diff options
Diffstat (limited to 'src/toolbar_gui.cpp')
-rw-r--r-- | src/toolbar_gui.cpp | 800 |
1 files changed, 800 insertions, 0 deletions
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp new file mode 100644 index 000000000..0b89d1e54 --- /dev/null +++ b/src/toolbar_gui.cpp @@ -0,0 +1,800 @@ +/* $Id$ */ + +/** @file toolbar_gui.cpp Code related to the (main) toolbar. */ + +#include "stdafx.h" +#include "openttd.h" +#include "gui.h" +#include "window_gui.h" +#include "window_func.h" +#include "viewport_func.h" +#include "command_func.h" +#include "variables.h" +#include "train.h" +#include "roadveh.h" +#include "vehicle_gui.h" +#include "rail_gui.h" +#include "road_gui.h" +#include "date_func.h" +#include "vehicle_func.h" +#include "sound_func.h" +#include "terraform_gui.h" +#include "transparency.h" +#include "strings_func.h" +#include "player_base.h" +#include "player_func.h" +#include "player_gui.h" +#include "settings_type.h" +#include "toolbar_gui.h" +#include "vehicle_base.h" +#include "gfx_func.h" + +#include "network/network.h" + +#include "table/strings.h" +#include "table/sprites.h" + +extern void SelectSignTool(); +extern RailType _last_built_railtype; +extern RoadType _last_built_roadtype; + +/* Returns the position where the toolbar wants the menu to appear. + * Make sure the dropdown is fully visible within the window. + * x + w->left because x is supposed to be the offset of the toolbar-button + * we clicked on and w->left the toolbar window itself. So meaning that + * the default position is aligned with the left side of the clicked button */ +Point GetToolbarDropdownPos(uint16 parent_button, int width, int height) +{ + Window *w = FindWindowById(WC_MAIN_TOOLBAR,0); + Point pos; + pos.x = w->widget[GB(parent_button, 0, 8)].left; + pos.y = -height; + pos.x = w->left + Clamp(pos.x, 0, w->width - width); + pos.y = w->top + pos.y; + + return pos; +} + + +static void ToolbarPauseClick(Window *w) +{ + if (_networking && !_network_server) return; // only server can pause the game + + if (DoCommandP(0, _pause_game ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP); +} + +static void ToolbarFastForwardClick(Window *w) +{ + _fast_forward ^= true; + SndPlayFx(SND_15_BEEP); +} + +static void ToolbarSaveClick(Window *w) +{ + PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0); +} + +static void ToolbarMapClick(Window *w) +{ + PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0); +} + +static void ToolbarTownClick(Window *w) +{ + PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0); +} + +static void ToolbarSubsidiesClick(Window *w) +{ + PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0); +} + +static void ToolbarStationsClick(Window *w) +{ + PopupMainPlayerToolbMenu(w, 7, 0); +} + +static void ToolbarMoneyClick(Window *w) +{ + PopupMainPlayerToolbMenu(w, 8, 0); +} + +static void ToolbarPlayersClick(Window *w) +{ + PopupMainPlayerToolbMenu(w, 9, 0); +} + +static void ToolbarGraphsClick(Window *w) +{ + PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0); +} + +static void ToolbarLeagueClick(Window *w) +{ + PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0); +} + +static void ToolbarIndustryClick(Window *w) +{ + /* Disable build-industry menu if we are a spectator */ + PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0); +} + +static void ToolbarTrainClick(Window *w) +{ + const Vehicle *v; + int dis = -1; + + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_TRAIN && IsFrontEngine(v)) ClrBit(dis, v->owner); + } + PopupMainPlayerToolbMenu(w, 13, dis); +} + +static void ToolbarRoadClick(Window *w) +{ + const Vehicle *v; + int dis = -1; + + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_ROAD && IsRoadVehFront(v)) ClrBit(dis, v->owner); + } + PopupMainPlayerToolbMenu(w, 14, dis); +} + +static void ToolbarShipClick(Window *w) +{ + const Vehicle *v; + int dis = -1; + + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_SHIP) ClrBit(dis, v->owner); + } + PopupMainPlayerToolbMenu(w, 15, dis); +} + +static void ToolbarAirClick(Window *w) +{ + const Vehicle *v; + int dis = -1; + + FOR_ALL_VEHICLES(v) { + if (v->type == VEH_AIRCRAFT) ClrBit(dis, v->owner); + } + PopupMainPlayerToolbMenu(w, 16, dis); +} + + +static void ToolbarZoomInClick(Window *w) +{ + if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { + w->HandleButtonClick(17); + SndPlayFx(SND_15_BEEP); + } +} + +static void ToolbarZoomOutClick(Window *w) +{ + if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) { + w->HandleButtonClick(18); + SndPlayFx(SND_15_BEEP); + } +} + +static void ToolbarBuildRailClick(Window *w) +{ + const Player *p = GetPlayer(_local_player); + Window *w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes); + WP(w2, menu_d).sel_index = _last_built_railtype; +} + +static void ToolbarBuildRoadClick(Window *w) +{ + const Player *p = GetPlayer(_local_player); + /* The standard road button is *always* available */ + Window *w2 = PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD)); + WP(w2, menu_d).sel_index = _last_built_roadtype; +} + +static void ToolbarBuildWaterClick(Window *w) +{ + PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0); +} + +static void ToolbarBuildAirClick(Window *w) +{ + PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0); +} + +static void ToolbarForestClick(Window *w) +{ + PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0); +} + +static void ToolbarMusicClick(Window *w) +{ + PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0); +} + +static void ToolbarNewspaperClick(Window *w) +{ + PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0); +} + +static void ToolbarHelpClick(Window *w) +{ + PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0); +} + +static void ToolbarOptionsClick(Window *w) +{ + uint16 x = 0; + + w = PopupMainToolbMenu(w, 2, STR_02C4_GAME_OPTIONS, 14, 0); + + if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES)) SetBit(x, 6); + if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, 7); + if (HasBit(_display_opt, DO_SHOW_SIGNS)) SetBit(x, 8); + if (HasBit(_display_opt, DO_WAYPOINTS)) SetBit(x, 9); + if (HasBit(_display_opt, DO_FULL_ANIMATION)) SetBit(x, 10); + if (HasBit(_display_opt, DO_FULL_DETAIL)) SetBit(x, 11); + if (IsTransparencySet(TO_HOUSES)) SetBit(x, 12); + if (IsTransparencySet(TO_SIGNS)) SetBit(x, 13); + WP(w, menu_d).checked_items = x; +} + + +static void ToolbarScenSaveOrLoad(Window *w) +{ + PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 6, 0); +} + +static void ToolbarScenDateBackward(Window *w) +{ + /* don't allow too fast scrolling */ + if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { + w->HandleButtonClick(6); + SetWindowDirty(w); + + _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR); + SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); + } + _left_button_clicked = false; +} + +static void ToolbarScenDateForward(Window *w) +{ + /* don't allow too fast scrolling */ + if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) { + w->HandleButtonClick(7); + SetWindowDirty(w); + + _patches_newgame.starting_year = Clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR); + SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); + } + _left_button_clicked = false; +} + +static void ToolbarScenMapTownDir(Window *w) +{ + /* Scenario editor button, *hack*hack* use different button to activate */ + PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0); +} + +static void ToolbarScenZoomIn(Window *w) +{ + if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) { + w->HandleButtonClick(9); + SndPlayFx(SND_15_BEEP); + } +} + +static void ToolbarScenZoomOut(Window *w) +{ + if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) { + w->HandleButtonClick(10); + SndPlayFx(SND_15_BEEP); + } +} + +static void ToolbarScenGenLand(Window *w) +{ + w->HandleButtonClick(11); + SndPlayFx(SND_15_BEEP); + + ShowEditorTerraformToolbar(); +} + + +static void ToolbarScenGenTown(Window *w) +{ + w->HandleButtonClick(12); + SndPlayFx(SND_15_BEEP); + ShowBuildTownWindow(); +} + +static void ToolbarScenGenIndustry(Window *w) +{ + w->HandleButtonClick(13); + SndPlayFx(SND_15_BEEP); + ShowBuildIndustryWindow(); +} + +static void ToolbarScenBuildRoad(Window *w) +{ + w->HandleButtonClick(14); + SndPlayFx(SND_15_BEEP); + ShowBuildRoadScenToolbar(); +} + +static void ToolbarScenPlantTrees(Window *w) +{ + w->HandleButtonClick(15); + SndPlayFx(SND_15_BEEP); + ShowBuildTreesScenToolbar(); +} + +static void ToolbarScenPlaceSign(Window *w) +{ + w->HandleButtonClick(16); + SndPlayFx(SND_15_BEEP); + SelectSignTool(); +} + +static void ToolbarBtn_NULL(Window *w) +{ +} + + +typedef void ToolbarButtonProc(Window *w); + +static ToolbarButtonProc * const _toolbar_button_procs[] = { + ToolbarPauseClick, + ToolbarFastForwardClick, + ToolbarOptionsClick, + ToolbarSaveClick, + ToolbarMapClick, + ToolbarTownClick, + ToolbarSubsidiesClick, + ToolbarStationsClick, + ToolbarMoneyClick, + ToolbarPlayersClick, + ToolbarGraphsClick, + ToolbarLeagueClick, + ToolbarIndustryClick, + ToolbarTrainClick, + ToolbarRoadClick, + ToolbarShipClick, + ToolbarAirClick, + ToolbarZoomInClick, + ToolbarZoomOutClick, + ToolbarBuildRailClick, + ToolbarBuildRoadClick, + ToolbarBuildWaterClick, + ToolbarBuildAirClick, + ToolbarForestClick, + ToolbarMusicClick, + ToolbarNewspaperClick, + ToolbarHelpClick, +}; + +extern void MenuClickSmallScreenshot(); +extern void MenuClickWorldScreenshot(); +extern void MenuClickSaveLoad(int index); + +void MainToolbarWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: + /* Draw brown-red toolbar bg. */ + GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); + GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); + + /* If spectator, disable all construction buttons + * ie : Build road, rail, ships, airports and landscaping + * Since enabled state is the default, just disable when needed */ + w->SetWidgetsDisabledState(_current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END); + /* disable company list drop downs, if there are no companies */ + w->SetWidgetsDisabledState(ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END); + + w->SetWidgetDisabledState(19, !CanBuildVehicleInfrastructure(VEH_TRAIN)); + w->SetWidgetDisabledState(22, !CanBuildVehicleInfrastructure(VEH_AIRCRAFT)); + + DrawWindowWidgets(w); + break; + + case WE_CLICK: + if (_game_mode != GM_MENU && !w->IsWidgetDisabled(e->we.click.widget)) + _toolbar_button_procs[e->we.click.widget](w); + break; + + case WE_KEYPRESS: + switch (e->we.keypress.keycode) { + case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; + case WKC_F2: ShowGameOptions(); break; + case WKC_F3: MenuClickSaveLoad(0); break; + case WKC_F4: ShowSmallMap(); break; + case WKC_F5: ShowTownDirectory(); break; + case WKC_F6: ShowSubsidiesList(); break; + case WKC_F7: ShowPlayerStations(_local_player); break; + case WKC_F8: ShowPlayerFinances(_local_player); break; + case WKC_F9: ShowPlayerCompany(_local_player); break; + case WKC_F10: ShowOperatingProfitGraph(); break; + case WKC_F11: ShowCompanyLeagueTable(); break; + case WKC_F12: ShowBuildIndustryWindow(); break; + case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_TRAIN); break; + case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_ROAD); break; + case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_SHIP); break; + case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_AIRCRAFT); break; + case WKC_NUM_PLUS: // Fall through + case WKC_EQUALS: // Fall through + case WKC_SHIFT | WKC_EQUALS: // Fall through + case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; + case WKC_NUM_MINUS: // Fall through + case WKC_MINUS: // Fall through + case WKC_SHIFT | WKC_MINUS: // Fall through + case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; + case WKC_SHIFT | WKC_F7: if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, -1); break; + case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(_last_built_roadtype); break; + case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break; + case WKC_SHIFT | WKC_F10: if (CanBuildVehicleInfrastructure(VEH_AIRCRAFT)) ShowBuildAirToolbar(); break; + case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break; + case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break; + case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; + case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; + case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break; + case 'A': if (CanBuildVehicleInfrastructure(VEH_TRAIN)) ShowBuildRailToolbar(_last_built_railtype, 4); break; // Invoke Autorail + case 'L': ShowTerraformToolbar(); break; + case 'M': ShowSmallMap(); break; + case 'V': ShowExtraViewPortWindow(); break; + default: return; + } + e->we.keypress.cont = false; + break; + + case WE_PLACE_OBJ: + _place_proc(e->we.place.tile); + break; + + case WE_ABORT_PLACE_OBJ: + w->RaiseWidget(25); + SetWindowDirty(w); + break; + + case WE_MOUSELOOP: + if (w->IsWidgetLowered(0) != !!_pause_game) { + w->ToggleWidgetLoweredState(0); + w->InvalidateWidget(0); + } + + if (w->IsWidgetLowered(1) != !!_fast_forward) { + w->ToggleWidgetLoweredState(1); + w->InvalidateWidget(1); + } + break; + + case WE_RESIZE: { + /* There are 27 buttons plus some spacings if the space allows it */ + uint button_width; + uint spacing; + if (w->width >= 27 * 22) { + button_width = 22; + spacing = w->width - (27 * button_width); + } else { + button_width = w->width / 27; + spacing = 0; + } + uint extra_spacing_at[] = { 4, 8, 13, 17, 19, 24, 0 }; + + for (uint i = 0, x = 0, j = 0; i < 27; i++) { + if (extra_spacing_at[j] == i) { + j++; + uint add = spacing / (lengthof(extra_spacing_at) - j); + spacing -= add; + x += add; + } + + w->widget[i].left = x; + x += (spacing != 0) ? button_width : (w->width - x) / (27 - i); + w->widget[i].right = x - 1; + } + } break; + + case WE_TIMEOUT: + for (uint i = 2; i < w->widget_count; i++) { + if (w->IsWidgetLowered(i)) { + w->RaiseWidget(i); + w->InvalidateWidget(i); + } + } + break; + + case WE_MESSAGE: + if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18); + break; + } +} + +static const Widget _toolb_normal_widgets[] = { +{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, +{ WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0172_SAVE_GAME_ABANDON_GAME}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0174_DISPLAY_MAP}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_0176_DISPLAY_TOWN_DIRECTORY}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SUBSIDIES, STR_02DC_DISPLAY_SUBSIDIES}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LIST, STR_0173_DISPLAY_LIST_OF_COMPANY}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_GRAPHS, STR_0179_DISPLAY_GRAPHS}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_COMPANY_LEAGUE, STR_017A_DISPLAY_COMPANY_LEAGUE}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0312_FUND_CONSTRUCTION_OF_NEW}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRAINLIST, STR_017B_DISPLAY_LIST_OF_COMPANY}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TRUCKLIST, STR_017C_DISPLAY_LIST_OF_COMPANY}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SHIPLIST, STR_017D_DISPLAY_LIST_OF_COMPANY}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_AIRPLANESLIST, STR_017E_DISPLAY_LIST_OF_COMPANY}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDRAIL, STR_0181_BUILD_RAILROAD_TRACK}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0182_BUILD_ROADS}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDWATER, STR_0183_BUILD_SHIP_DOCKS}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDAIR, STR_0184_BUILD_AIRPORTS}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6 + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MESSAGES, STR_0203_SHOW_LAST_MESSAGE_NEWS}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, +{ WIDGETS_END}, +}; + +static const WindowDesc _toolb_normal_desc = { + 0, 0, 0, 22, 640, 22, + WC_MAIN_TOOLBAR, WC_NONE, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET, + _toolb_normal_widgets, + MainToolbarWndProc +}; + + +static ToolbarButtonProc * const _scen_toolbar_button_procs[] = { + ToolbarPauseClick, + ToolbarFastForwardClick, + ToolbarOptionsClick, + ToolbarScenSaveOrLoad, + ToolbarBtn_NULL, + ToolbarBtn_NULL, + ToolbarScenDateBackward, + ToolbarScenDateForward, + ToolbarScenMapTownDir, + ToolbarScenZoomIn, + ToolbarScenZoomOut, + ToolbarScenGenLand, + ToolbarScenGenTown, + ToolbarScenGenIndustry, + ToolbarScenBuildRoad, + ToolbarScenPlantTrees, + ToolbarScenPlaceSign, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + ToolbarMusicClick, + NULL, + ToolbarHelpClick, +}; + +void ScenEditToolbarWndProc(Window *w, WindowEvent *e) +{ + switch (e->event) { + case WE_PAINT: + w->SetWidgetDisabledState(6, _patches_newgame.starting_year <= MIN_YEAR); + w->SetWidgetDisabledState(7, _patches_newgame.starting_year >= MAX_YEAR); + + /* Draw brown-red toolbar bg. */ + GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2); + GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | (1 << PALETTE_MODIFIER_GREYOUT)); + + DrawWindowWidgets(w); + + SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); + DrawStringCenteredTruncated(w->widget[6].right, w->widget[7].left, 6, STR_00AF, TC_FROMSTRING); + + /* We hide this panel when the toolbar space gets too small */ + if (w->widget[4].left != w->widget[4].right) { + DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 1, STR_0221_OPENTTD, TC_FROMSTRING); + DrawStringCenteredTruncated(w->widget[4].left + 1, w->widget[4].right - 1, 11, STR_0222_SCENARIO_EDITOR, TC_FROMSTRING); + } + + break; + + case WE_CLICK: + if (_game_mode == GM_MENU) return; + _scen_toolbar_button_procs[e->we.click.widget](w); + break; + + case WE_KEYPRESS: + switch (e->we.keypress.keycode) { + case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break; + case WKC_F2: ShowGameOptions(); break; + case WKC_F3: MenuClickSaveLoad(0); break; + case WKC_F4: ToolbarScenGenLand(w); break; + case WKC_F5: ToolbarScenGenTown(w); break; + case WKC_F6: ToolbarScenGenIndustry(w); break; + case WKC_F7: ToolbarScenBuildRoad(w); break; + case WKC_F8: ToolbarScenPlantTrees(w); break; + case WKC_F9: ToolbarScenPlaceSign(w); break; + case WKC_F10: ShowMusicWindow(); break; + case WKC_F11: PlaceLandBlockInfo(); break; + case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break; + case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break; + + /* those following are all fall through */ + case WKC_NUM_PLUS: + case WKC_EQUALS: + case WKC_SHIFT | WKC_EQUALS: + case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; + + /* those following are all fall through */ + case WKC_NUM_MINUS: + case WKC_MINUS: + case WKC_SHIFT | WKC_MINUS: + case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; + + case 'L': ShowEditorTerraformToolbar(); break; + case 'M': ShowSmallMap(); break; + case 'V': ShowExtraViewPortWindow(); break; + default: return; + } + e->we.keypress.cont = false; + break; + + case WE_PLACE_OBJ: + _place_proc(e->we.place.tile); + break; + + case WE_ABORT_PLACE_OBJ: + w->RaiseWidget(25); + SetWindowDirty(w); + break; + + case WE_RESIZE: { + /* There are 15 buttons plus some spacings if the space