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-rw-r--r--src/tilearea.cpp81
1 files changed, 56 insertions, 25 deletions
diff --git a/src/tilearea.cpp b/src/tilearea.cpp
index 7572f9f63..046e22221 100644
--- a/src/tilearea.cpp
+++ b/src/tilearea.cpp
@@ -18,8 +18,11 @@
* @param start the start of the area
* @param end the end of the area
*/
-TileArea::TileArea(TileIndex start, TileIndex end)
+OrthogonalTileArea::OrthogonalTileArea(TileIndex start, TileIndex end)
{
+ assert(start < MapSize());
+ assert(end < MapSize());
+
uint sx = TileX(start);
uint sy = TileY(start);
uint ex = TileX(end);
@@ -37,7 +40,7 @@ TileArea::TileArea(TileIndex start, TileIndex end)
* Add a single tile to a tile area; enlarge if needed.
* @param to_add The tile to add
*/
-void TileArea::Add(TileIndex to_add)
+void OrthogonalTileArea::Add(TileIndex to_add)
{
if (this->tile == INVALID_TILE) {
this->tile = to_add;
@@ -69,7 +72,7 @@ void TileArea::Add(TileIndex to_add)
* @param ta the other tile area to check against.
* @return true if they intersect.
*/
-bool TileArea::Intersects(const TileArea &ta) const
+bool OrthogonalTileArea::Intersects(const OrthogonalTileArea &ta) const
{
if (ta.w == 0 || this->w == 0) return false;
@@ -98,7 +101,7 @@ bool TileArea::Intersects(const TileArea &ta) const
* @param tile Tile to test for.
* @return True if the tile is inside the area.
*/
-bool TileArea::Contains(TileIndex tile) const
+bool OrthogonalTileArea::Contains(TileIndex tile) const
{
if (this->w == 0) return false;
@@ -115,7 +118,7 @@ bool TileArea::Contains(TileIndex tile) const
/**
* Clamp the tile area to map borders.
*/
-void TileArea::ClampToMap()
+void OrthogonalTileArea::ClampToMap()
{
assert(this->tile < MapSize());
this->w = min(this->w, MapSizeX() - TileX(this->tile));
@@ -123,42 +126,70 @@ void TileArea::ClampToMap()
}
/**
- * Construct the iterator.
- * @param corner1 Tile from where to begin iterating.
- * @param corner2 Tile where to end the iterating.
+ * Create a diagonal tile area from two corners.
+ * @param start First corner of the area.
+ * @param end Second corner of the area.
*/
-DiagonalTileIterator::DiagonalTileIterator(TileIndex corner1, TileIndex corner2) : TileIterator(corner2), base_x(TileX(corner2)), base_y(TileY(corner2)), a_cur(0), b_cur(0)
+DiagonalTileArea::DiagonalTileArea(TileIndex start, TileIndex end) : tile(start)
{
- assert(corner1 < MapSize());
- assert(corner2 < MapSize());
-
- int dist_x = TileX(corner1) - TileX(corner2);
- int dist_y = TileY(corner1) - TileY(corner2);
- this->a_max = dist_x + dist_y;
- this->b_max = dist_y - dist_x;
+ assert(start < MapSize());
+ assert(end < MapSize());
/* Unfortunately we can't find a new base and make all a and b positive because
* the new base might be a "flattened" corner where there actually is no single
* tile. If we try anyway the result is either inaccurate ("one off" half of the
* time) or the code gets much more complex;
*
- * We also need to increment here to have equality as marker for the end of a row or
- * column. Like that it's shorter than having another if/else in operator++
- */
- if (this->a_max > 0) {
- this->a_max++;
+ * We also need to increment/decrement a and b here to have one-past-end semantics
+ * for a and b, just the way the orthogonal tile area does it for w and h. */
+
+ this->a = TileY(end) + TileX(end) - TileY(start) - TileX(start);
+ this->b = TileY(end) - TileX(end) - TileY(start) + TileX(start);
+ if (this->a > 0) {
+ this->a++;
} else {
- this->a_max--;
+ this->a--;
}
- if (this->b_max > 0) {
- this->b_max++;
+ if (this->b > 0) {
+ this->b++;
} else {
- this->b_max--;
+ this->b--;
}
}
/**
+ * Does this tile area contain a tile?
+ * @param tile Tile to test for.
+ * @return True if the tile is inside the area.
+ */
+bool DiagonalTileArea::Contains(TileIndex tile) const
+{
+ int a = TileY(tile) + TileX(tile);
+ int b = TileY(tile) - TileX(tile);
+
+ int start_a = TileY(this->tile) + TileX(this->tile);
+ int start_b = TileY(this->tile) - TileX(this->tile);
+
+ int end_a = start_a + this->a;
+ int end_b = start_b + this->b;
+
+ /* Swap if necessary, preserving the "one past end" semantics. */
+ if (start_a > end_a) {
+ int tmp = start_a;
+ start_a = end_a + 1;
+ end_a = tmp + 1;
+ }
+ if (start_b > end_b) {
+ int tmp = start_b;
+ start_b = end_b + 1;
+ end_b = tmp + 1;
+ }
+
+ return (a >= start_a && a < end_a && b >= start_b && b < end_b);
+}
+
+/**
* Move ourselves to the next tile in the rectangle on the map.
*/
TileIterator &DiagonalTileIterator::operator++()