick,
+ ToolbarNewspaperClick,
+ ToolbarHelpClick,
+};
+
+extern void MenuClickSmallScreenshot();
+extern void MenuClickWorldScreenshot();
+extern void MenuClickSaveLoad(int index);
+
+void MainToolbarWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT:
+ /* Draw brown-red toolbar bg. */
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
+
+ /* If spectator, disable all construction buttons
+ * ie : Build road, rail, ships, airports and landscaping
+ * Since enabled state is the default, just disable when needed */
+ w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
+ /* disable company list drop downs, if there are no companies */
+ w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
+
+ w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN));
+ w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT));
+
+ DrawWindowWidgets(w);
+ break;
+
+ case WE_CLICK:
+ if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget))
+ _toolbar_button_procs[e->we.click.widget](w);
+ break;
+
+ case WE_KEYPRESS:
+ switch (e->we.keypress.keycode) {
+ case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
+ case WKC_F2: ShowGameOptions(); break;
+ case WKC_F3: MenuClickSaveLoad(0); break;
+ case WKC_F4: ShowSmallMap(); break;
+ case WKC_F5: ShowTownDirectory(); break;
+ case WKC_F6: ShowSubsidiesList(); break;
+ case WKC_F7: ShowPlayerStations(_local_player); break;
+ case WKC_F8: ShowPlayerFinances(_local_player); break;
+ case WKC_F9: ShowPlayerCompany(_local_player); break;
+ case WKC_F10: ShowOperatingProfitGraph(); break;
+ case WKC_F11: ShowCompanyLeagueTable(); break;
+ case WKC_F12: ShowBuildIndustryWindow(); break;
+ case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break;
+ case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break;
+ case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break;
+ case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break;
+ case WKC_NUM_PLUS: // Fall through
+ case WKC_EQUALS: // Fall through
+ case WKC_SHIFT | WKC_EQUALS: // Fall through
+ case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
+ case WKC_NUM_MINUS: // Fall through
+ case WKC_MINUS: // Fall through
+ case WKC_SHIFT | WKC_MINUS: // Fall through
+ case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
+ case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break;
+ case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break;
+ case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
+ case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break;
+ case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
+ case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
+ case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
+ case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
+ case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
+ case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail
+ case 'L': ShowTerraformToolbar(); break;
+ case 'M': ShowSmallMap(); break;
+ case 'V': ShowExtraViewPortWindow(); break;
+ default: return;
+ }
+ e->we.keypress.cont = false;
+ break;
+
+ case WE_PLACE_OBJ:
+ _place_proc(e->we.place.tile);
+ break;
+
+ case WE_ABORT_PLACE_OBJ:
+ w->RaiseWidget(25);
+ SetWindowDirty(w);
+ break;
+
+ case WE_MOUSELOOP:
+ if (w->IsWidgetLowered(0) != !!_pause_game) {
+ w->ToggleWidgetLoweredState(0);
+ w->InvalidateWidget(0);
+ }
+
+ if (w->IsWidgetLowered(1) != !!_fast_forward) {
+ w->ToggleWidgetLoweredState(1);
+ w->InvalidateWidget(1);
+ }
+ break;
+
+ case WE_RESIZE: {
+ /* There are 27 buttons plus some spacings if the space allows it */
+ uint button_width;
+ uint spacing;
+ if (w->width >= 27 * 22) {
+ button_width = 22;
+ spacing = w->width - (27 * button_width);
+ } else {
+ button_width = w->width / 27;
+ spacing = 0;
+ }
+ uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 };
+
+ for (uint i = 0, x = 0, j = 0; i < 27; i++) {
+ if (extra_spacing_at[j] == i) {
+ j++;
+ uint add = spacing / (lengthof(extra_spacing_at) - j);
+ spacing -= add;
+ x += add;
+ }
+
+ w->widget[i].left = x;
+ x += (spacing != 0) ? button_width : (w->width - x) / (27 - i);
+ w->widget[i].right = x - 1;
+ }
+ } break;
+
+ case WE_TIMEOUT:
+ for (uint i = 2; i < w->widget_count; i++) {
+ if (w->IsWidgetLowered(i)) {
+ w->RaiseWidget(i);
+ w->InvalidateWidget(i);
+ }
+ }
+ break;
+
+ case WE_MESSAGE:
+ if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
+ break;
+ }
+}
+
+static const Widget _toolb_normal_widgets[] = {
+{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
+{ WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
+{ WIDGETS_END},
+};
+
+static const WindowDesc _toolb_normal_desc = {
+ 0, 0, 0, 22, 640, 22,
+ WC_MAIN_TOOLBAR, WC_NONE,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
+ _toolb_normal_widgets,
+ MainToolbarWndProc
+};
+
+
+static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
+ ToolbarPauseClick,
+ ToolbarFastForwardClick,
+ ToolbarOptionsClick,
+ ToolbarScenSaveOrLoad,
+ ToolbarBtn_NULL,
+ ToolbarBtn_NULL,
+ ToolbarScenDateBackward,
+ ToolbarScenDateForward,
+ ToolbarScenMapTownDir,
+ ToolbarScenZoomIn,
+ ToolbarScenZoomOut,
+ ToolbarScenGenLand,
+ ToolbarScenGenTown,
+ ToolbarScenGenIndustry,
+ ToolbarScenBuildRoad,
+ ToolbarScenPlantTrees,
