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Diffstat (limited to 'src/table/unicode.h')
-rw-r--r-- | src/table/unicode.h | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/table/unicode.h b/src/table/unicode.h new file mode 100644 index 000000000..2bbd6624c --- /dev/null +++ b/src/table/unicode.h @@ -0,0 +1,21 @@ +/* $Id$ */ + + +typedef struct DefaultUnicodeMapping { + WChar code; ///< Unicode value + byte key; ///< Character index of sprite +} DefaultUnicodeMapping; + + +/* Default unicode mapping table for sprite based glyphs. + * This table allows us use unicode characters even though the glyphs don't + * exist, or are in the wrong place, in the standard sprite fonts. + * This is not used for FreeType rendering */ + +static DefaultUnicodeMapping _default_unicode_map[] = { + { 0x010D, 0x63 }, /* Small letter c with caron */ + { 0x0160, 0xA6 }, /* Capital letter s with caron */ + { 0x0161, 0xA8 }, /* Small letter s with caron */ + { 0x017E, 0xB8 }, /* Small letter z with caron */ + { 0x20AC, 0xA4 }, /* Euro symbol */ +}; |