diff options
Diffstat (limited to 'src/table/settings.ini')
-rw-r--r-- | src/table/settings.ini | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/table/settings.ini b/src/table/settings.ini index 7e7f844dd..dca140999 100644 --- a/src/table/settings.ini +++ b/src/table/settings.ini @@ -7,6 +7,46 @@ ; [pre-amble] +/* Begin - Callback Functions for the various settings */ +static bool v_PositionMainToolbar(int32 p1); +static bool v_PositionStatusbar(int32 p1); +static bool PopulationInLabelActive(int32 p1); +static bool RedrawScreen(int32 p1); +static bool RedrawSmallmap(int32 p1); +static bool InvalidateStationBuildWindow(int32 p1); +static bool InvalidateBuildIndustryWindow(int32 p1); +static bool CloseSignalGUI(int32 p1); +static bool InvalidateTownViewWindow(int32 p1); +static bool DeleteSelectStationWindow(int32 p1); +static bool UpdateConsists(int32 p1); +static bool TrainAccelerationModelChanged(int32 p1); +static bool RoadVehAccelerationModelChanged(int32 p1); +static bool TrainSlopeSteepnessChanged(int32 p1); +static bool RoadVehSlopeSteepnessChanged(int32 p1); +static bool DragSignalsDensityChanged(int32); +static bool TownFoundingChanged(int32 p1); +static bool DifficultyReset(int32 level); +static bool DifficultyChange(int32); +static bool DifficultyNoiseChange(int32 i); +static bool MaxNoAIsChange(int32 i); +static bool CheckRoadSide(int p1); +static bool CheckFreeformEdges(int32 p1); +static bool ChangeDynamicEngines(int32 p1); +static bool StationCatchmentChanged(int32 p1); +static bool InvalidateVehTimetableWindow(int32 p1); +static bool InvalidateCompanyLiveryWindow(int32 p1); +static bool InvalidateNewGRFChangeWindows(int32 p1); +static bool InvalidateIndustryViewWindow(int32 p1); +static bool RedrawTownAuthority(int32 p1); + +#ifdef ENABLE_NETWORK +static bool UpdateClientName(int32 p1); +static bool UpdateServerPassword(int32 p1); +static bool UpdateRconPassword(int32 p1); +static bool UpdateClientConfigValues(int32 p1); +#endif /* ENABLE_NETWORK */ +/* End - Callback Functions for the various settings */ + /* Some settings do not need to be synchronised when playing in multiplayer. * These include for example the GUI settings and will not be saved with the * savegame. |