+ ToolbarScenPlaceSign,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ ToolbarMusicClick,
+ NULL,
+ ToolbarHelpClick,
+};
+
+void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
+{
+ switch (e->event) {
+ case WE_PAINT:
+ w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR);
+ w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR);
+
+ /* Draw brown-red toolbar bg. */
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
+ GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT));
+
+ DrawWindowWidgets(w);
+
+ SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+ DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING);
+
+ /* We hide this panel when the toolbar space gets too small */
+ if (w->widget[4].left != w->widget[4].right) {
+ DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING);
+ DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING);
+ }
+
+ break;
+
+ case WE_CLICK:
+ if (_game_mode == GM_MENU) return;
+ _scen_toolbar_button_procs[e->we.click.widget](w);
+ break;
+
+ case WE_KEYPRESS:
+ switch (e->we.keypress.keycode) {
+ case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
+ case WKC_F2: ShowGameOptions(); break;
+ case WKC_F3: MenuClickSaveLoad(0); break;
+ case WKC_F4: ToolbarScenGenLand(w); break;
+ case WKC_F5: ToolbarScenGenTown(w); break;
+ case WKC_F6: ToolbarScenGenIndustry(w); break;
+ case WKC_F7: ToolbarScenBuildRoad(w); break;
+ case WKC_F8: ToolbarScenPlantTrees(w); break;
+ case WKC_F9: ToolbarScenPlaceSign(w); break;
+ case WKC_F10: ShowMusicWindow(); break;
+ case WKC_F11: PlaceLandBlockInfo(); break;
+ case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
+ case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
+
+ /* those following are all fall through */
+ case WKC_NUM_PLUS:
+ case WKC_EQUALS:
+ case WKC_SHIFT | WKC_EQUALS:
+ case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
+
+ /* those following are all fall through */
+ case WKC_NUM_MINUS:
+ case WKC_MINUS:
+ case WKC_SHIFT | WKC_MINUS:
+ case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
+
+ case 'L': ShowEditorTerraformToolbar(); break;
+ case 'M': ShowSmallMap(); break;
+ case 'V': ShowExtraViewPortWindow(); break;
+ default: return;
+ }
+ e->we.keypress.cont = false;
+ break;
+
+ case WE_PLACE_OBJ:
+ _place_proc(e->we.place.tile);
+ break;
+
+ case WE_ABORT_PLACE_OBJ:
+ w->RaiseWidget(25);
+ SetWindowDirty(w);
+ break;
+
+ case WE_RESIZE: {
+ /* There are 15 buttons plus some spacings if the space allows it.
+ * Furthermore there are two panels of which one is non-essential
+ * and that one can be removed is the space is too small. */
+ uint buttons_width;
+ uint spacing;
+
+ static int normal_min_width = (15 * 22) + (2 * 130);
+ static int one_less_panel_min_width = (15 * 22) + 130;
+
+ if (w->width >= one_less_panel_min_width) {
+ buttons_width = 15 * 22;
+ spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width);
+ } else {
+ buttons_width = w->width - 130;
+ spacing = 0;
+ }
+ uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 };
+
+ /* Yes, it defines about 27 widgets for this toolbar */
+ for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) {
+ switch (i) {
+ case 4:
+ w->widget[i].left = x;
+ if (w->width < normal_min_width) {
+ w->widget[i].right = x;
+ j++;
+ continue;
+ }
+
+ x += 130;
+ w->widget[i].right = x - 1;
+ break;
+
+ case 5: {
+ int offset = x - w->widget[i].left;
+ w->widget[i + 1].left += offset;
+ w->widget[i + 1].right += offset;
+ w->widget[i + 2].left += offset;
+ w->widget[i + 2].right += offset;
+ w->widget[i].left = x;
+ x += 130;
+ w->widget[i].right = x - 1;
+ i += 2;
+ } break;
+
+ default:
+ if (w->widget[i].bottom == 0) continue;
+
+ w->widget[i].left = x;
+ x += buttons_width / (15 - b);
+ w->widget[i].right = x - 1;
+ buttons_width -= buttons_width / (15 - b);
+ b++;
+ break;
+ }
+
+ if (extra_spacing_at[j] == i) {
+ j++;
+ uint add = spacing / (lengthof(extra_spacing_at) - j);
+ spacing -= add;
+ x += add;
+ }
+ }
+ } break;
+
+ case WE_MOUSELOOP:
+ if (w->IsWidgetLowered(0) != !!_pause_game) {
+ w->ToggleWidgetLoweredState(0);
+ SetWindowDirty(w);
+ }
+
+ if (w->IsWidgetLowered(1) != !!_fast_forward) {
+ w->ToggleWidgetLoweredState(1);
+ SetWindowDirty(w);
+ }
+ break;
+
+ case WE_MESSAGE:
+ HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10);
+ break;
+ }
+}
+
+static const Widget _toolb_scen_widgets[] = {
+{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS},
+{WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO},
+
+{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 21, 0x0, STR_NULL},
+
+{ WWT_PANEL, RESIZE_NONE, 14, 0, 129, 0, 21, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT},
+
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN},
+
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
+{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL},
+{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION},
+{WIDGETS_END},
+};
+
+static const WindowDesc _toolb_scen_desc = {
+ 0, 0, 130, 22, 640, 22,
+ WC_MAIN_TOOLBAR, WC_NONE,
+ WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+ _toolb_scen_widgets,
+ ScenEditToolbarWndProc
+};
+
+Window *AllocateToolbar()
+{
+ return AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
+}