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-rw-r--r--src/terraform_gui.cpp34
1 files changed, 28 insertions, 6 deletions
diff --git a/src/terraform_gui.cpp b/src/terraform_gui.cpp
index e56945903..e281b6b03 100644
--- a/src/terraform_gui.cpp
+++ b/src/terraform_gui.cpp
@@ -350,20 +350,20 @@ static const WindowDesc _terraform_desc(
_terraform_widgets, _nested_terraform_widgets, lengthof(_nested_terraform_widgets)
);
-void ShowTerraformToolbar(Window *link)
+Window *ShowTerraformToolbar(Window *link)
{
- if (!Company::IsValidID(_local_company)) return;
+ if (!Company::IsValidID(_local_company)) return NULL;
Window *w = AllocateWindowDescFront<TerraformToolbarWindow>(&_terraform_desc, 0);
- if (link == NULL) return;
+ if (link == NULL) return w;
if (w == NULL) {
w = FindWindowById(WC_SCEN_LAND_GEN, 0);
+ if (w == NULL) return NULL;
} else {
w->top = 22;
w->SetDirty();
}
- if (w == NULL) return;
/* Align the terraform toolbar under the main toolbar and put the linked
* toolbar to left of it
@@ -371,6 +371,18 @@ void ShowTerraformToolbar(Window *link)
link->top = w->top;
link->left = w->left - link->width;
link->SetDirty();
+
+ return w;
+}
+
+void ShowTerraformToolbarWithTool(uint16 key, uint16 keycode)
+{
+ Window *w = FindWindowById(WC_SCEN_LAND_GEN, 0);
+
+ if (w == NULL) w = ShowTerraformToolbar(NULL);
+ if (w == NULL) return;
+
+ w->OnKeyPress(key, keycode);
}
static byte _terraform_size = 1;
@@ -774,7 +786,17 @@ static const WindowDesc _scen_edit_land_gen_desc(
_scen_edit_land_gen_widgets, _nested_scen_edit_land_gen_widgets, lengthof(_nested_scen_edit_land_gen_widgets)
);
-void ShowEditorTerraformToolbar()
+Window *ShowEditorTerraformToolbar()
+{
+ return AllocateWindowDescFront<ScenarioEditorLandscapeGenerationWindow>(&_scen_edit_land_gen_desc, 0);
+}
+
+void ShowEditorTerraformToolbarWithTool(uint16 key, uint16 keycode)
{
- AllocateWindowDescFront<ScenarioEditorLandscapeGenerationWindow>(&_scen_edit_land_gen_desc, 0);
+ Window *w = FindWindowById(WC_SCEN_LAND_GEN, 0);
+
+ if (w == NULL) w = ShowEditorTerraformToolbar();
+ if (w == NULL) return;
+
+ w->OnKeyPress(key, keycode);
}