allows it. + * Furthermore there are two panels of which one is non-essential + * and that one can be removed is the space is too small. */ + uint buttons_width; + uint spacing; + + static int normal_min_width = (15 * 22) + (2 * 130); + static int one_less_panel_min_width = (15 * 22) + 130; + + if (w->width >= one_less_panel_min_width) { + buttons_width = 15 * 22; + spacing = w->width - ((w->width >= normal_min_width) ? normal_min_width : one_less_panel_min_width); + } else { + buttons_width = w->width - 130; + spacing = 0; + } + uint extra_spacing_at[] = { 3, 4, 7, 8, 10, 16, 0 }; + + /* Yes, it defines about 27 widgets for this toolbar */ + for (uint i = 0, x = 0, j = 0, b = 0; i < 27; i++) { + switch (i) { + case 4: + w->widget[i].left = x; + if (w->width < normal_min_width) { + w->widget[i].right = x; + j++; + continue; + } + + x += 130; + w->widget[i].right = x - 1; + break; + + case 5: { + int offset = x - w->widget[i].left; + w->widget[i + 1].left += offset; + w->widget[i + 1].right += offset; + w->widget[i + 2].left += offset; + w->widget[i + 2].right += offset; + w->widget[i].left = x; + x += 130; + w->widget[i].right = x - 1; + i += 2; + } break; + + default: + if (w->widget[i].bottom == 0) continue; + + w->widget[i].left = x; + x += buttons_width / (15 - b); + w->widget[i].right = x - 1; + buttons_width -= buttons_width / (15 - b); + b++; + break; + } + + if (extra_spacing_at[j] == i) { + j++; + uint add = spacing / (lengthof(extra_spacing_at) - j); + spacing -= add; + x += add; + } + } + } break; + + case WE_MOUSELOOP: + if (w->IsWidgetLowered(0) != !!_pause_game) { + w->ToggleWidgetLoweredState(0); + SetWindowDirty(w); + } + + if (w->IsWidgetLowered(1) != !!_fast_forward) { + w->ToggleWidgetLoweredState(1); + SetWindowDirty(w); + } + break; + + case WE_MESSAGE: + HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10); + break; + } +} + +static const Widget _toolb_scen_widgets[] = { +{ WWT_IMGBTN, RESIZE_LEFT, 14, 0, 0, 0, 21, SPR_IMG_PAUSE, STR_0171_PAUSE_GAME}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SETTINGS, STR_0187_OPTIONS}, +{WWT_IMGBTN_2, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SAVE, STR_0297_SAVE_SCENARIO_LOAD_SCENARIO}, + +{ WWT_PANEL, RESIZE_NONE, 14, 0, 0, 0, 21, 0x0, STR_NULL}, + +{ WWT_PANEL, RESIZE_NONE, 14, 0, 129, 0, 21, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 3, 14, 5, 16, SPR_ARROW_DOWN, STR_029E_MOVE_THE_STARTING_DATE}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 113, 125, 5, 16, SPR_ARROW_UP, STR_029F_MOVE_THE_STARTING_DATE}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SMALLMAP, STR_0175_DISPLAY_MAP_TOWN_DIRECTORY}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMIN, STR_017F_ZOOM_THE_VIEW_IN}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_ZOOMOUT, STR_0180_ZOOM_THE_VIEW_OUT}, + +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_TOWN, STR_022F_TOWN_GENERATION}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_INDUSTRY, STR_0230_INDUSTRY_GENERATION}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_BUILDROAD, STR_0231_ROAD_CONSTRUCTION}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_PLANTTREES, STR_0288_PLANT_TREES}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_SIGN, STR_0289_PLACE_SIGN}, + +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_MUSIC, STR_01D4_SHOW_SOUND_MUSIC_WINDOW}, +{ WWT_EMPTY, RESIZE_NONE, 0, 0, 0, 0, 0, 0x0, STR_NULL}, +{ WWT_IMGBTN, RESIZE_NONE, 14, 0, 0, 0, 21, SPR_IMG_QUERY, STR_0186_LAND_BLOCK_INFORMATION}, +{WIDGETS_END}, +}; + +static const WindowDesc _toolb_scen_desc = { + 0, 0, 130, 22, 640, 22, + WC_MAIN_TOOLBAR, WC_NONE, + WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, + _toolb_scen_widgets, + ScenEditToolbarWndProc +}; + +Window *AllocateToolbar() +{ + return AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc); +} |