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-rw-r--r--src/tgp.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/tgp.cpp b/src/tgp.cpp
index f936175fb..239cb1728 100644
--- a/src/tgp.cpp
+++ b/src/tgp.cpp
@@ -22,8 +22,8 @@
*
* Quickie guide to Perlin Noise
* Perlin noise is a predictable pseudo random number sequence. By generating
- * it in 2 dimensions, it becomes a useful random map, that for a given seed
- * and starting X & Y is entirely predictable. On the face of it, that may not
+ * it in 2 dimensions, it becomes a useful random map that, for a given seed
+ * and starting X & Y, is entirely predictable. On the face of it, that may not
* be useful. However, it means that if you want to replay a map in a different
* terrain, or just vary the sea level, you just re-run the generator with the
* same seed. The seed is an int32, and is randomised on each run of New Game.