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-rw-r--r--src/tgp.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/tgp.cpp b/src/tgp.cpp
index d47cdecac..fabc91e2a 100644
--- a/src/tgp.cpp
+++ b/src/tgp.cpp
@@ -236,17 +236,6 @@ static height_t TGPGetMaxHeight()
int map_size_bucket = std::min(MapLogX(), MapLogY()) - MIN_MAP_SIZE_BITS;
int max_height_from_table = max_height[_settings_game.difficulty.terrain_type][map_size_bucket];
-
- /* Tropic needs tropical forest to have all industries, so make sure we allow TGP to generate this high.
- * Tropic forest always starts at 1/4th of the max height. */
- if (_settings_game.game_creation.landscape == LT_TROPIC) {
- max_height_from_table += CeilDiv(_settings_game.construction.max_heightlevel, 4);
- /* Make flat a bit more flat by removing "very flat" from it, to somewhat compensate for the increase we just did. */
- if (_settings_game.difficulty.terrain_type > 0) {
- max_height_from_table -= max_height[_settings_game.difficulty.terrain_type - 1][map_size_bucket];
- }
- }
-
return I2H(std::min<uint>(max_height_from_table, _settings_game.construction.max_heightlevel));
}