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-rw-r--r--src/table/industry_land.h2
-rw-r--r--src/table/town_land.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/table/industry_land.h b/src/table/industry_land.h
index cbab09c43..1f41101fa 100644
--- a/src/table/industry_land.h
+++ b/src/table/industry_land.h
@@ -39,7 +39,7 @@ struct DrawIndustryCoordinates {
* @param dz virtual height of the sprite
* @param p this allows to specify a special drawing procedure.
* @see DrawBuildingsTileStruct */
-#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w - 1, h - 1, dz, p }
+#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p }
/** Structure for industry tiles drawing */
static const DrawBuildingsTileStruct _industry_draw_tile_data[NEW_INDUSTRYTILEOFFSET * 4] = {
diff --git a/src/table/town_land.h b/src/table/town_land.h
index 3e5b244bb..89d7d30a1 100644
--- a/src/table/town_land.h
+++ b/src/table/town_land.h
@@ -15,7 +15,7 @@
* @param dz the virtual height of the sprite
* @param p set to 1 if a lift is present ()
* @see DrawBuildingsTileStruct */
-#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w - 1, h - 1, dz, p}
+#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p}
/** structure of houses graphics*/
static const DrawBuildingsTileStruct _town_draw_tile_data[] = {