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Diffstat (limited to 'src/story_gui.cpp')
-rw-r--r-- | src/story_gui.cpp | 731 |
1 files changed, 731 insertions, 0 deletions
diff --git a/src/story_gui.cpp b/src/story_gui.cpp new file mode 100644 index 000000000..62ec3606a --- /dev/null +++ b/src/story_gui.cpp @@ -0,0 +1,731 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file goal_gui.cpp GUI for goals. */ + +#include "stdafx.h" +#include "window_gui.h" +#include "strings_func.h" +#include "date_func.h" +#include "gui.h" +#include "story_base.h" +#include "core/geometry_func.hpp" +#include "company_func.h" +#include "command_func.h" +#include "widgets/dropdown_type.h" +#include "widgets/dropdown_func.h" +#include "sortlist_type.h" +#include "goal_base.h" +#include "viewport_func.h" + +#include "widgets/story_widget.h" + +#include "table/strings.h" +#include "table/sprites.h" + +typedef GUIList<const StoryPage*> GUIStoryPageList; +typedef GUIList<const StoryPageElement*> GUIStoryPageElementList; + +struct StoryBookWindow : Window { +protected: + Scrollbar *vscroll; ///< Scrollbar of the page text. + + GUIStoryPageList story_pages; ///< Sorted list of pages. + GUIStoryPageElementList story_page_elements; ///< Sorted list of page elements that belong to the current page. + StoryPageID selected_page_id; ///< Pool index of selected page. + char selected_generic_title[255]; ///< If the selected page doesn't have a custom title, this buffer is used to store a generic page title. + + static GUIStoryPageList::SortFunction * const page_sorter_funcs[]; + static GUIStoryPageElementList::SortFunction * const page_element_sorter_funcs[]; + + /** (Re)Build story page list. */ + void BuildStoryPageList() + { + if (this->story_pages.NeedRebuild()) { + this->story_pages.Clear(); + + const StoryPage *p; + FOR_ALL_STORY_PAGES(p) { + if (this->IsPageAvailable(p)) { + *this->story_pages.Append() = p; + } + } + + this->story_pages.Compact(); + this->story_pages.RebuildDone(); + } + + this->story_pages.Sort(); + } + + /** Sort story pages by order value. */ + static int CDECL PageOrderSorter(const StoryPage * const *a, const StoryPage * const *b) + { + return (*a)->sort_value - (*b)->sort_value; + } + + /** (Re)Build story page element list. */ + void BuildStoryPageElementList() + { + if (this->story_page_elements.NeedRebuild()) { + this->story_page_elements.Clear(); + + const StoryPage *p = GetSelPage(); + if (p != NULL) { + const StoryPageElement *pe; + FOR_ALL_STORY_PAGE_ELEMENTS(pe) { + if (pe->page == p->index) { + *this->story_page_elements.Append() = pe; + } + } + } + + this->story_page_elements.Compact(); + this->story_page_elements.RebuildDone(); + } + + this->story_page_elements.Sort(); + } + + /** Sort story page elements by order value. */ + static int CDECL PageElementOrderSorter(const StoryPageElement * const *a, const StoryPageElement * const *b) + { + return (*a)->sort_value - (*b)->sort_value; + } + + /* + * Checks if a given page should be visible in the story book. + * @param page The page to check. + * @return True if the page should be visible, otherwise false. + */ + bool IsPageAvailable(const StoryPage *page) const + { + return page->company == INVALID_COMPANY || page->company == _local_company; + } + + /** + * Get instance of selected page. + * @return Instance of selected page or NULL if no page is selected. + */ + StoryPage *GetSelPage() const + { + if (!_story_page_pool.IsValidID(selected_page_id)) return NULL; + return _story_page_pool.Get(selected_page_id); + } + + /** + * Get the page number of selected page. + * @return Number of available pages before to the selected one, or -1 if no page is selected. + */ + int GetSelPageNum() const + { + int page_number = 0; + for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) { + const StoryPage *p = *iter; + if (p->index == this->selected_page_id) { + return page_number; + } + page_number++; + } + return -1; + } + + /** + * Check if the selected page is also the first available page. + */ + bool IsFirstPageSelected() + { + /* Verify that the selected page exist. */ + if (!