diff options
Diffstat (limited to 'src/table/sprites.h')
-rw-r--r-- | src/table/sprites.h | 1397 |
1 files changed, 1397 insertions, 0 deletions
diff --git a/src/table/sprites.h b/src/table/sprites.h new file mode 100644 index 000000000..071c5ddfb --- /dev/null +++ b/src/table/sprites.h @@ -0,0 +1,1397 @@ +/* $Id$ */ + +#ifndef SPRITES_H +#define SPRITES_H + +/** @file sprites.h + * This file contails all sprite-related enums and defines. These consist mainly of + * the sprite numbers and a bunch of masks and macros to handle sprites and to get + * rid of all the magic numbers in the code. + * + * @NOTE: + * ALL SPRITE NUMBERS BELOW 5126 are in the main files + * SPR_CANALS_BASE is in canalsw.grf + * SPR_SLOPES_BASE is in trkfoundw.grf + * SPR_OPENTTD_BASE is in openttd.grf + * + * All elements which consist of two elements should + * have the same name and then suffixes + * _GROUND and _BUILD for building-type sprites + * _REAR and _FRONT for transport-type sprites (tiles where vehicles are on) + * These sprites are split because of the Z order of the elements + * (like some parts of a bridge are behind the vehicle, while others are before) + * + * + * All sprites which are described here are referenced only one to a handful of times + * throughout the code. When introducing new sprite enums, use meaningful names. + * Don't be lazy and typing, and only use abbrevations when their meaning is clear or + * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION + * IN THIS FILE, and perhaps add some comments in the code where it is used. + * Now, don't whine about this being too much typing work if the enums are like + * 30 characters in length. If your editor doen't help you simplifying your work, + * get a proper editor. If your Operating Systems don't have any decent editors, + * get a proper Operating System. + * + * @todo Split the "Sprites" enum into smaller chunks and document them + */ + + +enum Sprites { + SPR_SELECT_TILE = 752, + SPR_DOT = 774, // corner marker for lower/raise land + SPR_DOT_SMALL = 4078, + SPR_WHITE_POINT = 4079, + + /* ASCII */ + SPR_ASCII_SPACE = 2, + SPR_ASCII_SPACE_SMALL = 226, + SPR_ASCII_SPACE_BIG = 450, + + /* Extra graphic spritenumbers */ + OPENTTD_SPRITES_COUNT = 116, // number of gfx-sprites in openttd.grf + SPR_SIGNALS_BASE = 4896, + SPR_CANALS_BASE = SPR_SIGNALS_BASE + 486, + SPR_SLOPES_BASE = SPR_CANALS_BASE + 70, + SPR_AUTORAIL_BASE = SPR_SLOPES_BASE + 78, + SPR_ELRAIL_BASE = SPR_AUTORAIL_BASE + 55, + SPR_2CCMAP_BASE = SPR_ELRAIL_BASE + 53, + SPR_OPENTTD_BASE = SPR_2CCMAP_BASE + 256, + + SPR_BLOT = SPR_OPENTTD_BASE + 29, // colored circle (mainly used as vehicle profit marker and for sever compatibility) + + SPR_PIN_UP = SPR_OPENTTD_BASE + 55, // pin icon + SPR_PIN_DOWN = SPR_OPENTTD_BASE + 56, + SPR_BOX_EMPTY = SPR_OPENTTD_BASE + 59, + SPR_BOX_CHECKED = SPR_OPENTTD_BASE + 60, + SPR_WINDOW_RESIZE = SPR_OPENTTD_BASE + 87, // resize icon + SPR_HOUSE_ICON = SPR_OPENTTD_BASE + 94, + // arrow icons pointing in all 4 directions + SPR_ARROW_DOWN = SPR_OPENTTD_BASE + 88, + SPR_ARROW_UP = SPR_OPENTTD_BASE + 89, + SPR_ARROW_LEFT = SPR_OPENTTD_BASE + 90, + SPR_ARROW_RIGHT = SPR_OPENTTD_BASE + 91, + + SPR_LARGE_SMALL_WINDOW = 682, + + /* Clone vehicles stuff */ + SPR_CLONE_TRAIN = SPR_OPENTTD_BASE + 92, + SPR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 109, + SPR_CLONE_SHIP = SPR_OPENTTD_BASE + 111, + SPR_CLONE_AIRCRAFT = SPR_OPENTTD_BASE + 113, + + SPR_SELL_TRAIN = SPR_OPENTTD_BASE + 96, + SPR_SELL_ROADVEH = SPR_OPENTTD_BASE + 97, + SPR_SELL_SHIP = SPR_OPENTTD_BASE + 98, + SPR_SELL_AIRCRAFT = SPR_OPENTTD_BASE + 99, + SPR_SELL_ALL_TRAIN = SPR_OPENTTD_BASE + 100, + SPR_SELL_ALL_ROADVEH = SPR_OPENTTD_BASE + 101, + SPR_SELL_ALL_SHIP = SPR_OPENTTD_BASE + 102, + SPR_SELL_ALL_AIRCRAFT = SPR_OPENTTD_BASE + 103, + SPR_REPLACE_TRAIN = SPR_OPENTTD_BASE + 104, + SPR_REPLACE_ROADVEH = SPR_OPENTTD_BASE + 105, + SPR_REPLACE_SHIP = SPR_OPENTTD_BASE + 106, + SPR_REPLACE_AIRCRAFT = SPR_OPENTTD_BASE + 107, + SPR_SELL_CHAIN_TRAIN = SPR_OPENTTD_BASE + 108, + + SPR_SHARED_ORDERS_ICON = SPR_OPENTTD_BASE + 115, + + /* Network GUI sprites */ + SPR_SQUARE = SPR_OPENTTD_BASE + 20, // colored square (used for newgrf compatibility) + SPR_LOCK = SPR_OPENTTD_BASE + 19, // lock icon (for password protected servers) + SPR_FLAGS_BASE = SPR_OPENTTD_BASE + 83, // start of the flags block (in same order as enum NetworkLanguage) + + SPR_AIRPORTX_BASE = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT, // The sprites used for other airport angles + SPR_NEWAIRPORT_TARMAC = SPR_AIRPORTX_BASE, + SPR_NSRUNWAY1 = SPR_AIRPORTX_BASE + 1, + SPR_NSRUNWAY2 = SPR_AIRPORTX_BASE + 2, + SPR_NSRUNWAY3 = SPR_AIRPORTX_BASE + 3, + SPR_NSRUNWAY4 = SPR_AIRPORTX_BASE + 4, + SPR_NSRUNWAY_END = SPR_AIRPORTX_BASE + 5, + SPR_NEWHANGAR_S = SPR_AIRPORTX_BASE + 6, + SPR_NEWHANGAR_S_WALL = SPR_AIRPORTX_BASE + 7, + SPR_NEWHANGAR_W = SPR_AIRPORTX_BASE + 8, + SPR_NEWHANGAR_W_WALL = SPR_AIRPORTX_BASE + 9, + SPR_NEWHANGAR_N = SPR_AIRPORTX_BASE + 10, + SPR_NEWHANGAR_E = SPR_AIRPORTX_BASE + 11, + SPR_NEWHELIPAD = SPR_AIRPORTX_BASE + 12, + SPR_GRASS_RIGHT = SPR_AIRPORTX_BASE + 13, + SPR_GRASS_LEFT = SPR_AIRPORTX_BASE + 14, + + /* Manager face sprites */ + SPR_GRADIENT = 874, // background gradient behind manager face + + /* is itself no foundation sprite, because tileh 0 has no foundation */ + SPR_FOUNDATION_BASE = 989, + + /* Shadow cell */ + SPR_SHADOW_CELL = 1004, + + /* Sliced view shadow cells */ + /* Maybe we have different ones in the future */ + SPR_MAX_SLICE = SPR_OPENTTD_BASE + 64, + SPR_MIN_SLICE = SPR_OPENTTD_BASE + 64, + + /* Unmovables spritenumbers */ + SPR_UNMOVABLE_TRANSMITTER = 2601, + SPR_UNMOVABLE_LIGHTHOUSE = 2602, + SPR_TINYHQ_NORTH = 2603, + SPR_TINYHQ_EAST = 2604, + SPR_TINYHQ_WEST = 2605, + SPR_TINYHQ_SOUTH = 2606, + SPR_SMALLHQ_NORTH = 2607, + SPR_SMALLHQ_EAST = 2608, + SPR_SMALLHQ_WEST = 2609, + SPR_SMALLHQ_SOUTH = 2610, + SPR_MEDIUMHQ_NORTH = 2611, + SPR_MEDIUMHQ_NORTH_WALL = 2612, + SPR_MEDIUMHQ_EAST = 2613, + SPR_MEDIUMHQ_EAST_WALL = 2614, + SPR_MEDIUMHQ_WEST = 2615, + SPR_MEDIUMHQ_WEST_WALL = 2616, //very tiny piece of wall + SPR_MEDIUMHQ_SOUTH = 2617, + SPR_LARGEHQ_NORTH_GROUND = 2618, + SPR_LARGEHQ_NORTH_BUILD = 2619, + SPR_LARGEHQ_EAST_GROUND = 2620, + SPR_LARGEHQ_EAST_BUILD = 2621, + SPR_LARGEHQ_WEST_GROUND = 2622, + SPR_LARGEHQ_WEST_BUILD = 2623, + SPR_LARGEHQ_SOUTH = 2624, + SPR_HUGEHQ_NORTH_GROUND = 2625, + SPR_HUGEHQ_NORTH_BUILD = 2626, + SPR_HUGEHQ_EAST_GROUND = 2627, + SPR_HUGEHQ_EAST_BUILD = 2628, + SPR_HUGEHQ_WEST_GROUND = 2629, + SPR_HUGEHQ_WEST_BUILD = 2630, + SPR_HUGEHQ_SOUTH = 2631, + SPR_CONCRETE_GROUND = 1420, + SPR_STATUE_COMPANY = 2632, + SPR_BOUGHT_LAND = 4790, + + /* sprites for rail and rail stations*/ + SPR_RAIL_SNOW_OFFSET = 26, + SPR_MONO_SNOW_OFFSET = 26, + SPR_MGLV_SNOW_OFFSET = 26, + + SPR_RAIL_SINGLE_Y = 1005, + SPR_RAIL_SINGLE_X = 1006, + SPR_RAIL_SINGLE_NORTH = 1007, + SPR_RAIL_SINGLE_SOUTH = 1008, + SPR_RAIL_SINGLE_EAST = 1009, + SPR_RAIL_SINGLE_WEST = 1010, + SPR_RAIL_TRACK_Y = 1011, + SPR_RAIL_TRACK_X = 1012, + SPR_RAIL_TRACK_BASE = 1018, + SPR_RAIL_TRACK_N_S = 1035, + SPR_RAIL_TRACK_Y_SNOW = 1037, + SPR_RAIL_TRACK_X_SNOW = 1038, + SPR_RAIL_DEPOT_SE_1 = 1063, + SPR_RAIL_DEPOT_SE_2 = 1064, + SPR_RAIL_DEPOT_SW_1 = 1065, + SPR_RAIL_DEPOT_SW_2 = 1066, + SPR_RAIL_DEPOT_NE = 1067, + SPR_RAIL_DEPOT_NW = 1068, + SPR_RAIL_PLATFORM_Y_FRONT = 1069, + SPR_RAIL_PLATFORM_X_REAR = 1070, + SPR_RAIL_PLATFORM_Y_REAR = 1071, + SPR_RAIL_PLATFORM_X_FRONT = 1072, + SPR_RAIL_PLATFORM_BUILDING_X = 1073, + SPR_RAIL_PLATFORM_BUILDING_Y = 1074, + SPR_RAIL_PLATFORM_PILLARS_Y_FRONT = 1075, + SPR_RAIL_PLATFORM_PILLARS_X_REAR = 1076, + SPR_RAIL_PLATFORM_PILLARS_Y_REAR = 1077, + SPR_RAIL_PLATFORM_PILLARS_X_FRONT = 1078, + SPR_RAIL_ROOF_STRUCTURE_X_TILE_A = 1079, //First half of the roof structure + SPR_RAIL_ROOF_STRUCTURE_Y_TILE_A = 1080, + SPR_RAIL_ROOF_STRUCTURE_X_TILE_B = 1081, //Second half of the roof structure + SPR_RAIL_ROOF_STRUCTURE_Y_TILE_B = 1082, + SPR_RAIL_ROOF_GLASS_X_TILE_A = 1083, //First half of the roof glass + SPR_RAIL_ROOF_GLASS_Y_TILE_A = 1084, + SPR_RAIL_ROOF_GLASS_X_TILE_B = 1085, //second half of the roof glass + SPR_RAIL_ROOF_GLASS_Y_TILE_B = 1086, + SPR_MONO_SINGLE_Y = 1087, + SPR_MONO_SINGLE_X = 1088, + SPR_MONO_SINGLE_NORTH = 1089, + SPR_MONO_SINGLE_SOUTH = 1090, + SPR_MONO_SINGLE_EAST = 1091, + SPR_MONO_SINGLE_WEST = 1092, + SPR_MONO_TRACK_Y = 1093, + SPR_MONO_TRACK_BASE = 1100, + SPR_MONO_TRACK_N_S = 1117, + SPR_MGLV_SINGLE_Y = 1169, + SPR_MGLV_SINGLE_X = 1170, + SPR_MGLV_SINGLE_NORTH = 1171, + SPR_MGLV_SINGLE_SOUTH = 1172, + SPR_MGLV_SINGLE_EAST = 1173, + SPR_MGLV_SINGLE_WEST = 1174, + SPR_MGLV_TRACK_Y = 1175, + SPR_MGLV_TRACK_BASE = 1182, + SPR_MGLV_TRACK_N_S = 1199, + SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 15, + SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 16, + SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 17, + SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 18, + OFFSET_TILEH_IMPOSSIBLE = 0, + OFFSET_TILEH_1 = 14, + OFFSET_TILEH_2 = 15, + OFFSET_TILEH_3 = 22, + OFFSET_TILEH_4 = 13, + OFFSET_TILEH_6 = 21, + OFFSET_TILEH_7 = 17, + OFFSET_TILEH_8 = 12, + OFFSET_TILEH_9 = 23, + OFFSET_TILEH_11 = 18, + OFFSET_TILEH_12 = 20, + OFFSET_TILEH_13 = 19, + OFFSET_TILEH_14 = 16, + + /* Elrail stuff */ + /* Wires. First identifier is the direction of the track, second is the required placement of the pylon. + * "short" denotes a wire that requires a pylon on each end. Third identifier is the direction of the slope + * (in positive coordinate direction) */ + SPR_WIRE_X_SHORT = SPR_ELRAIL_BASE + 3, + SPR_WIRE_Y_SHORT = SPR_ELRAIL_BASE + 4, + SPR_WIRE_EW_SHORT = SPR_ELRAIL_BASE + 5, + SPR_WIRE_NS_SHORT = SPR_ELRAIL_BASE + 6, + SPR_WIRE_X_SHORT_DOWN = SPR_ELRAIL_BASE + 7, + SPR_WIRE_Y_SHORT_UP = SPR_ELRAIL_BASE + 8, + SPR_WIRE_X_SHORT_UP = SPR_ELRAIL_BASE + 9, + SPR_WIRE_Y_SHORT_DOWN = SPR_ELRAIL_BASE + 10, + + SPR_WIRE_X_SW = SPR_ELRAIL_BASE + 11, + SPR_WIRE_Y_SE = SPR_ELRAIL_BASE + 12, + SPR_WIRE_EW_E = SPR_ELRAIL_BASE + 13, + SPR_WIRE_NS_S = SPR_ELRAIL_BASE + 14, + SPR_WIRE_X_SW_DOWN = SPR_ELRAIL_BASE + 15, + SPR_WIRE_Y_SE_UP = SPR_ELRAIL_BASE + 16, + SPR_WIRE_X_SW_UP = SPR_ELRAIL_BASE + 17, + SPR_WIRE_Y_SE_DOWN = SPR_ELRAIL_BASE + 18, + + SPR_WIRE_X_NE = SPR_ELRAIL_BASE + 19, + SPR_WIRE_Y_NW = SPR_ELRAIL_BASE + 20, + SPR_WIRE_EW_W = SPR_ELRAIL_BASE + 21, + SPR_WIRE_NS_N = SPR_ELRAIL_BASE + 22, + SPR_WIRE_X_NE_DOWN = SPR_ELRAIL_BASE + 23, + SPR_WIRE_Y_NW_UP = SPR_ELRAIL_BASE + 24, + SPR_WIRE_X_NE_UP = SPR_ELRAIL_BASE + 25, + SPR_WIRE_Y_NW_DOWN = SPR_ELRAIL_BASE + 26, + + /* Tunnel entries */ + SPR_WIRE_DEPOT_SW = SPR_ELRAIL_BASE + 27, + SPR_WIRE_DEPOT_NW = SPR_ELRAIL_BASE + 28, + SPR_WIRE_DEPOT_NE = SPR_ELRAIL_BASE + 29, + SPR_WIRE_DEPOT_SE = SPR_ELRAIL_BASE + 30, + + + /* Pylons, first identifier is the direction of the track, second the placement relative to the track */ + SPR_PYLON_Y_NE = SPR_ELRAIL_BASE + 31, + SPR_PYLON_Y_SW = SPR_ELRAIL_BASE + 32, + SPR_PYLON_X_NW = SPR_ELRAIL_BASE + 33, + SPR_PYLON_X_SE = SPR_ELRAIL_BASE + 34, + SPR_PYLON_EW_N = SPR_ELRAIL_BASE + 35, + SPR_PYLON_EW_S = SPR_ELRAIL_BASE + 36, + SPR_PYLON_NS_W = SPR_ELRAIL_BASE + 37, + SPR_PYLON_NS_E = SPR_ELRAIL_BASE + 38, + + /* sprites for airports and airfields*/ + /* Small airports are AIRFIELD, everything else is AIRPORT */ + SPR_HELIPORT = 2633, + SPR_AIRPORT_APRON = 2634, + SPR_AIRPORT_AIRCRAFT_STAND = 2635, + SPR_AIRPORT_TAXIWAY_NS_WEST = 2636, + SPR_AIRPORT_TAXIWAY_EW_SOUTH = 2637, + SPR_AIRPORT_TAXIWAY_XING_SOUTH = 2638, + SPR_AIRPORT_TAXIWAY_XING_WEST = 2639, + SPR_AIRPORT_TAXIWAY_NS_CTR = 2640, + SPR_AIRPORT_TAXIWAY_XING_EAST = 2641, + SPR_AIRPORT_TAXIWAY_NS_EAST = 2642, + SPR_AIRPORT_TAXIWAY_EW_NORTH = 2643, + SPR_AIRPORT_TAXIWAY_EW_CTR = 2644, + SPR_AIRPORT_RUNWAY_EXIT_A = 2645, + SPR_AIRPORT_RUNWAY_EXIT_B = 2646, + SPR_AIRPORT_RUNWAY_EXIT_C = 2647, + SPR_AIRPORT_RUNWAY_EXIT_D = 2648, + SPR_AIRPORT_RUNWAY_END = 2649, //We should have different ends + SPR_AIRPORT_TERMINAL_A = 2650, + SPR_AIRPORT_TOWER = 2651, + SPR_AIRPORT_CONCOURSE = 2652, + SPR_AIRPORT_TERMINAL_B = 2653, + SPR_AIRPORT_TERMINAL_C = 2654, + SPR_AIRPORT_HANGAR_FRONT = 2655, + SPR_AIRPORT_HANGAR_REAR = 2656, + SPR_AIRFIELD_HANGAR_FRONT = 2657, + SPR_AIRFIELD_HANGAR_REAR = 2658, + SPR_AIRPORT_JETWAY_1 = 2659, + SPR_AIRPORT_JETWAY_2 = 2660, + SPR_AIRPORT_JETWAY_3 = 2661, + SPR_AIRPORT_PASSENGER_TUNNEL = 