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Diffstat (limited to 'src/toolbar_gui.cpp')
-rw-r--r--src/toolbar_gui.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/toolbar_gui.cpp b/src/toolbar_gui.cpp
index 81150d263..84de5876b 100644
--- a/src/toolbar_gui.cpp
+++ b/src/toolbar_gui.cpp
@@ -249,7 +249,7 @@ enum OptionMenuEntries {
OME_GAMEOPTIONS,
OME_DIFFICULTIES,
OME_SETTINGS,
- OME_AI_SETTINGS,
+ OME_SCRIPT_SETTINGS,
OME_NEWGRFSETTINGS,
OME_TRANSPARENCIES,
OME_SHOW_TOWNNAMES,
@@ -278,7 +278,7 @@ static CallBackFunction ToolbarOptionsClick(Window *w)
/* Changes to the per-AI settings don't get send from the server to the clients. Clients get
* the settings once they join but never update it. As such don't show the window at all
* to network clients. */
- if (!_networking || _network_server) list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_AI_SETTINGS, OME_AI_SETTINGS, false));
+ if (!_networking || _network_server) list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_SCRIPT_SETTINGS, OME_SCRIPT_SETTINGS, false));
list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false));
list->push_back(new DropDownListStringItem(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false));
list->push_back(new DropDownListItem(-1, false));
@@ -309,7 +309,7 @@ static CallBackFunction MenuClickSettings(int index)
case OME_GAMEOPTIONS: ShowGameOptions(); return CBF_NONE;
case OME_DIFFICULTIES: ShowGameDifficulty(); return CBF_NONE;
case OME_SETTINGS: ShowGameSettings(); return CBF_NONE;
- case OME_AI_SETTINGS: ShowAIConfigWindow(); return CBF_NONE;
+ case OME_SCRIPT_SETTINGS: ShowAIConfigWindow(); return CBF_NONE;
case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking && _settings_client.gui.UserIsAllowedToChangeNewGRFs(), true, true, &_grfconfig); return CBF_NONE;
case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break;