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-rw-r--r--src/table/object_land.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/table/object_land.h b/src/table/object_land.h
index a445296b2..1085550cb 100644
--- a/src/table/object_land.h
+++ b/src/table/object_land.h
@@ -124,7 +124,7 @@ static const DrawTileSprites _object_hq[] = {
#undef TILE_SPRITE_LINE
/** Specification of the original object structures. */
-static const ObjectSpec _original_objects[] = {
+extern const ObjectSpec _original_objects[] = {
{ STR_LAI_OBJECT_DESCRIPTION_TRANSMITTER, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
{ STR_LAI_OBJECT_DESCRIPTION_LIGHTHOUSE, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_REQUIRE_FLAT | OBJECT_FLAG_ONLY_IN_SCENEDIT },
{ STR_TOWN_BUILDING_NAME_STATUE_1, 0x11, 0, 0, OBJECT_FLAG_CANNOT_REMOVE | OBJECT_FLAG_ONLY_IN_GAME | OBJECT_FLAG_ONLY_IN_SCENEDIT }, // Yes, we disallow building this everywhere. Happens in "special" case!