diff options
Diffstat (limited to 'src/table/gameopt_settings.ini')
-rw-r--r-- | src/table/gameopt_settings.ini | 52 |
1 files changed, 9 insertions, 43 deletions
diff --git a/src/table/gameopt_settings.ini b/src/table/gameopt_settings.ini index 59ae86e82..f2a7da1ee 100644 --- a/src/table/gameopt_settings.ini +++ b/src/table/gameopt_settings.ini @@ -35,6 +35,15 @@ SDT_OMANY = SDT_OMANY($base, $var, $type, $flags, $guiflags, $d SDT_VAR = SDT_VAR($base, $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $proc), SDT_END = SDT_END() +[defaults] +flags = 0 +guiflags = 0 +interval = 0 +str = STR_NULL +proc = NULL +load = NULL + + [SDTG_GENERAL] name = ""diff_custom"" @@ -42,16 +51,12 @@ sdt_cmd = SDT_INTLIST sle_cmd = SL_ARR type = SLE_FILE_I16 | SLE_VAR_U16 flags = C -guiflags = 0 var = _old_diff_custom length = 17 def = 0 min = 0 max = 0 -interval = 0 full = NULL -str = STR_NULL -proc = NULL from = 0 to = 3 @@ -61,16 +66,12 @@ sdt_cmd = SDT_INTLIST sle_cmd = SL_ARR type = SLE_UINT16 flags = C -guiflags = 0 var = _old_diff_custom length = 18 def = 0 min = 0 max = 0 -interval = 0 full = NULL -str = STR_NULL -proc = NULL from = 4 to = SL_MAX_VERSION @@ -79,40 +80,27 @@ to = SL_MAX_VERSION base = GameSettings var = difficulty.diff_level type = SLE_UINT8 -flags = 0 -guiflags = 0 def = 3 min = 0 max = 3 -interval = 0 -str = STR_NULL -proc = NULL [SDT_OMANY] base = GameSettings var = locale.currency type = SLE_UINT8 flags = N -guiflags = 0 def = 0 max = CUSTOM_CURRENCY_ID full = _locale_currencies -str = STR_NULL -proc = NULL -load = NULL [SDT_OMANY] base = GameSettings var = locale.units type = SLE_UINT8 flags = N -guiflags = 0 def = 1 max = 2 full = _locale_units -str = STR_NULL -proc = NULL -load = NULL # There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow # these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. @@ -120,40 +108,26 @@ load = NULL base = GameSettings var = game_creation.town_name type = SLE_UINT8 -flags = 0 -guiflags = 0 def = 0 max = 255 full = _town_names -str = STR_NULL -proc = NULL -load = NULL [SDT_OMANY] base = GameSettings var = game_creation.landscape type = SLE_UINT8 -flags = 0 -guiflags = 0 def = 0 max = 3 full = _climates -str = STR_NULL -proc = NULL load = ConvertLandscape [SDT_VAR] base = GameSettings var = game_creation.snow_line type = SLE_UINT8 -flags = 0 -guiflags = 0 def = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT min = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT max = MAX_SNOWLINE_HEIGHT * TILE_HEIGHT -interval = 0 -str = STR_NULL -proc = NULL [SDT_CONDNULL] length = 1 @@ -166,25 +140,17 @@ type = SLE_UINT8 from = 23 to = SL_MAX_VERSION flags = S -guiflags = 0 def = 1 max = 4 full = _autosave_interval -str = STR_NULL -proc = NULL [SDT_OMANY] base = GameSettings var = vehicle.road_side type = SLE_UINT8 -flags = 0 -guiflags = 0 def = 1 max = 1 full = _roadsides -str = STR_NULL -proc = NULL -load = NULL [SDT_END] |