_story_page_pool.IsValidID(this->selected_page_id)) return false; + + return (*this->story_pages.Begin())->index == this->selected_page_id; + } + + /** + * Check if the selected page is also the last available page. + */ + bool IsLastPageSelected() + { + /* Verify that the selected page exist. */ + if (!_story_page_pool.IsValidID(this->selected_page_id)) return false; + + if (this->story_pages.Length() <= 1) return true; + const StoryPage *last = *(this->story_pages.End() - 1); + return last->index == this->selected_page_id; + } + + /** + * Updates the content of selected page. + */ + void RefreshSelectedPage() + { + /* Generate generic title if selected page have no custom title. */ + StoryPage *page = this->GetSelPage(); + if (page != NULL && page->title == NULL) { + SetDParam(0, GetSelPageNum() + 1); + GetString(selected_generic_title, STR_STORY_BOOK_GENERIC_PAGE_ITEM, lastof(selected_generic_title)); + } + + this->story_page_elements.ForceRebuild(); + this->BuildStoryPageElementList(); + + this->vscroll->SetCount(this->CountLines()); + this->SetWidgetDirty(WID_SB_SCROLLBAR); + this->SetWidgetDirty(WID_SB_SEL_PAGE); + this->SetWidgetDirty(WID_SB_PAGE_PANEL); + } + + /** + * Selects the previous available page before the currently selected page. + */ + void SelectPrevPage() + { + if (!_story_page_pool.IsValidID(this->selected_page_id)) return; + + /* Find the last available page which is previous to the current selected page. */ + const StoryPage *last_available; + last_available = NULL; + for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) { + const StoryPage *p = *iter; + if (p->index == this->selected_page_id) { + if (last_available == NULL) return; // No previous page available. + this->SetSelectedPage(last_available->index); + return; + } + last_available = p; + } + } + + /** + * Selects the next available page after the currently selected page. + */ + void SelectNextPage() + { + if (!_story_page_pool.IsValidID(this->selected_page_id)) return; + + /* Find selected page. */ + for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) { + const StoryPage *p = *iter; + if (p->index == this->selected_page_id) { + /* Select the page after selected page. */ + iter++; + if (iter != this->story_pages.End()) { + this->SetSelectedPage((*iter)->index); + } + return; + } + } + } + + /** + * Builds the page selector drop down list. + */ + DropDownList *BuildDropDownList() const + { + DropDownList *list = new DropDownList(); + uint16 page_num = 1; + for (const StoryPage *const*iter = this->story_pages.Begin(); iter != this->story_pages.End(); iter++) { + const StoryPage *p = *iter; + char *title = p->title; + bool current_page = p->index == this->selected_page_id; + DropDownListStringItem *item = NULL; + if (p->title != NULL) { + item = new DropDownListCharStringItem(p->title, p->index, current_page); + } else { + /* No custom title => use a generic page title with page number. */ + DropDownListParamStringItem *str_item = + new DropDownListParamStringItem(STR_STORY_BOOK_GENERIC_PAGE_ITEM, p->index, current_page); + str_item->SetParam(0, page_num); + item = str_item; + } + + list->push_back(item); + page_num++; + } + + /* Check if list is empty. */ + if (list->size() == 0) { + free(list); + list = NULL; + } + + return list; + } + + /** + * Get the width available for displaying content on the page panel. + */ + uint GetAvailablePageContentWidth() + { + return this->GetWidget<NWidgetCore>(WID_SB_PAGE_PANEL)->current_x - WD_FRAMETEXT_LEFT - WD_FRAMERECT_RIGHT; + } + + /** + * Counts how many lines that are used by Date and