diff options
Diffstat (limited to 'src/terraform_gui.cpp')
-rw-r--r-- | src/terraform_gui.cpp | 50 |
1 files changed, 23 insertions, 27 deletions
diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp index cfb9e5328..51112d821 100644 --- a/src/terraform_gui.cpp +++ b/src/terraform_gui.cpp @@ -457,16 +457,6 @@ static void PlaceProc_RockyArea(TileIndex tile) VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_ROCKS); } -static void PlaceProc_LightHouse(TileIndex tile) -{ - DoCommandP(tile, OBJECT_LIGHTHOUSE, 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform); -} - -static void PlaceProc_Transmitter(TileIndex tile) -{ - DoCommandP(tile, OBJECT_TRANSMITTER, 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform); -} - static void PlaceProc_DesertArea(TileIndex tile) { VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_DESERT); @@ -485,7 +475,8 @@ static const int8 _multi_terraform_coords[][2] = { /** Enum referring to the widgets of the editor terraform toolbar */ enum EditorTerraformToolbarWidgets { - ETTW_START = 0, ///< Used for iterations + ETTW_SHOW_PLACE_DESERT, ///< Should the place desert button be shown? + ETTW_START, ///< Used for iterations ETTW_DOTS = ETTW_START, ///< Invisible widget for rendering the terraform size on. ETTW_BUTTONS_START, ///< Start of pushable buttons ETTW_DEMOLISH = ETTW_BUTTONS_START, ///< Demolish aka dynamite button @@ -493,8 +484,8 @@ enum EditorTerraformToolbarWidgets { ETTW_RAISE_LAND, ///< Raise land button ETTW_LEVEL_LAND, ///< Level land button ETTW_PLACE_ROCKS, ///< Place rocks button - ETTW_PLACE_DESERT_LIGHTHOUSE, ///< Place desert button (in tropical climate) / place lighthouse button (else) - ETTW_PLACE_TRANSMITTER, ///< Place transmitter button + ETTW_PLACE_DESERT, ///< Place desert button (in tropical climate) + ETTW_PLACE_OBJECT, ///< Place transmitter button ETTW_BUTTONS_END, ///< End of pushable buttons ETTW_INCREASE_SIZE = ETTW_BUTTONS_END, ///< Upwards arrow button to increase terraforming size ETTW_DECREASE_SIZE, ///< Downwards arrow button to decrease terraforming size @@ -522,10 +513,12 @@ static const NWidgetPart _nested_scen_edit_land_gen_widgets[] = { SetFill(0, 1), SetDataTip(SPR_IMG_LEVEL_LAND, STR_LANDSCAPING_LEVEL_LAND_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_ROCKS), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_ROCKS, STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE), - NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_DESERT_LIGHTHOUSE), SetMinimalSize(22, 22), - SetFill(0, 1), SetDataTip(SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL), - NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_TRANSMITTER), SetMinimalSize(23, 22), - SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER), + NWidget(NWID_SELECTION, INVALID_COLOUR, ETTW_SHOW_PLACE_DESERT), + NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_DESERT), SetMinimalSize(22, 22), + SetFill(0, 1), SetDataTip(SPR_IMG_DESERT, STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA), + EndContainer(), + NWidget(WWT_IMGBTN, COLOUR_GREY, ETTW_PLACE_OBJECT), SetMinimalSize(23, 22), + SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_SCENEDIT_TOOLBAR_PLACE_OBJECT), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL), @@ -578,14 +571,14 @@ static void EditorTerraformClick_RockyArea(Window *w) HandlePlacePushButton(w, ETTW_PLACE_ROCKS, SPR_CURSOR_ROCKY_AREA, HT_RECT, PlaceProc_RockyArea); } -static void EditorTerraformClick_DesertLightHouse(Window *w) +static void EditorTerraformClick_Desert(Window *w) { - HandlePlacePushButton(w, ETTW_PLACE_DESERT_LIGHTHOUSE, SPR_CURSOR_LIGHTHOUSE, HT_RECT, (_settings_game.game_creation.landscape == LT_TROPIC) ? PlaceProc_DesertArea : PlaceProc_LightHouse); + HandlePlacePushButton(w, ETTW_PLACE_DESERT, SPR_CURSOR_DESERT, HT_RECT, PlaceProc_DesertArea); } -static void EditorTerraformClick_Transmitter(Window *w) +static void EditorTerraformClick_PlaceObject(Window *w) { - HandlePlacePushButton(w, ETTW_PLACE_TRANSMITTER, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Transmitter); + if (HandlePlacePushButton(w, ETTW_PLACE_OBJECT, SPR_CURSOR_TRANSMITTER, HT_RECT, PlaceProc_Object)) ShowBuildObjectPicker(w); } static OnButtonClick * const _editor_terraform_button_proc[] = { @@ -594,8 +587,8 @@ static OnButtonClick * const _editor_terraform_button_proc[] = { EditorTerraformClick_RaiseBigLand, EditorTerraformClick_LevelLand, EditorTerraformClick_RockyArea, - EditorTerraformClick_DesertLightHouse, - EditorTerraformClick_Transmitter + EditorTerraformClick_Desert, + EditorTerraformClick_PlaceObject }; @@ -635,8 +628,10 @@ static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed) struct ScenarioEditorLandscapeGenerationWindow : Window { ScenarioEditorLandscapeGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window() { - this->InitNested(desc, window_number); - this->GetWidget<NWidgetCore>(ETTW_PLACE_DESERT_LIGHTHOUSE)->tool_tip = (_settings_game.game_creation.landscape == LT_TROPIC) ? STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA : STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE; + this->CreateNestedTree(desc); + NWidgetStacked *show_desert = this->GetWidget<NWidgetStacked>(ETTW_SHOW_PLACE_DESERT); + show_desert->SetDisplayedPlane(_settings_game.game_creation.landscape == LT_TROPIC ? 0 : SZSP_NONE); + this->FinishInitNested(desc, window_number); } virtual void OnPaint() @@ -749,6 +744,7 @@ struct ScenarioEditorLandscapeGenerationWindow : Window { { this->RaiseButtons(); this->SetDirty(); + DeleteWindowById(WC_BUILD_OBJECT, 0); } static Hotkey<ScenarioEditorLandscapeGenerationWindow> terraform_editor_hotkeys[]; @@ -760,8 +756,8 @@ Hotkey<ScenarioEditorLandscapeGenerationWindow> ScenarioEditorLandscapeGeneratio Hotkey<ScenarioEditorLandscapeGenerationWindow>('W' | WKC_GLOBAL_HOTKEY, "raise", ETTW_RAISE_LAND), Hotkey<ScenarioEditorLandscapeGenerationWindow>('E' | WKC_GLOBAL_HOTKEY, "level", ETTW_LEVEL_LAND), Hotkey<ScenarioEditorLandscapeGenerationWindow>('R', "rocky", ETTW_PLACE_ROCKS), - Hotkey<ScenarioEditorLandscapeGenerationWindow>('T', "desertlighthouse", ETTW_PLACE_DESERT_LIGHTHOUSE), - Hotkey<ScenarioEditorLandscapeGenerationWindow>('Y', "transmitter", ETTW_PLACE_TRANSMITTER), + Hotkey<ScenarioEditorLandscapeGenerationWindow>('T', "desert", ETTW_PLACE_DESERT), + Hotkey<ScenarioEditorLandscapeGenerationWindow>('O', "object", ETTW_PLACE_OBJECT), HOTKEY_LIST_END(ScenarioEditorLandscapeGenerationWindow) }; |