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-rw-r--r--src/tgp.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/tgp.cpp b/src/tgp.cpp
index 190499cbc..d47cdecac 100644
--- a/src/tgp.cpp
+++ b/src/tgp.cpp
@@ -237,14 +237,6 @@ static height_t TGPGetMaxHeight()
int map_size_bucket = std::min(MapLogX(), MapLogY()) - MIN_MAP_SIZE_BITS;
int max_height_from_table = max_height[_settings_game.difficulty.terrain_type][map_size_bucket];
- /* Arctic needs snow to have all industries, so make sure we allow TGP to generate this high. */
- if (_settings_game.game_creation.landscape == LT_ARCTIC) {
- max_height_from_table += _settings_newgame.game_creation.snow_line_height;
- /* Make flat a bit more flat by removing "very flat" from it, to somewhat compensate for the increase we just did. */
- if (_settings_game.difficulty.terrain_type > 0) {
- max_height_from_table -= max_height[_settings_game.difficulty.terrain_type - 1][map_size_bucket];
- }
- }
/* Tropic needs tropical forest to have all industries, so make sure we allow TGP to generate this high.
* Tropic forest always starts at 1/4th of the max height. */
if (_settings_game.game_creation.landscape == LT_TROPIC) {