Title + * (excluding marginal after Title, as each body element has + * an empty row before the elment). + * @param max_width Available width to display content. + * @return the number of lines. + */ + uint CountHeadLines(int max_width) + { + StoryPage *page = this->GetSelPage(); + if (page == NULL) return 0; + int num_lines = 0; + + /* Title lines */ + num_lines += 1; // Date always use exactly one line. + SetDParamStr(0, page->title != NULL ? page->title : this->selected_generic_title); + num_lines += GetStringLineCount(STR_STORY_BOOK_TITLE, max_width); + + return num_lines; + } + + /** + * Decides which sprite to display for a given page element. + * @param pe The page element. + * @return The SpriteID of the sprite to display. + * @pre pe.type must be SPET_GOAL or SPET_LOCATION. + */ + SpriteID GetPageElementSprite(const StoryPageElement &pe) const + { + switch (pe.type) { + case SPET_GOAL: { + Goal *g = Goal::Get((GoalID) pe.referenced_id); + if (g == NULL) return SPR_IMG_GOAL_BROKEN_REF; + return g->completed ? SPR_IMG_GOAL_COMPLETED : SPR_IMG_GOAL; + } + case SPET_LOCATION: + return SPR_IMG_VIEW_LOCATION; + default: + NOT_REACHED(); + } + } + + /** + * Count the number of lines used by a given page element. + * @param pe The story page element. + * @param max_width Available width to display content. + * @return the number of lines. + */ + uint CountPageElementLines(const StoryPageElement &pe, int max_width) + { + switch (pe.type) { + case SPET_TEXT: + SetDParamStr(0, pe.text); + return GetStringLineCount(STR_BLACK_RAW_STRING, max_width); + break; + + case SPET_GOAL: + case SPET_LOCATION: { + Dimension sprite_dim = GetSpriteSize(GetPageElementSprite(pe)); + int line_height = GetStringHeight(STR_JUST_NOTHING, INT_MAX); + if (line_height == 0) return 1; + return max((uint)1, sprite_dim.height / (uint)line_height); + break; + } + default: + NOT_REACHED(); + } + } + + /** + * Count the number of lines in this window. + * @return the number of lines. + */ + uint CountLines() + { + StoryPage *page = this->GetSelPage(); + if (page == NULL) return 0; + int max_width = GetAvailablePageContentWidth(); + + /* Head lines */ + int num_lines = CountHeadLines(max_width); + + /* Body lines */ + for (const StoryPageElement **iter = this->story_page_elements.Begin(); iter != this->story_page_elements.End(); iter++) { + const StoryPageElement *pe = *iter; + num_lines += 1; // For the space between previous element and current element. + + num_lines += CountPageElementLines(*pe, max_width); + } + + return num_lines; + } + + /** + * Draws a page element that is composed of a sprite to the left and a single line of + * text after that. These page elements are generally clickable and are thus called + * action elements. + * @param y_offset Current y_offset which will get updated when this method has completed its drawing. + * @param width Width of the region available for drawing. + * @param line_height Height of one line of text. + * @param action_sprite The sprite to draw. + * @return the number of lines. + */ + void DrawActionElement(int &y_offset, int width, int line_height, SpriteID action_sprite) const + { + Dimension sprite_dim = GetSpriteSize(action_sprite); + uint element_height = max((uint)1, sprite_dim.height / (uint)line_height) * line_height; + + uint sprite_top = y_offset + (element_height - sprite_dim.height) / 2; + uint text_top = y_offset + (element_height - line_height) / 2; + + DrawSprite(action_sprite, PAL_NONE, 0, y_offset); + DrawString(sprite_dim.width + WD_FRAMETEXT_LEFT, width, text_top, STR_JUST_RAW_STRING, TC_BLACK); + + y_offset += element_height; + } + + /** + * Internal event handler for when a page element is clicked. + * @param pe The clicked page element. + */ + void OnPageElementClick(const StoryPageElement& pe) + { + switch (pe.type) { + case SPET_TEXT: + /* Do