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-rw-r--r--src/tile_type.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/tile_type.h b/src/tile_type.h
index af0430936..0d720925d 100644
--- a/src/tile_type.h
+++ b/src/tile_type.h
@@ -12,10 +12,12 @@
#ifndef TILE_TYPE_H
#define TILE_TYPE_H
-static const uint TILE_SIZE = 16; ///< Tiles are 16x16 "units" in size
-static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile units.
-static const uint TILE_PIXELS = 32; ///< a tile is 32x32 pixels
-static const uint TILE_HEIGHT = 8; ///< The standard height-difference between tiles on two levels is 8 (z-diff 8)
+static const uint TILE_SIZE = 16; ///< Tile size in world coordinates.
+static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile world coordinate units.
+static const uint TILE_PIXELS = 32; ///< Pixel distance between tile columns/rows in #ZOOM_LVL_BASE.
+static const uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
+
+static const uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_LVL_BASE. (Also applies to "bridge buildings" on the bridge floor.)
static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height