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-rw-r--r--src/table/town_land.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/table/town_land.h b/src/table/town_land.h
index bb0915691..2055cfb26 100644
--- a/src/table/town_land.h
+++ b/src/table/town_land.h
@@ -9,7 +9,8 @@
/** @file town_land.h Sprites to use and how to display them for town tiles. */
-/** Writes the data into the Town Tile Drawing Struct
+/**
+ * Writes the data into the Town Tile Drawing Struct
* @param s1 The first sprite of the building, mostly the ground sprite
* @param p1 The first sprite's palette of the building, mostly the ground sprite
* @param s2 The second sprite of the building.
@@ -1790,7 +1791,8 @@ static const DrawBuildingsTileStruct _town_draw_tile_data[] = {
/** Make sure we have the right number of elements: 4 variants * 4 build stages for each house */
assert_compile(lengthof(_town_draw_tile_data) == (NEW_HOUSE_OFFSET) * 4 * 4);
-/** Describes the data that defines each house in the game
+/**
+ * Describes the data that defines each house in the game
* @param mnd introduction year of the house
* @param mxd last year it can be built
* @param p population