2662, + SPR_AIRPORT_FENCE_Y = 2663, + SPR_AIRPORT_FENCE_X = 2664, + SPR_AIRFIELD_TERM_A = 2665, + SPR_AIRFIELD_TERM_B = 2666, + SPR_AIRFIELD_TERM_C_GROUND = 2667, + SPR_AIRFIELD_TERM_C_BUILD = 2668, + SPR_AIRFIELD_APRON_A = 2669, + SPR_AIRFIELD_APRON_B = 2670, + SPR_AIRFIELD_APRON_C = 2671, + SPR_AIRFIELD_APRON_D = 2672, + SPR_AIRFIELD_RUNWAY_NEAR_END = 2673, + SPR_AIRFIELD_RUNWAY_MIDDLE = 2674, + SPR_AIRFIELD_RUNWAY_FAR_END = 2675, + SPR_AIRFIELD_WIND_1 = 2676, + SPR_AIRFIELD_WIND_2 = 2677, + SPR_AIRFIELD_WIND_3 = 2678, + SPR_AIRFIELD_WIND_4 = 2679, + SPR_AIRPORT_RADAR_1 = 2680, + SPR_AIRPORT_RADAR_2 = 2681, + SPR_AIRPORT_RADAR_3 = 2682, + SPR_AIRPORT_RADAR_4 = 2683, + SPR_AIRPORT_RADAR_5 = 2684, + SPR_AIRPORT_RADAR_6 = 2685, + SPR_AIRPORT_RADAR_7 = 2686, + SPR_AIRPORT_RADAR_8 = 2687, + SPR_AIRPORT_RADAR_9 = 2688, + SPR_AIRPORT_RADAR_A = 2689, + SPR_AIRPORT_RADAR_B = 2690, + SPR_AIRPORT_RADAR_C = 2691, + SPR_AIRPORT_HELIPAD = SPR_OPENTTD_BASE + 28, + SPR_AIRPORT_HELIDEPOT_OFFICE = 2095, + + /* Road Stops */ + /* Road stops have a ground tile and 3 buildings, one on each side + * (except the side where the entry is). These are marked _A _B and _C */ + SPR_BUS_STOP_NE_GROUND = 2692, + SPR_BUS_STOP_SE_GROUND = 2693, + SPR_BUS_STOP_SW_GROUND = 2694, + SPR_BUS_STOP_NW_GROUND = 2695, + SPR_BUS_STOP_NE_BUILD_A = 2696, + SPR_BUS_STOP_SE_BUILD_A = 2697, + SPR_BUS_STOP_SW_BUILD_A = 2698, + SPR_BUS_STOP_NW_BUILD_A = 2699, + SPR_BUS_STOP_NE_BUILD_B = 2700, + SPR_BUS_STOP_SE_BUILD_B = 2701, + SPR_BUS_STOP_SW_BUILD_B = 2702, + SPR_BUS_STOP_NW_BUILD_B = 2703, + SPR_BUS_STOP_NE_BUILD_C = 2704, + SPR_BUS_STOP_SE_BUILD_C = 2705, + SPR_BUS_STOP_SW_BUILD_C = 2706, + SPR_BUS_STOP_NW_BUILD_C = 2707, + SPR_TRUCK_STOP_NE_GROUND = 2708, + SPR_TRUCK_STOP_SE_GROUND = 2709, + SPR_TRUCK_STOP_SW_GROUND = 2710, + SPR_TRUCK_STOP_NW_GROUND = 2711, + SPR_TRUCK_STOP_NE_BUILD_A = 2712, + SPR_TRUCK_STOP_SE_BUILD_A = 2713, + SPR_TRUCK_STOP_SW_BUILD_A = 2714, + SPR_TRUCK_STOP_NW_BUILD_A = 2715, + SPR_TRUCK_STOP_NE_BUILD_B = 2716, + SPR_TRUCK_STOP_SE_BUILD_B = 2717, + SPR_TRUCK_STOP_SW_BUILD_B = 2718, + SPR_TRUCK_STOP_NW_BUILD_B = 2719, + SPR_TRUCK_STOP_NE_BUILD_C = 2720, + SPR_TRUCK_STOP_SE_BUILD_C = 2721, + SPR_TRUCK_STOP_SW_BUILD_C = 2722, + SPR_TRUCK_STOP_NW_BUILD_C = 2723, + + /* Sprites for docks */ + /* Docks consist of two tiles, the sloped one and the flat one */ + SPR_DOCK_SLOPE_NE = 2727, + SPR_DOCK_SLOPE_SE = 2728, + SPR_DOCK_SLOPE_SW = 2729, + SPR_DOCK_SLOPE_NW = 2730, + SPR_DOCK_FLAT_X = 2731, //for NE and SW + SPR_DOCK_FLAT_Y = 2732, //for NW and SE + SPR_BUOY = 4076, //XXX this sucks, because it displays wrong stuff on canals + + /* Sprites for road */ + SPR_ROAD_Y = 1332, + SPR_ROAD_X = 1333, + SPR_ROAD_Y_SNOW = 1351, + SPR_ROAD_X_SNOW = 1352, + + SPR_EXCAVATION_X = 1414, + SPR_EXCAVATION_Y = 1415, + + /* Landscape sprites */ + SPR_FLAT_BARE_LAND = 3924, + SPR_FLAT_1_THIRD_GRASS_TILE = 3943, + SPR_FLAT_2_THIRD_GRASS_TILE = 3962, + SPR_FLAT_GRASS_TILE = 3981, + SPR_FLAT_ROUGH_LAND = 4000, + SPR_FLAT_ROUGH_LAND_1 = 4019, + SPR_FLAT_ROUGH_LAND_2 = 4020, + SPR_FLAT_ROUGH_LAND_3 = 4021, + SPR_FLAT_ROUGH_LAND_4 = 4022, + SPR_FLAT_ROCKY_LAND_1 = 4023, + SPR_FLAT_ROCKY_LAND_2 = 4042, + SPR_FLAT_WATER_TILE = 4061, + SPR_FLAT_1_QUART_SNOWY_TILE = 4493, + SPR_FLAT_2_QUART_SNOWY_TILE = 4512, + SPR_FLAT_3_QUART_SNOWY_TILE = 4531, + SPR_FLAT_SNOWY_TILE = 4550, + + /* Hedge, Farmland-fence sprites */ + SPR_HEDGE_BUSHES = 4090, + SPR_HEDGE_BUSHES_WITH_GATE = 4096, + SPR_HEDGE_FENCE = 4102, + SPR_HEDGE_BLOOMBUSH_YELLOW = 4108, + SPR_HEDGE_BLOOMBUSH_RED = 4114, + SPR_HEDGE_STONE = 4120, + + /* Farmland sprites, only flat tiles listed, various stages */ + SPR_FARMLAND_BARE = 4126, + SPR_FARMLAND_STATE_1 = 4145, + SPR_FARMLAND_STATE_2 = 4164, + SPR_FARMLAND_STATE_3 = 4183, + SPR_FARMLAND_STATE_4 = 4202, + SPR_FARMLAND_STATE_5 = 4221, + SPR_FARMLAND_STATE_6 = 4240, + SPR_FARMLAND_STATE_7 = 4259, + SPR_FARMLAND_HAYPACKS = 4278, + + /* Shores */ + SPR_NO_SHORE = 0, //used for tileh which have no shore + SPR_SHORE_TILEH_4 = 4062, + SPR_SHORE_TILEH_1 = 4063, + SPR_SHORE_TILEH_2 = 4064, + SPR_SHORE_TILEH_8 = 4065, + SPR_SHORE_TILEH_6 = 4066, + SPR_SHORE_TILEH_12 = 4067, + SPR_SHORE_TILEH_3 = 4068, + SPR_SHORE_TILEH_9 = 4069, + + /* Water-related sprites */ + SPR_SHIP_DEPOT_SE_FRONT = 4070, + SPR_SHIP_DEPOT_SW_FRONT = 4071, + SPR_SHIP_DEPOT_NW = 4072, + SPR_SHIP_DEPOT_NE = 4073, + SPR_SHIP_DEPOT_SE_REAR = 4074, + SPR_SHIP_DEPOT_SW_REAR = 4075, + //here come sloped water sprites + SPR_WATER_SLOPE_Y_UP = SPR_CANALS_BASE + 5, //Water flowing negative Y direction + SPR_WATER_SLOPE_X_DOWN = SPR_CANALS_BASE + 6, //positive X + SPR_WATER_SLOPE_X_UP = SPR_CANALS_BASE + 7, //negative X + SPR_WATER_SLOPE_Y_DOWN = SPR_CANALS_BASE + 8, //positive Y + //sprites for the shiplifts + //there are 4 kinds of shiplifts, each of them is 3 tiles long. + //the four kinds are running in the X and Y direction and + //are "lowering" either in the "+" or the "-" direction. + //the three tiles are the center tile (where the slope is) + //and a bottom and a top tile + SPR_SHIPLIFT_Y_UP_CENTER_REAR = SPR_CANALS_BASE + 9, + SPR_SHIPLIFT_X_DOWN_CENTER_REAR = SPR_CANALS_BASE + 10, + SPR_SHIPLIFT_X_UP_CENTER_REAR = SPR_CANALS_BASE + 11, + SPR_SHIPLIFT_Y_DOWN_CENTER_REAR = SPR_CANALS_BASE + 12, + SPR_SHIPLIFT_Y_UP_CENTER_FRONT = SPR_CANALS_BASE + 13, + SPR_SHIPLIFT_X_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 14, + SPR_SHIPLIFT_X_UP_CENTER_FRONT = SPR_CANALS_BASE + 15, + SPR_SHIPLIFT_Y_DOWN_CENTER_FRONT = SPR_CANALS_BASE + 16, + SPR_SHIPLIFT_Y_UP_BOTTOM_REAR = SPR_CANALS_BASE + 17, + SPR_SHIPLIFT_X_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 18, + SPR_SHIPLIFT_X_UP_BOTTOM_REAR = SPR_CANALS_BASE + 19, + SPR_SHIPLIFT_Y_DOWN_BOTTOM_REAR = SPR_CANALS_BASE + 20, + SPR_SHIPLIFT_Y_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 21, + SPR_SHIPLIFT_X_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 22, + SPR_SHIPLIFT_X_UP_BOTTOM_FRONT = SPR_CANALS_BASE + 23, + SPR_SHIPLIFT_Y_DOWN_BOTTOM_FRONT = SPR_CANALS_BASE + 24, + SPR_SHIPLIFT_Y_UP_TOP_REAR = SPR_CANALS_BASE + 25, + SPR_SHIPLIFT_X_DOWN_TOP_REAR = SPR_CANALS_BASE + 26, + SPR_SHIPLIFT_X_UP_TOP_REAR = SPR_CANALS_BASE + 27, + SPR_SHIPLIFT_Y_DOWN_TOP_REAR = SPR_CANALS_BASE + 28, + SPR_SHIPLIFT_Y_UP_TOP_FRONT = SPR_CANALS_BASE + 29, + SPR_SHIPLIFT_X_DOWN_TOP_FRONT = SPR_CANALS_BASE + 30, + SPR_SHIPLIFT_X_UP_TOP_FRONT = SPR_CANALS_BASE + 31, + SPR_SHIPLIFT_Y_DOWN_TOP_FRONT = SPR_CANALS_BASE + 32, + + /* Sprites for tunnels and bridges */ + SPR_TUNNEL_ENTRY_REAR_RAIL = 2365, + SPR_TUNNEL_ENTRY_REAR_MONO = 2373, + SPR_TUNNEL_ENTRY_REAR_MAGLEV = 2381, + SPR_TUNNEL_ENTRY_REAR_ROAD = 2389, + + /* Level crossings */ + SPR_CROSSING_OFF_X_RAIL = 1370, + SPR_CROSSING_OFF_X_MONO = 1382, + SPR_CROSSING_OFF_X_MAGLEV = 1394, + + /* bridge type sprites */ + SPR_PILLARS_BASE = SPR_OPENTTD_BASE + 30, + + /* Wooden bridge (type 0) */ + SPR_BTWDN_RAIL_Y_REAR = 2545, + SPR_BTWDN_RAIL_X_REAR = 2546, + SPR_BTWDN_ROAD_Y_REAR = 2547, + SPR_BTWDN_ROAD_X_REAR = 2548, + SPR_BTWDN_Y_FRONT = 2549, + SPR_BTWDN_X_FRONT = 2550, + SPR_BTWDN_Y_PILLAR = 2551, + SPR_BTWDN_X_PILLAR = 2552, + SPR_BTWDN_MONO_Y_REAR = 4360, + SPR_BTWDN_MONO_X_REAR = 4361, + SPR_BTWDN_MGLV_Y_REAR = 4400, + SPR_BTWDN_MGLV_X_REAR = 4401, + /* ramps */ + SPR_BTWDN_ROAD_RAMP_Y_DOWN = 2529, + SPR_BTWDN_ROAD_RAMP_X_DOWN = 2530, + SPR_BTWDN_ROAD_RAMP_X_UP = 2531, //for some weird reason the order is swapped + SPR_BTWDN_ROAD_RAMP_Y_UP = 2532, //between X and Y. + SPR_BTWDN_ROAD_Y_SLOPE_UP = 2533, + SPR_BTWDN_ROAD_X_SLOPE_UP = 2534, + SPR_BTWDN_ROAD_Y_SLOPE_DOWN = 2535, + SPR_BTWDN_ROAD_X_SLOPE_DOWN = 2536, + SPR_BTWDN_RAIL_RAMP_Y_DOWN = 2537, + SPR_BTWDN_RAIL_RAMP_X_DOWN = 2538, + SPR_BTWDN_RAIL_RAMP_X_UP = 2539, //for some weird reason the order is swapped + SPR_BTWDN_RAIL_RAMP_Y_UP = 2540, //between X and Y. + SPR_BTWDN_RAIL_Y_SLOPE_UP = 2541, + SPR_BTWDN_RAIL_X_SLOPE_UP = 2542, + SPR_BTWDN_RAIL_Y_SLOPE_DOWN = 2543, + SPR_BTWDN_RAIL_X_SLOPE_DOWN = 2544, + SPR_BTWDN_MONO_RAMP_Y_DOWN = 4352, + SPR_BTWDN_MONO_RAMP_X_DOWN = 4353, + SPR_BTWDN_MONO_RAMP_X_UP = 4354, //for some weird reason the order is swapped + SPR_BTWDN_MONO_RAMP_Y_UP = 4355, //between X and Y. + SPR_BTWDN_MONO_Y_SLOPE_UP = 4356, + SPR_BTWDN_MONO_X_SLOPE_UP = 4357, + SPR_BTWDN_MONO_Y_SLOPE_DOWN = 4358, + SPR_BTWDN_MONO_X_SLOPE_DOWN = 4359, + SPR_BTWDN_MGLV_RAMP_Y_DOWN = 4392, + SPR_BTWDN_MGLV_RAMP_X_DOWN = 4393, + SPR_BTWDN_MGLV_RAMP_X_UP = 4394, //for some weird reason the order is swapped + SPR_BTWDN_MGLV_RAMP_Y_UP = 4395, //between X and Y. + SPR_BTWDN_MGLV_Y_SLOPE_UP = 4396, + SPR_BTWDN_MGLV_X_SLOPE_UP = 4397, + SPR_BTWDN_MGLV_Y_SLOPE_DOWN = 4398, + SPR_BTWDN_MGLV_X_SLOPE_DOWN = 4399, + + /* Steel Girder with arches */ + /* BTSGA == Bridge Type Steel Girder Arched */ + /* This is bridge type number 2 */ + SPR_BTSGA_RAIL_X_REAR = 2499, + SPR_BTSGA_RAIL_Y_REAR = 2500, + SPR_BTSGA_ROAD_X_REAR = 2501, + SPR_BTSGA_ROAD_Y_REAR = 2502, + SPR_BTSGA_X_FRONT = 2503, + SPR_BTSGA_Y_FRONT = 2504, + SPR_BTSGA_X_PILLAR = 2505, + SPR_BTSGA_Y_PILLAR = 2606, + SPR_BTSGA_MONO_X_REAR = 4324, + SPR_BTSGA_MONO_Y_REAR = 4325, + SPR_BTSGA_MGLV_X_REAR = 4364, + SPR_BTSGA_MGLV_Y_REAR = 4365, + + /* BTSUS == Suspension bridge */ + /* TILE_* denotes the different tiles a suspension bridge + * can have + * TILE_A and TILE_B are the "beginnings" and "ends" of the + * suspension system. they have small rectangluar endcaps + * TILE_C and TILE_D look almost identical to TILE_A and + * TILE_B, but they do not have the "endcaps". They form the + * middle part + * TILE_E is a condensed configuration of two pillars. while they + * are usually 2 pillars apart, they only have 1 pillar separation + * here + * TILE_F is an extended configuration of pillars. they are + * plugged in when pillars should be 3 tiles apart + */ + SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453, + SPR_BTSUS_ROAD_Y_REAR_TILE_B = 2454, + SPR_BTSUS_Y_FRONT_TILE_A = 2455, + SPR_BTSUS_Y_FRONT_TILE_B = 2456, + SPR_BTSUS_ROAD_Y_REAR_TILE_D = 2457, + SPR_BTSUS_ROAD_Y_REAR_TILE_C = 2458, + SPR_BTSUS_Y_FRONT_TILE_D = 2459, + SPR_BTSUS_Y_FRONT_TILE_C = 2460, + SPR_BTSUS_ROAD_X_REAR_TILE_A = 2461, + SPR_BTSUS_ROAD_X_REAR_TILE_B = 2462, + SPR_BTSUS_X_FRONT_TILE_A = 2463, + SPR_BTSUS_X_FRONT_TILE_B = 2464, + SPR_BTSUS_ROAD_X_TILE_D = 2465, + SPR_BTSUS_ROAD_X_TILE_C = 2466, + SPR_BTSUS_X_FRONT_TILE_D = 2467, + SPR_BTSUS_X_FRONT_TILE_C = 2468, + SPR_BTSUS_RAIL_Y_REAR_TILE_A = 2469, + SPR_BTSUS_RAIL_Y_REAR_TILE_B = 2470, + SPR_BTSUS_RAIL_Y_REAR_TILE_D = 2471, + SPR_BTSUS_RAIL_Y_REAR_TILE_C = 2472, + SPR_BTSUS_RAIL_X_REAR_TILE_A = 2473, + SPR_BTSUS_RAIL_X_REAR_TILE_B = 2474, + SPR_BTSUS_RAIL_X_REAR_TILE_D = 2475, + SPR_BTSUS_RAIL_X_REAR_TILE_C = 2476, + SPR_BTSUS_Y_PILLAR_TILE_A = 2477, + SPR_BTSUS_Y_PILLAR_TILE_B = 2478, + SPR_BTSUS_Y_PILLAR_TILE_D = 2479, + SPR_BTSUS_Y_PILLAR_TILE_C = 2480, + SPR_BTSUS_X_PILLAR_TILE_A = 2481, + SPR_BTSUS_X_PILLAR_TILE_B = 2482, + SPR_BTSUS_X_PILLAR_TILE_D = 2483, + SPR_BTSUS_X_PILLAR_TILE_C = 2484, + SPR_BTSUS_RAIL_Y_REAR_TILE_E = 2485, + SPR_BTSUS_RAIL_X_REAR_TILE_E = 2486, + SPR_BTSUS_ROAD_Y_REAR_TILE_E = 2487, + SPR_BTSUS_ROAD_X_REAR_TILE_E = 2488, + SPR_BTSUS_Y_FRONT_TILE_E = 2489, + SPR_BTSUS_X_FRONT_TILE_E = 2490, + SPR_BTSUS_Y_PILLAR_TILE_E = 2491, + SPR_BTSUS_X_PILLAR_TILE_E = 2492, + SPR_BTSUS_RAIL_X_REAR_TILE_F = 2493, + SPR_BTSUS_RAIL_Y_REAR_TILE_F = 2494, + SPR_BTSUS_ROAD_X_REAR_TILE_F = 2495, + SPR_BTSUS_ROAD_Y_REAR_TILE_F = 2496, + SPR_BTSUS_X_FRONT = 2497, + SPR_BTSUS_Y_FRONT = 2498, + SPR_BTSUS_MONO_Y_REAR_TILE_A = 4334, + SPR_BTSUS_MONO_Y_REAR_TILE_B = 4335, + SPR_BTSUS_MONO_Y_REAR_TILE_D = 4336, + SPR_BTSUS_MONO_Y_REAR_TILE_C = 4337, + SPR_BTSUS_MONO_X_REAR_TILE_A = 4338, + SPR_BTSUS_MONO_X_REAR_TILE_B = 4339, + SPR_BTSUS_MONO_X_REAR_TILE_D = 4340, + SPR_BTSUS_MONO_X_REAR_TILE_C = 4341, + SPR_BTSUS_MONO_Y_REAR_TILE_E = 4342, + SPR_BTSUS_MONO_X_REAR_TILE_E = 4343, + SPR_BTSUS_MONO_X_REAR_TILE_F = 4344, + SPR_BTSUS_MONO_Y_REAR_TILE_F = 4345, + SPR_BTSUS_MGLV_Y_REAR_TILE_A = 4374, + SPR_BTSUS_MGLV_Y_REAR_TILE_B = 4375, + SPR_BTSUS_MGLV_Y_REAR_TILE_D = 4376, + SPR_BTSUS_MGLV_Y_REAR_TILE_C = 4377, + SPR_BTSUS_MGLV_X_REAR_TILE_A = 4378, + SPR_BTSUS_MGLV_X_REAR_TILE_B = 4379, + SPR_BTSUS_MGLV_X_REAR_TILE_D = 4380, + SPR_BTSUS_MGLV_X_REAR_TILE_C = 4381, + SPR_BTSUS_MGLV_Y_REAR_TILE_E = 4382, + SPR_BTSUS_MGLV_X_REAR_TILE_E = 4383, + SPR_BTSUS_MGLV_X_REAR_TILE_F = 4384, + SPR_BTSUS_MGLV_Y_REAR_TILE_F = 4385, + + /* cantilever bridges */ + /* They have three different kinds of tiles: + * END(ing), MID(dle), BEG(ginning) */ + SPR_BTCAN_RAIL_X_BEG = 2507, + SPR_BTCAN_RAIL_X_MID = 2508, + SPR_BTCAN_RAIL_X_END = 2509, + SPR_BTCAN_RAIL_Y_END = 2510, + SPR_BTCAN_RAIL_Y_MID = 2511, + SPR_BTCAN_RAIL_Y_BEG = 2512, + SPR_BTCAN_ROAD_X_BEG = 2513, + SPR_BTCAN_ROAD_X_MID = 2514, + SPR_BTCAN_ROAD_X_END = 2515, + SPR_BTCAN_ROAD_Y_END = 2516, + SPR_BTCAN_ROAD_Y_MID = 2517, + SPR_BTCAN_ROAD_Y_BEG = 2518, + SPR_BTCAN_X_FRONT_BEG = 2519, + SPR_BTCAN_X_FRONT_MID = 2520, + SPR_BTCAN_X_FRONT_END = 2521, + SPR_BTCAN_Y_FRONT_END = 2522, + SPR_BTCAN_Y_FRONT_MID = 2523, + SPR_BTCAN_Y_FRONT_BEG = 2524, + SPR_BTCAN_X_PILLAR_BEG = 2525, + SPR_BTCAN_X_PILLAR_MID = 2526, + SPR_BTCAN_Y_PILLAR_MID = 2527, + SPR_BTCAN_Y_PILLAR_BEG = 2528, + SPR_BTCAN_MONO_X_BEG = 4346, + SPR_BTCAN_MONO_X_MID = 4347, + SPR_BTCAN_MONO_X_END = 4348, + SPR_BTCAN_MONO_Y_END = 4349, + SPR_BTCAN_MONO_Y_MID = 4350, + SPR_BTCAN_MONO_Y_BEG = 4351, + SPR_BTCAN_MGLV_X_BEG = 4386, + SPR_BTCAN_MGLV_X_MID = 4387, + SPR_BTCAN_MGLV_X_END = 4388, + SPR_BTCAN_MGLV_Y_END = 4389, + SPR_BTCAN_MGLV_Y_MID = 4390, + SPR_BTCAN_MGLV_Y_BEG = 4391, + + /* little concrete bridge */ + SPR_BTCON_RAIL_X = 2493, + SPR_BTCON_RAIL_Y = 2494, + SPR_BTCON_ROAD_X = 2495, + SPR_BTCON_ROAD_Y = 2496, + SPR_BTCON_X_FRONT = 2497, + SPR_BTCON_Y_FRONT = 2498, + SPR_BTCON_X_PILLAR = 2505, + SPR_BTCON_Y_PILLAR = 2506, + SPR_BTCON_MONO_X = 4344, + SPR_BTCON_MONO_Y = 4345, + SPR_BTCON_MGLV_X = 4384, + SPR_BTCON_MGLV_Y = 4385, + + /* little steel girder bridge */ + SPR_BTGIR_RAIL_X = 2553, + SPR_BTGIR_RAIL_Y = 2554, + SPR_BTGIR_ROAD_X = 2555, + SPR_BTGIR_ROAD_Y = 2556, + SPR_BTGIR_X_FRONT = 2557, + SPR_BTGIR_Y_FRONT = 2558, + SPR_BTGIR_X_PILLAR = 2505, + SPR_BTGIR_Y_PILLAR = 2506, + SPR_BTGIR_MONO_X = 4362, + SPR_BTGIR_MONO_Y = 4363, + SPR_BTGIR_MGLV_X = 4402, + SPR_BTGIR_MGLV_Y = 4403, + + /* tubular bridges */ + /* tubular bridges have 3 kinds of tiles: + * a start tile (with only half a tube on the far side, marked _BEG + * a middle tile (full tunnel), marked _MID + * and an end tile (half a tube on the near side, maked _END + */ + SPR_BTTUB_X_FRONT_BEG = 2559, + SPR_BTTUB_X_FRONT_MID = 2660, + SPR_BTTUB_X_FRONT_END = 2561, + SPR_BTTUB_Y_FRONT_END = 2562, + SPR_BTTUB_Y_FRONT_MID = 2563, + SPR_BTTUB_Y_FRONT_BEG = 2564, + SPR_BTTUB_X_RAIL_REAR_BEG = 2569, + SPR_BTTUB_X_RAIL_REAR_MID = 2570, + SPR_BTTUB_X_RAIL_REAR_END = 2571, + SPR_BTTUB_Y_RAIL_REAR_BEG = 2572, + SPR_BTTUB_Y_RAIL_REAR_MID = 2573, + SPR_BTTUB_Y_RAIL_REAR_END = 2574, + SPR_BTTUB_X_ROAD_REAR_BEG = 2575, + SPR_BTTUB_X_ROAD_REAR_MID = 2576, + SPR_BTTUB_X_ROAD_REAR_END = 2577, + SPR_BTTUB_Y_ROAD_REAR_BEG = 2578, + SPR_BTTUB_Y_ROAD_REAR_MID = 2579, + SPR_BTTUB_Y_ROAD_REAR_END = 2580, + SPR_BTTUB_X_MONO_REAR_BEG = 2581, + SPR_BTTUB_X_MONO_REAR_MID = 2582, + SPR_BTTUB_X_MONO_REAR_END = 2583, + SPR_BTTUB_Y_MONO_REAR_BEG = 2584, + SPR_BTTUB_Y_MONO_REAR_MID = 2585, + SPR_BTTUB_Y_MONO_REAR_END = 2586, + SPR_BTTUB_X_MGLV_REAR_BEG = 2587, + SPR_BTTUB_X_MGLV_REAR_MID = 2588, + SPR_BTTUB_X_MGLV_REAR_END = 2589, + SPR_BTTUB_Y_MGLV_REAR_BEG = 2590, + SPR_BTTUB_Y_MGLV_REAR_MID = 2591, + SPR_BTTUB_Y_MGLV_REAR_END = 2592, + + + /* ramps (for all bridges except wood and tubular?)*/ + SPR_BTGEN_RAIL_X_SLOPE_DOWN = 2437, + SPR_BTGEN_RAIL_X_SLOPE_UP = 2438, + SPR_BTGEN_RAIL_Y_SLOPE_DOWN = 2439, + SPR_BTGEN_RAIL_Y_SLOPE_UP = 2440, + SPR_BTGEN_RAIL_RAMP_X_UP = 2441, + SPR_BTGEN_RAIL_RAMP_X_DOWN = 2442, + SPR_BTGEN_RAIL_RAMP_Y_UP = 2443, + SPR_BTGEN_RAIL_RAMP_Y_DOWN = 2444, + SPR_BTGEN_ROAD_X_SLOPE_DOWN = 2445, + SPR_BTGEN_ROAD_X_SLOPE_UP = 2446, + SPR_BTGEN_ROAD_Y_SLOPE_DOWN = 2447, + SPR_BTGEN_ROAD_Y_SLOPE_UP = 2448, + SPR_BTGEN_ROAD_RAMP_X_UP = 2449, + SPR_BTGEN_ROAD_RAMP_X_DOWN = 2450, + SPR_BTGEN_ROAD_RAMP_Y_UP = 2451, + SPR_BTGEN_ROAD_RAMP_Y_DOWN = 2452, + SPR_BTGEN_MONO_X_SLOPE_DOWN = 4326, + SPR_BTGEN_MONO_X_SLOPE_UP = 4327, + SPR_BTGEN_MONO_Y_SLOPE_DOWN = 4328, + SPR_BTGEN_MONO_Y_SLOPE_UP = 4329, + SPR_BTGEN_MONO_RAMP_X_UP = 4330, + SPR_BTGEN_MONO_RAMP_X_DOWN = 4331, + SPR_BTGEN_MONO_RAMP_Y_UP = 4332, + SPR_BTGEN_MONO_RAMP_Y_DOWN = 4333, + SPR_BTGEN_MGLV_X_SLOPE_DOWN = 4366, + SPR_BTGEN_MGLV_X_SLOPE_UP = 4367, + SPR_BTGEN_MGLV_Y_SLOPE_DOWN = 4368, + SPR_BTGEN_MGLV_Y_SLOPE_UP = 4369, + SPR_BTGEN_MGLV_RAMP_X_UP = 4370, + SPR_BTGEN_MGLV_RAMP_X_DOWN = 4371, + SPR_BTGEN_MGLV_RAMP_Y_UP = 4372, + SPR_BTGEN_MGLV_RAMP_Y_DOWN = 4373, + + /* Vehicle view sprites */ + SPR_CENTRE_VIEW_VEHICLE = 683, + SPR_SEND_TRAIN_TODEPOT = 685, + SPR_SEND_ROADVEH_TODEPOT = 686, + SPR_SEND_AIRCRAFT_TODEPOT = 687, + SPR_SEND_SHIP_TODEPOT = 688, + + SPR_IGNORE_SIGNALS = 689, + SPR_SHOW_ORDERS = 690, + SPR_SHOW_VEHICLE_DETAILS = 691, + SPR_REFIT_VEHICLE = 692, + SPR_FORCE_VEHICLE_TURN = 715, + + /* Vehicle sprite-flags (red/green) */ + SPR_FLAG_VEH_STOPPED = 3090, + SPR_FLAG_VEH_RUNNING = 3091, + + SPR_VEH_BUS_SW_VIEW = 3097, + SPR_VEH_BUS_SIDE_VIEW = 3098, + + /* Rotor sprite numbers */ + SPR_ROTOR_STOPPED = 3901, + SPR_ROTOR_MOVING_1 = 3902, + SPR_ROTOR_MOVING_3 = 3904, + + /* Town/house sprites */ + SPR_LIFT = 1443, + + //used in town_land.h + //CNST1..3 = Those are the different stages of construction + //The last 2 hexas correspond to the type of building it represent, if any + SPR_CNST1_TALLOFFICE_00 = 1421, + SPR_CNST2_TALLOFFICE_00 = 1422, + SPR_CNST3_TALLOFFICE_00 = 1423, + SPR_GROUND_TALLOFFICE_00 = 1424, + SPR_BUILD_TALLOFFICE_00 = 1425, //temperate + SPR_CNST1_OFFICE_01 = 1426, + SPR_CNST2_OFFICE_01 = 1427, + SPR_BUILD_OFFICE_01 = 1428, //temperate + SPR_GROUND_OFFICE_01 = 1429, + SPR_CNST1_SMLBLCKFLATS_02 = 1430, //Small Block of Flats + SPR_CNST2_SMLBLCKFLATS_02 = 1431, + SPR_BUILD_SMLBLCKFLATS_02 = 1432, //temperate + SPR_GROUND_SMLBLCKFLATS_02 = 1433, + SPR_CNST1_TEMPCHURCH = 1434, + SPR_CNST2_TEMPCHURCH = 1435, + SPR_BUILD_TEMPCHURCH = 1436, + SPR_GROUND_TEMPCHURCH = 1437, + SPR_CNST1_LARGEOFFICE_04 = 1440, + SPR_CNST2_LARGEOFFICE_04 = 1441, + SPR_BUILD_LARGEOFFICE_04 = 1442, // temperate, sub-arctic, subtropical + SPR_BUILD_LARGEOFFICE_04_SNOW = 4569, // same, with snow + // These are in fact two houses for the same