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Diffstat (limited to 'src/table/opengl_shader.h')
-rw-r--r-- | src/table/opengl_shader.h | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/table/opengl_shader.h b/src/table/opengl_shader.h new file mode 100644 index 000000000..43b2ca512 --- /dev/null +++ b/src/table/opengl_shader.h @@ -0,0 +1,28 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file opengl_shader.h OpenGL shader programs. */ + +/** Vertex shader that just passes colour and tex coords through. */ +static const char *_vertex_shader_direct[] = { + "#version 110\n", + "void main() {", + " gl_TexCoord[0] = gl_MultiTexCoord0;", + " gl_Position = gl_Vertex;", + "}", +}; + +/** Fragment shader that reads the fragment colour from a 32bpp texture. */ +static const char *_frag_shader_direct[] = { + "#version 110\n", + "uniform sampler2D colour_tex;", + "void main() {", + " gl_FragColor = texture2D(colour_tex, gl_TexCoord[0].st);", + "}", +}; |