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-rw-r--r--src/table/sprites.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/table/sprites.h b/src/table/sprites.h
index 538888308..463716cb1 100644
--- a/src/table/sprites.h
+++ b/src/table/sprites.h
@@ -9,7 +9,7 @@
/**
* @file sprites.h
- * This file contails all sprite-related enums and defines. These consist mainly of
+ * This file contains all sprite-related enums and defines. These consist mainly of
* the sprite numbers and a bunch of masks and macros to handle sprites and to get
* rid of all the magic numbers in the code.
*
@@ -26,7 +26,7 @@
*
* All sprites which are described here are referenced only one to a handful of times
* throughout the code. When introducing new sprite enums, use meaningful names.
- * Don't be lazy and typing, and only use abbrevations when their meaning is clear or
+ * Don't be lazy and typing, and only use abbreviations when their meaning is clear or
* the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
* IN THIS FILE, and perhaps add some comments in the code where it is used.
* Now, don't whine about this being too much typing work if the enums are like
@@ -709,14 +709,14 @@ static const SpriteID SPR_BTSGA_MGLV_Y_REAR = 4365;
* TILE_* denotes the different tiles a suspension bridge
* can have
* TILE_A and TILE_B are the "beginnings" and "ends" of the
- * suspension system. they have small rectangluar endcaps
+ * suspension system. They have small rectangular endcaps
* TILE_C and TILE_D look almost identical to TILE_A and
* TILE_B, but they do not have the "endcaps". They form the
* middle part
* TILE_E is a condensed configuration of two pillars. while they
* are usually 2 pillars apart, they only have 1 pillar separation
* here
- * TILE_F is an extended configuration of pillars. they are
+ * TILE_F is an extended configuration of pillars. They are
* plugged in when pillars should be 3 tiles apart
*/
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453;
@@ -860,7 +860,7 @@ static const SpriteID SPR_BTGIR_MGLV_Y = 4403;
* tubular bridges have 3 kinds of tiles:
* a start tile (with only half a tube on the far side, marked _BEG
* a middle tile (full tunnel), marked _MID
- * and an end tile (half a tube on the near side, maked _END
+ * and an end tile (half a tube on the near side, marked _END
*/
static const SpriteID SPR_BTTUB_X_FRONT_BEG = 2559;
static const SpriteID SPR_BTTUB_X_FRONT_MID = 2560;