houseID. so V1 and V2 + SPR_CNST1_TOWNHOUSE_06_V1 = 1444, + SPR_CNST2_TOWNHOUSE_06_V1 = 1445, + SPR_BUILD_TOWNHOUSE_06_V1 = 1446, // 1st variation + SPR_GRND_TOWNHOUSE_06_V1 = 1447, + SPR_CNST1_TOWNHOUSE_06_V2 = 1501, // used as ground, but is stage1 + SPR_CNST1_TOWNHOUSE_06_V2_P = 1502, // pipes extensions for previous + SPR_CNST2_TOWNHOUSE_06_V2_G = 1503, // Ground of cnst stage 2 + SPR_CNST2_TOWNHOUSE_06_V2 = 1504, // real cnst stage 2 + SPR_GRND_TOWNHOUSE_06_V2 = 1505, + SPR_BUILD_TOWNHOUSE_06_V2 = 1506, // 2nd variation + SPR_CNST1_HOTEL_07_NW = 1448, + SPR_CNST2_HOTEL_07_NW = 1449, + SPR_BUILD_HOTEL_07_NW = 1450, + SPR_CNST1_HOTEL_07_SE = 1451, + SPR_CNST2_HOTEL_07_SE = 1452, + SPR_BUILD_HOTEL_07_SE = 1453, + SPR_STATUE_HORSERIDER_09 = 1454, + SPR_FOUNTAIN_0A = 1455, + SPR_PARKSTATUE_0B = 1456, + SPR_PARKALLEY_0C = 1457, + SPR_CNST1_OFFICE_0D = 1458, + SPR_CNST2_OFFICE_0D = 1459, + SPR_BUILD_OFFICE_0D = 1460, + SPR_CNST1_SHOPOFFICE_0E = 1461, + SPR_CNST2_SHOPOFFICE_0E = 1462, + SPR_BUILD_SHOPOFFICE_0E = 1463, + SPR_CNST1_SHOPOFFICE_0F = 1464, + SPR_CNST2_SHOPOFFICE_0F = 1465, + SPR_BUILD_SHOPOFFICE_0F = 1466, + + /* Easter egg/disaster sprites */ + SPR_BLIMP = 3905, // Zeppelin + SPR_BLIMP_CRASHING = 3906, + SPR_BLIMP_CRASHED = 3907, + SPR_UFO_SMALL_SCOUT = 3908, // XCOM - UFO Defense + SPR_UFO_SMALL_SCOUT_DARKER = 3909, + SPR_SUB_SMALL_NE = 3910, // Silent Service + SPR_SUB_SMALL_SE = 3911, + SPR_SUB_SMALL_SW = 3912, + SPR_SUB_SMALL_NW = 3913, + SPR_SUB_LARGE_NE = 3914, + SPR_SUB_LARGE_SE = 3915, + SPR_SUB_LARGE_SW = 3916, + SPR_SUB_LARGE_NW = 3917, + SPR_F_15 = 3918, // F-15 Strike Eagle + SPR_F_15_FIRING = 3919, + SPR_UFO_HARVESTER = 3920, // XCOM - UFO Defense + SPR_XCOM_SKYRANGER = 3921, + SPR_AH_64A = 3922, // Gunship + SPR_AH_64A_FIRING = 3923, + + /* main_gui.c */ + SPR_IMG_TERRAFORM_UP = 694, + SPR_IMG_TERRAFORM_DOWN = 695, + SPR_IMG_DYNAMITE = 703, + SPR_IMG_ROCKS = 4084, + SPR_IMG_LIGHTHOUSE_DESERT = 4085, // XXX - is Desert image on the desert-climate + SPR_IMG_TRANSMITTER = 4086, + SPR_IMG_LEVEL_LAND = SPR_OPENTTD_BASE + 61, + SPR_IMG_BUILD_CANAL = SPR_OPENTTD_BASE + 58, + SPR_IMG_BUILD_LOCK = SPR_CANALS_BASE + 69, + SPR_IMG_PLACE_SIGN = SPR_OPENTTD_BASE + 63, + SPR_IMG_PAUSE = 726, + SPR_IMG_FASTFORWARD = SPR_OPENTTD_BASE + 54, + SPR_IMG_SETTINGS = 751, + SPR_IMG_SAVE = 724, + SPR_IMG_SMALLMAP = 708, + SPR_IMG_TOWN = 4077, + SPR_IMG_SUBSIDIES = 679, + SPR_IMG_COMPANY_LIST = 1299, + SPR_IMG_COMPANY_FINANCE = 737, + SPR_IMG_COMPANY_GENERAL = 743, + SPR_IMG_GRAPHS = 745, + SPR_IMG_COMPANY_LEAGUE = 684, + SPR_IMG_SHOW_COUNTOURS = 738, + SPR_IMG_SHOW_VEHICLES = 739, + SPR_IMG_SHOW_ROUTES = 740, + SPR_IMG_INDUSTRY = 741, + SPR_IMG_PLANTTREES = 742, + SPR_IMG_TRAINLIST = 731, + SPR_IMG_TRUCKLIST = 732, + SPR_IMG_SHIPLIST = 733, + SPR_IMG_AIRPLANESLIST = 734, + SPR_IMG_ZOOMIN = 735, + SPR_IMG_ZOOMOUT = 736, + SPR_IMG_BUILDRAIL = 727, + SPR_IMG_BUILDROAD = 728, + SPR_IMG_BUILDWATER = 729, + SPR_IMG_BUILDAIR = 730, + SPR_IMG_LANDSCAPING = 4083, + SPR_IMG_MUSIC = 713, + SPR_IMG_MESSAGES = 680, + SPR_IMG_QUERY = 723, + SPR_IMG_SIGN = 4082, + SPR_IMG_BUY_LAND = 4791, + + /* OPEN TRANSPORT TYCOON in gamescreen */ + SPR_OTTD_O = 4842, + SPR_OTTD_P = 4841, + SPR_OTTD_E = SPR_OPENTTD_BASE + 13, + SPR_OTTD_D = SPR_OPENTTD_BASE + 14, + SPR_OTTD_N = 4839, + SPR_OTTD_T = 4836, + SPR_OTTD_R = 4837, + SPR_OTTD_A = 4838, + SPR_OTTD_S = 4840, + SPR_OTTD_Y = 4843, + SPR_OTTD_C = 4844, + + SPR_HIGHSCORE_CHART_BEGIN = 4804, + SPR_TYCOON_IMG1_BEGIN = 4814, + SPR_TYCOON_IMG2_BEGIN = 4824, + + /* Industry sprites */ + SPR_IT_SUGAR_MINE_SIEVE = 4775, + SPR_IT_SUGAR_MINE_CLOUDS = 4784, + SPR_IT_SUGAR_MINE_PILE = 4780, + SPR_IT_TOFFEE_QUARRY_TOFFEE = 4766, + SPR_IT_TOFFEE_QUARRY_SHOVEL = 4767, + SPR_IT_BUBBLE_GENERATOR_SPRING = 4746, + SPR_IT_BUBBLE_GENERATOR_BUBBLE = 4747, + SPR_IT_TOY_FACTORY_STAMP_HOLDER = 4717, + SPR_IT_TOY_FACTORY_STAMP = 4718, + SPR_IT_TOY_FACTORY_CLAY = 4719, + SPR_IT_TOY_FACTORY_ROBOT = 4720, + SPR_IT_POWER_PLANT_TRANSFORMERS = 2054, + + /*small icons of cargo available in station waiting*/ + SPR_CARGO_PASSENGER = 4297, + SPR_CARGO_COAL = 4298, + SPR_CARGO_MAIL = 4299, + SPR_CARGO_OIL = 4300, + SPR_CARGO_LIVESTOCK = 4301, + SPR_CARGO_GOODS = 4302, + SPR_CARGO_GRAIN = 4303, + SPR_CARGO_WOOD = 4304, + SPR_CARGO_IRON_ORE = 4305, + SPR_CARGO_STEEL = 4306, + SPR_CARGO_VALUES_GOLD = 4307, /*shared between temperate and arctic*/ + SPR_CARGO_FRUIT = 4308, + SPR_CARGO_COPPER_ORE = 4309, + SPR_CARGO_WATERCOLA = 4310, /*shared between desert and toyland*/ + SPR_CARGO_DIAMONDS = 4311, + SPR_CARGO_FOOD = 4312, + SPR_CARGO_PAPER = 4313, + SPR_CARGO_RUBBER = 4314, + SPR_CARGO_CANDY = 4315, + SPR_CARGO_SUGAR = 4316, + SPR_CARGO_TOYS = 4317, + SPR_CARGO_COTTONCANDY = 4318, + SPR_CARGO_FIZZYDRINK = 4319, + SPR_CARGO_TOFFEE = 4320, + SPR_CARGO_BUBBLES = 4321, + SPR_CARGO_PLASTIC = 4322, + SPR_CARGO_BATTERIES = 4323, + + /* Effect vehicles */ + SPR_BULLDOZER_NE = 1416, + SPR_BULLDOZER_SE = 1417, + SPR_BULLDOZER_SW = 1418, + SPR_BULLDOZER_NW = 1419, + + SPR_SMOKE_0 = 2040, + SPR_SMOKE_1 = 2041, + SPR_SMOKE_2 = 2042, + SPR_SMOKE_3 = 2043, + SPR_SMOKE_4 = 2044, + + SPR_DIESEL_SMOKE_0 = 3073, + SPR_DIESEL_SMOKE_1 = 3074, + SPR_DIESEL_SMOKE_2 = 3075, + SPR_DIESEL_SMOKE_3 = 3076, + SPR_DIESEL_SMOKE_4 = 3077, + SPR_DIESEL_SMOKE_5 = 3078, + + SPR_STEAM_SMOKE_0 = 3079, + SPR_STEAM_SMOKE_1 = 3080, + SPR_STEAM_SMOKE_2 = 3081, + SPR_STEAM_SMOKE_3 = 3082, + SPR_STEAM_SMOKE_4 = 3083, + + SPR_ELECTRIC_SPARK_0 = 3084, + SPR_ELECTRIC_SPARK_1 = 3085, + SPR_ELECTRIC_SPARK_2 = 3086, + SPR_ELECTRIC_SPARK_3 = 3087, + SPR_ELECTRIC_SPARK_4 = 3088, + SPR_ELECTRIC_SPARK_5 = 3089, + + SPR_CHIMNEY_SMOKE_0 = 3701, + SPR_CHIMNEY_SMOKE_1 = 3702, + SPR_CHIMNEY_SMOKE_2 = 3703, + SPR_CHIMNEY_SMOKE_3 = 3704, + SPR_CHIMNEY_SMOKE_4 = 3705, + SPR_CHIMNEY_SMOKE_5 = 3706, + SPR_CHIMNEY_SMOKE_6 = 3707, + SPR_CHIMNEY_SMOKE_7 = 3708, + + SPR_EXPLOSION_LARGE_0 = 3709, + SPR_EXPLOSION_LARGE_1 = 3710, + SPR_EXPLOSION_LARGE_2 = 3711, + SPR_EXPLOSION_LARGE_3 = 3712, + SPR_EXPLOSION_LARGE_4 = 3713, + SPR_EXPLOSION_LARGE_5 = 3714, + SPR_EXPLOSION_LARGE_6 = 3715, + SPR_EXPLOSION_LARGE_7 = 3716, + SPR_EXPLOSION_LARGE_8 = 3717, + SPR_EXPLOSION_LARGE_9 = 3718, + SPR_EXPLOSION_LARGE_A = 3719, + SPR_EXPLOSION_LARGE_B = 3720, + SPR_EXPLOSION_LARGE_C = 3721, + SPR_EXPLOSION_LARGE_D = 3722, + SPR_EXPLOSION_LARGE_E = 3723, + SPR_EXPLOSION_LARGE_F = 3724, + + SPR_EXPLOSION_SMALL_0 = 3725, + SPR_EXPLOSION_SMALL_1 = 3726, + SPR_EXPLOSION_SMALL_2 = 3727, + SPR_EXPLOSION_SMALL_3 = 3728, + SPR_EXPLOSION_SMALL_4 = 3729, + SPR_EXPLOSION_SMALL_5 = 3730, + SPR_EXPLOSION_SMALL_6 = 3731, + SPR_EXPLOSION_SMALL_7 = 3732, + SPR_EXPLOSION_SMALL_8 = 3733, + SPR_EXPLOSION_SMALL_9 = 3734, + SPR_EXPLOSION_SMALL_A = 3735, + SPR_EXPLOSION_SMALL_B = 3736, + + SPR_BREAKDOWN_SMOKE_0 = 3737, + SPR_BREAKDOWN_SMOKE_1 = 3738, + SPR_BREAKDOWN_SMOKE_2 = 3739, + SPR_BREAKDOWN_SMOKE_3 = 3740, + + SPR_BUBBLE_0 = 4748, + SPR_BUBBLE_1 = 4749, + SPR_BUBBLE_2 = 4750, + SPR_BUBBLE_GENERATE_0 = 4751, + SPR_BUBBLE_GENERATE_1 = 4752, + SPR_BUBBLE_GENERATE_2 = 4753, + SPR_BUBBLE_GENERATE_3 = 4754, + SPR_BUBBLE_BURST_0 = 4755, + SPR_BUBBLE_BURST_1 = 4756, + SPR_BUBBLE_BURST_2 = 4757, + SPR_BUBBLE_ABSORB_0 = 4758, + SPR_BUBBLE_ABSORB_1 = 4759, + SPR_BUBBLE_ABSORB_2 = 4760, + SPR_BUBBLE_ABSORB_3 = 4761, + SPR_BUBBLE_ABSORB_4 = 4762, + + /* Electrified rail build menu */ + SPR_BUILD_NS_ELRAIL = SPR_ELRAIL_BASE + 39, + SPR_BUILD_X_ELRAIL = SPR_ELRAIL_BASE + 40, + SPR_BUILD_EW_ELRAIL = SPR_ELRAIL_BASE + 41, + SPR_BUILD_Y_ELRAIL = SPR_ELRAIL_BASE + 42, + SPR_BUILD_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 47, + + /* airport_gui.c */ + SPR_IMG_AIRPORT = 744, + + /* dock_gui.c */ + SPR_IMG_SHIP_DEPOT = 748, + SPR_IMG_SHIP_DOCK = 746, + SPR_IMG_BOUY = 693, + + /* music_gui.c */ + SPR_IMG_SKIP_TO_PREV = 709, + SPR_IMG_SKIP_TO_NEXT = 710, + SPR_IMG_STOP_MUSIC = 711, + SPR_IMG_PLAY_MUSIC = 712, + + /* road_gui.c */ + SPR_IMG_ROAD_NW = 1309, + SPR_IMG_ROAD_NE = 1310, + SPR_IMG_ROAD_DEPOT = 1295, + SPR_IMG_BUS_STATION = 749, + SPR_IMG_TRUCK_BAY = 750, + SPR_IMG_BRIDGE = 2594, + SPR_IMG_ROAD_TUNNEL = 2429, + SPR_IMG_REMOVE = 714, + + /* rail_gui.c */ + SPR_IMG_RAIL_NS = 1251, + SPR_IMG_RAIL_NE = 1252, + SPR_IMG_RAIL_EW = 1253, + SPR_IMG_RAIL_NW = 1254, + SPR_IMG_AUTORAIL = SPR_OPENTTD_BASE + 0, + SPR_IMG_AUTOMONO = SPR_OPENTTD_BASE + 1, + SPR_IMG_AUTOMAGLEV = SPR_OPENTTD_BASE + 2, + + SPR_IMG_WAYPOINT = SPR_OPENTTD_BASE + 3, + + SPR_IMG_DEPOT_RAIL = 1294, + SPR_IMG_DEPOT_MONO = SPR_OPENTTD_BASE + 9, + SPR_IMG_DEPOT_MAGLEV = SPR_OPENTTD_BASE + 10, + + SPR_IMG_RAIL_STATION = 1298, + SPR_IMG_RAIL_SIGNALS = 1291, + + SPR_IMG_TUNNEL_RAIL = 2430, + SPR_IMG_TUNNEL_MONO = 2431, + SPR_IMG_TUNNEL_MAGLEV = 2432, + + SPR_IMG_CONVERT_RAIL = SPR_OPENTTD_BASE + 22, + SPR_IMG_CONVERT_MONO = SPR_OPENTTD_BASE + 24, + SPR_IMG_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 26, + + /* intro_gui.c, genworld_gui.c */ + SPR_SELECT_TEMPERATE = 4882, + SPR_SELECT_TEMPERATE_PUSHED = 4883, + SPR_SELECT_SUB_ARCTIC = 4884, + SPR_SELECT_SUB_ARCTIC_PUSHED = 4885, + SPR_SELECT_SUB_TROPICAL = 4886, + SPR_SELECT_SUB_TROPICAL_PUSHED = 4887, + SPR_SELECT_TOYLAND = 4888, + SPR_SELECT_TOYLAND_PUSHED = 4889, +}; + +/** Cursor sprite numbers */ +typedef enum CursorSprites { + /* Terraform */ + /* Cursors */ + SPR_CURSOR_MOUSE = 0, + SPR_CURSOR_ZZZ = 1, + SPR_CURSOR_BOUY = 702, + SPR_CURSOR_QUERY = 719, + SPR_CURSOR_HQ = 720, + SPR_CURSOR_SHIP_DEPOT = 721, + SPR_CURSOR_SIGN = 722, + + SPR_CURSOR_TREE = 2010, + SPR_CURSOR_BUY_LAND = 4792, + SPR_CURSOR_LEVEL_LAND = SPR_OPENTTD_BASE + 62, + + SPR_CURSOR_TOWN = 4080, + SPR_CURSOR_INDUSTRY = 4081, + SPR_CURSOR_ROCKY_AREA = 4087, + SPR_CURSOR_LIGHTHOUSE = 4088, + SPR_CURSOR_TRANSMITTER = 4089, + + /* airport cursors */ + SPR_CURSOR_AIRPORT = 2724, + + /* dock cursors */ + SPR_CURSOR_DOCK = 3668, + SPR_CURSOR_CANAL = SPR_OPENTTD_BASE + 8, + SPR_CURSOR_LOCK = SPR_OPENTTD_BASE + 57, + + /* shared road & rail cursors */ + SPR_CURSOR_BRIDGE = 2593, + + /* rail cursors */ + SPR_CURSOR_NS_TRACK = 1263, + SPR_CURSOR_SWNE_TRACK = 1264, + SPR_CURSOR_EW_TRACK = 1265, + SPR_CURSOR_NWSE_TRACK = 1266, + + SPR_CURSOR_NS_MONO = 1267, + SPR_CURSOR_SWNE_MONO = 1268, + SPR_CURSOR_EW_MONO = 1269, + SPR_CURSOR_NWSE_MONO = 1270, + + SPR_CURSOR_NS_MAGLEV = 1271, + SPR_CURSOR_SWNE_MAGLEV = 1272, + SPR_CURSOR_EW_MAGLEV = 1273, + SPR_CURSOR_NWSE_MAGLEV = 1274, + + SPR_CURSOR_NS_ELRAIL = SPR_ELRAIL_BASE + 43, + SPR_CURSOR_SWNE_ELRAIL = SPR_ELRAIL_BASE + 44, + SPR_CURSOR_EW_ELRAIL = SPR_ELRAIL_BASE + 45, + SPR_CURSOR_NWSE_ELRAIL = SPR_ELRAIL_BASE + 46, + + SPR_CURSOR_RAIL_STATION = 1300, + + SPR_CURSOR_TUNNEL_RAIL = 2434, + SPR_CURSOR_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 48, + SPR_CURSOR_TUNNEL_MONO = 2435, + SPR_CURSOR_TUNNEL_MAGLEV = 2436, + + SPR_CURSOR_AUTORAIL = SPR_OPENTTD_BASE + 4, + SPR_CURSOR_AUTOMONO = SPR_OPENTTD_BASE + 5, + SPR_CURSOR_AUTOMAGLEV = SPR_OPENTTD_BASE + 6, + + SPR_CURSOR_WAYPOINT = SPR_OPENTTD_BASE + 7, + + SPR_CURSOR_RAIL_DEPOT = 1296, + SPR_CURSOR_MONO_DEPOT = SPR_OPENTTD_BASE + 11, + SPR_CURSOR_MAGLEV_DEPOT = SPR_OPENTTD_BASE + 12, + + SPR_CURSOR_CONVERT_RAIL = SPR_OPENTTD_BASE + 23, + SPR_CURSOR_CONVERT_MONO = SPR_OPENTTD_BASE + 25, + SPR_CURSOR_CONVERT_MAGLEV = SPR_OPENTTD_BASE + 27, + + /* road cursors */ + SPR_CURSOR_ROAD_NESW = 1311, + SPR_CURSOR_ROAD_NWSE = 1312, + + SPR_CURSOR_ROAD_DEPOT = 1297, + SPR_CURSOR_BUS_STATION = 2725, + SPR_CURSOR_TRUCK_STATION = 2726, + SPR_CURSOR_ROAD_TUNNEL = 2433, + + SPR_CURSOR_CLONE_TRAIN = SPR_OPENTTD_BASE + 93, + SPR_CURSOR_CLONE_ROADVEH = SPR_OPENTTD_BASE + 110, + SPR_CURSOR_CLONE_SHIP = SPR_OPENTTD_BASE + 112, + SPR_CURSOR_CLONE_AIRPLANE = SPR_OPENTTD_BASE + 114, +} CursorSprite; + +/// Animation macro in table/animcursors.h (_animcursors[]) +enum AnimCursors { + ANIMCURSOR_DEMOLISH = -1, ///< 704 - 707 - demolish dynamite + ANIMCURSOR_LOWERLAND = -2, ///< 699 - 701 - lower land tool + ANIMCURSOR_RAISELAND = -3, ///< 696 - 698 - raise land tool + ANIMCURSOR_PICKSTATION = -4, ///< 716 - 718 - goto-order icon + ANIMCURSOR_BUILDSIGNALS = -5, ///< 1292 - 1293 - build signal +}; + +/** + * Bitmask setup. For the graphics system, 32 bits are used to define + * the sprite to be displayed. This variable contains various information:<p> + * <ul><li> SPRITE_WIDTH is the number of bits used for the actual sprite to be displayed. + * This always starts at bit 0.