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-rw-r--r--src/texteff.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/texteff.cpp b/src/texteff.cpp
index ff2cf1b49..ec159be6d 100644
--- a/src/texteff.cpp
+++ b/src/texteff.cpp
@@ -55,7 +55,7 @@ static Pixel _textmessage_backup[150 * 500]; // (height * width)
extern void memcpy_pitch(void *dst, void *src, int w, int h, int srcpitch, int dstpitch);
-static inline uint GetTextMessageCount(void)
+static inline uint GetTextMessageCount()
{
uint i;
@@ -112,7 +112,7 @@ void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...
_textmessage_dirty = true;
}
-void InitTextMessage(void)
+void InitTextMessage()
{
uint i;
@@ -122,7 +122,7 @@ void InitTextMessage(void)
}
/* Hide the textbox */
-void UndrawTextMessage(void)
+void UndrawTextMessage()
{
if (_textmessage_visible) {
/* Sometimes we also need to hide the cursor
@@ -160,7 +160,7 @@ void UndrawTextMessage(void)
}
/* Check if a message is expired every day */
-void TextMessageDailyLoop(void)
+void TextMessageDailyLoop()
{
uint i;
@@ -184,7 +184,7 @@ void TextMessageDailyLoop(void)
}
/* Draw the textmessage-box */
-void DrawTextMessage(void)
+void DrawTextMessage()
{
uint y, count;
@@ -277,7 +277,7 @@ static void MoveTextEffect(TextEffect *te)
MarkTextEffectAreaDirty(te);
}
-void MoveAllTextEffects(void)
+void MoveAllTextEffects()
{
TextEffect *te;
@@ -286,7 +286,7 @@ void MoveAllTextEffects(void)
}
}
-void InitTextEffects(void)
+void InitTextEffects()
{
TextEffect *te;
@@ -357,7 +357,7 @@ bool AddAnimatedTile(TileIndex tile)
return false;
}
-void AnimateAnimatedTiles(void)
+void AnimateAnimatedTiles()
{
const TileIndex* ti;
@@ -366,12 +366,12 @@ void AnimateAnimatedTiles(void)
}
}
-void InitializeAnimatedTiles(void)
+void InitializeAnimatedTiles()
{
memset(_animated_tile_list, 0, sizeof(_animated_tile_list));
}
-static void SaveLoad_ANIT(void)
+static void SaveLoad_ANIT()
{
/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
if (CheckSavegameVersion(6)) {