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-rw-r--r--src/table/sprites.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/table/sprites.h b/src/table/sprites.h
index 5d42caccb..b5b3321b0 100644
--- a/src/table/sprites.h
+++ b/src/table/sprites.h
@@ -290,8 +290,12 @@ static const uint16 RAILTYPE_TUNNEL_BASE_COUNT = 16;
static const SpriteID SPR_EMPTY_BOUNDING_BOX = SPR_RAILTYPE_TUNNEL_BASE + RAILTYPE_TUNNEL_BASE_COUNT;
static const uint16 EMPTY_BOUNDING_BOX_SPRITE_COUNT = 1;
+/* Black palette sprite, needed for painting (fictive) tiles outside map */
+static const SpriteID SPR_PALETTE_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT;
+static const uint16 PALETTE_SPRITE_COUNT = 1;
+
/* From where can we start putting NewGRFs? */
-static const SpriteID SPR_NEWGRFS_BASE = SPR_EMPTY_BOUNDING_BOX + EMPTY_BOUNDING_BOX_SPRITE_COUNT;
+static const SpriteID SPR_NEWGRFS_BASE = SPR_PALETTE_BASE + PALETTE_SPRITE_COUNT;
/* Manager face sprites */
static const SpriteID SPR_GRADIENT = 874; // background gradient behind manager face
@@ -1562,4 +1566,6 @@ static const PaletteID PALETTE_CRASH = 804; ///< Recolour sprite
static const PaletteID PALETTE_CHURCH_RED = 1438; ///< Recolour sprite for reddish churches
static const PaletteID PALETTE_CHURCH_CREAM = 1439; ///< Recolour sprite for white churches
+static const PaletteID PALETTE_ALL_BLACK = SPR_PALETTE_BASE; ///< Exchange any color by black, needed for painting fictive tiles outside map
+
#endif /* SPRITES_H */