</li> + * <li> TRANSPARENT_BIT is the bit number which toggles sprite transparency</li> + * <li> RECOLOR_BIT toggles the recoloring system</li> + * <li> PALETTE_SPRITE_WIDTH and PALETTE_SPRITE_START determine the position and number of + * bits used for the recoloring process. For transparency, it must be 0x322.</li> + */ +enum SpriteSetup { + TRANSPARENT_BIT = 31, ///< toggles transparency in the sprite + RECOLOR_BIT = 15, ///< toggles recoloring in the sprite + PALETTE_SPRITE_START = 16, ///< number of the first bit of the sprite containing the recolor palette + PALETTE_SPRITE_WIDTH = 14, ///< number of bits of the sprite containing the recolor palette + SPRITE_WIDTH = 14, ///< number of bits for the sprite number +}; + +/** + * these masks change the colors of the palette for a sprite. + * Apart from this bit, a sprite number is needed to define + * the palette used for recoloring. This palette is stored + * in the bits marked by PALETTE_SPRITE_MASK. + * @note Do not modify this enum. Alter SpriteSetup instead + * @see SpriteSetup + */ +enum Modifiers { + ///when a sprite is to be displayed transparently, this bit needs to be set. + PALETTE_MODIFIER_TRANSPARENT = 1 << TRANSPARENT_BIT, + ///this bit is set when a recoloring process is in action + PALETTE_MODIFIER_COLOR = 1 << RECOLOR_BIT, + + //This is used for the GfxFillRect function + ///Used to draw a "grey out" rectangle. @see GfxFillRect + PALETTE_MODIFIER_GREYOUT = 1 << TRANSPARENT_BIT, + ///Set when a colortable mode is used. @see GfxFillRect + USE_COLORTABLE = 1 << RECOLOR_BIT, +}; + +/** Masks needed for sprite operations. + * @note Do not modify this enum. Alter SpriteSetup instead + * @see SpriteSetup */ +enum SpriteMasks { + ///Maximum number of sprites that can be loaded at a given time. + MAX_SPRITES = 1 << SPRITE_WIDTH, + ///The mask to for the main sprite + SPRITE_MASK = MAX_SPRITES - 1, + ///The mask for the auxiliary sprite (the one that takes care of recoloring) + PALETTE_SPRITE_MASK = ((1 << PALETTE_SPRITE_WIDTH) - 1) << PALETTE_SPRITE_START, + ///Mask for the auxiliary sprites if it is locate in the LSBs + COLORTABLE_MASK = (1 << PALETTE_SPRITE_WIDTH) - 1 +}; + +assert_compile( (1 << TRANSPARENT_BIT & SPRITE_MASK) == 0 ); +assert_compile( (1 << RECOLOR_BIT & SPRITE_MASK) == 0 ); +assert_compile( TRANSPARENT_BIT != RECOLOR_BIT ); +assert_compile( (1 << TRANSPARENT_BIT & PALETTE_SPRITE_MASK) == 0); +assert_compile( (1 << RECOLOR_BIT & PALETTE_SPRITE_MASK) == 0 ); +assert_compile( (PALETTE_SPRITE_MASK & SPRITE_MASK) == 0 ); +assert_compile( SPRITE_WIDTH + PALETTE_SPRITE_WIDTH <= 30 ); + +enum Recoloring { + PALETTE_RECOLOR_START = 0x307, +}; + +#define PALETTE_RECOLOR_SPRITE(a) (a << PALETTE_SPRITE_START | PALETTE_MODIFIER_COLOR) +enum PaletteSprites { + //note: these numbers are already the modified once the renderer needs. + //the actual sprite number is the upper 16 bits of the number + + ///Here a puslating red tile is drawn if you try to build a wrong tunnel or raise/lower land where it is not possible + PALETTE_TILE_RED_PULSATING = PALETTE_RECOLOR_SPRITE(0x303), + ///makes a square red. is used when removing rails or other stuff + PALETTE_SEL_TILE_RED = PALETTE_RECOLOR_SPRITE(0x304), + ///This draws a blueish square (catchment areas for example) + PALETTE_SEL_TILE_BLUE = PALETTE_RECOLOR_SPRITE(0x305), + //0x306 is a real sprite (the little dot you get when you try to raise/lower a corner of the map + //here the color switches begin + //use this if you add stuff to the value, so that the resulting color + //is not a fixed value. + //NOTE THAT THE SWITCH 0x8000 is NOT present in _TO_COLORS yet! + PALETTE_TO_COLORS = PALETTE_RECOLOR_START << PALETTE_SPRITE_START, + PALETTE_TO_DARK_BLUE = PALETTE_RECOLOR_SPRITE(PALETTE_RECOLOR_START), + PALETTE_TO_PALE_GREEN = PALETTE_RECOLOR_SPRITE(0x308), + PALETTE_TO_PINK = PALETTE_RECOLOR_SPRITE(0x309), + PALETTE_TO_YELLOW = PALETTE_RECOLOR_SPRITE(0x30A), + PALETTE_TO_RED = PALETTE_RECOLOR_SPRITE(0x30B), + PALETTE_TO_LIGHT_BLUE = PALETTE_RECOLOR_SPRITE(0x30C), + PALETTE_TO_GREEN = PALETTE_RECOLOR_SPRITE(0x30D), + PALETTE_TO_DARK_GREEN = PALETTE_RECOLOR_SPRITE(0x30E), + PALETTE_TO_BLUE = PALETTE_RECOLOR_SPRITE(0x30F), + PALETTE_TO_CREAM = PALETTE_RECOLOR_SPRITE(0x310), + //maybe don't use as player color because it doesn't display in the graphs? + PALETTE_TO_MAUVE = PALETTE_RECOLOR_SPRITE(0x311), + PALETTE_TO_PURPLE = PALETTE_RECOLOR_SPRITE(0x312), + PALETTE_TO_ORANGE = PALETTE_RECOLOR_SPRITE(0x313), + PALETTE_TO_BROWN = PALETTE_RECOLOR_SPRITE(0x314), + PALETTE_TO_GREY = PALETTE_RECOLOR_SPRITE(0x315), + PALETTE_TO_WHITE = PALETTE_RECOLOR_SPRITE(0x316), + //sets color to bare land stuff, for rail and road (and crossings) + PALETTE_TO_BARE_LAND = PALETTE_RECOLOR_SPRITE(0x317), + //XXX is 318-31A really not used? + PALETTE_TO_STRUCT_BLUE = PALETTE_RECOLOR_SPRITE(0x31B), + //structure color to something brownish (for the cantilever bridges for example) + PALETTE_TO_STRUCT_BROWN = PALETTE_RECOLOR_SPRITE(0x31C), + PALETTE_TO_STRUCT_WHITE = PALETTE_RECOLOR_SPRITE(0x31D), + //sets bridge or structure to red, little concrete one and cantilever use this one for example + PALETTE_TO_STRUCT_RED = PALETTE_RECOLOR_SPRITE(0x31E), + PALETTE_TO_STRUCT_GREEN = PALETTE_RECOLOR_SPRITE(0x31F), + PALETTE_TO_STRUCT_CONCRETE = PALETTE_RECOLOR_SPRITE(0x320), //Sets the suspension bridge to concrete, also other strucutures use it + PALETTE_TO_STRUCT_YELLOW = PALETTE_RECOLOR_SPRITE(0x321), //Sets the bridge color to yellow (suspension and tubular) + PALETTE_TO_TRANSPARENT = 0x322 << PALETTE_SPRITE_START | PALETTE_MODIFIER_TRANSPARENT, //This sets the sprite to transparent + //This is used for changing the tubular bridges to the silicon display, or some grayish color + PALETTE_TO_STRUCT_GREY = PALETTE_RECOLOR_SPRITE(0x323), + PALETTE_CRASH = PALETTE_RECOLOR_SPRITE(0x324), //this changes stuff to the "crash color" + //XXX another place where structures are colored. + //I'm not sure which colors these are + PALETTE_59E = PALETTE_RECOLOR_SPRITE(0x59E), + PALETTE_59F = PALETTE_RECOLOR_SPRITE(0x59F), +}; +#undef PALETTE_RECOLOR_SPRITE + +#define MAKE_TRANSPARENT(img) (img = (img & SPRITE_MASK) | PALETTE_TO_TRANSPARENT) + +#endif /* SPRITES_H */ |