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-rw-r--r--src/table/unicode.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/table/unicode.h b/src/table/unicode.h
index 4c7f45107..862878e6f 100644
--- a/src/table/unicode.h
+++ b/src/table/unicode.h
@@ -14,10 +14,8 @@ struct DefaultUnicodeMapping {
byte key; ///< Character index of sprite
};
-enum {
- CLRA = 0, ///< Identifier to clear all glyphs at this codepoint
- CLRL = 1, ///< Identifier to clear glyphs for large font at this codepoint
-};
+static const byte CLRA = 0; ///< Identifier to clear all glyphs at this codepoint
+static const byte CLRL = 1; ///< Identifier to clear glyphs for large font at this codepoint
/* Default unicode mapping table for sprite based glyphs.
* This table allows us use unicode characters even though the glyphs don't