nothing. */ + break; + + case SPET_LOCATION: + if (_ctrl_pressed) { + ShowExtraViewPortWindow((TileIndex)pe.referenced_id); + } else { + ScrollMainWindowToTile((TileIndex)pe.referenced_id); + } + break; + + case SPET_GOAL: + ShowGoalsList(); + break; + + default: + NOT_REACHED(); + } + } + +public: + StoryBookWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc) + { + this->CreateNestedTree(); + this->vscroll = this->GetScrollbar(WID_SB_SCROLLBAR); + + /* Initalize page sort. */ + this->story_pages.SetSortFuncs(StoryBookWindow::page_sorter_funcs); + this->story_pages.ForceRebuild(); + this->BuildStoryPageList(); + this->story_page_elements.SetSortFuncs(StoryBookWindow::page_element_sorter_funcs); + /* story_page_elements will get built by SetSelectedPage */ + + this->FinishInitNested(window_number); + + /* Initialize selected vars. */ + this->selected_generic_title[0] = '\0'; + this->selected_page_id = INVALID_STORY_PAGE; + + this->OnInvalidateData(-1); + } + + /** + * Updates the disabled state of the prev/next buttons. + */ + void UpdatePrevNextDisabledState() + { + this->SetWidgetDisabledState(WID_SB_PREV_PAGE, story_pages.Length() == 0 || this->IsFirstPageSelected()); + this->SetWidgetDisabledState(WID_SB_NEXT_PAGE, story_pages.Length() == 0 || this->IsLastPageSelected()); + this->SetWidgetDirty(WID_SB_PREV_PAGE); + this->SetWidgetDirty(WID_SB_NEXT_PAGE); + } + + /** + * Sets the selected page. + * @param page_index pool index of the page to select. + */ + void SetSelectedPage(uint16 page_index) + { + if (this->selected_page_id != page_index) { + this->selected_page_id = page_index; + this->RefreshSelectedPage(); + this->UpdatePrevNextDisabledState(); + } + } + + virtual void SetStringParameters(int widget) const + { + if (widget != WID_SB_SEL_PAGE) return; + + StoryPage *page = this->GetSelPage(); + SetDParamStr(0, page != NULL && page->title != NULL ? page->title : this->selected_generic_title); + } + + virtual void DrawWidget(const Rect &r, int widget) const + { + if (widget != WID_SB_PAGE_PANEL) return; + + StoryPage *page = this->GetSelPage(); + if (page == NULL) return; + + const int x = r.left + WD_FRAMETEXT_LEFT; + const int y = r.top + WD_FRAMETEXT_TOP; + const int right = r.right - WD_FRAMETEXT_RIGHT; + const int bottom = r.bottom - WD_FRAMETEXT_BOTTOM; + + /* Set up a clipping region for the panel. */ + DrawPixelInfo tmp_dpi; + if (!FillDrawPixelInfo(&tmp_dpi, x, y, right - x + 1, r.bottom - y + 1)) return; + + DrawPixelInfo *old_dpi = _cur_dpi; + _cur_dpi = &tmp_dpi; + + /* Draw content (now coordinates given to Draw** are local to the new clipping region). */ + int line_height = GetStringHeight(STR_JUST_NOTHING, INT_MAX); + int y_offset = - this->vscroll->GetPosition() * line_height; + + /* Date */ + SetDParam(0, page->date); + DrawString(0, right - x, y_offset, STR_JUST_DATE_LONG, TC_BLACK); + y_offset += line_height; + + /* Title */ + SetDParamStr(0, page->title != NULL ? page->title : this->selected_generic_title); + y_offset = DrawStringMultiLine(0, right - x, y_offset, bottom - y, STR_STORY_BOOK_TITLE, TC_BLACK, SA_TOP | SA_HOR_CENTER); + + /* Page elements */ + for (const StoryPageElement *const*iter = this->story_page_elements.Begin(); iter != this->story_page_elements.End(); iter++) { + const StoryPageElement *const pe = *iter; + y_offset += line_height; // margin to previous element + + switch (pe->type) { + case SPET_TEXT: + SetDParamStr(0, pe->text); + y_offset = DrawStringMultiLine(0, right - x, y_offset, bottom - y, STR_JUST_RAW_STRING, TC_BLACK, SA_TOP | SA_LEFT); + break; + + case SPET_GOAL: { + Goal *g = Goal::Get((GoalID) pe->referenced_id); + if (g != NULL) { + SetDParamStr(0, g->text); + DrawActionElement(y_offset, right - x, line_height, GetPageElementSprite(*pe)); + } else { + y_offset += line_height; + } + break; + } + + case SPET_LOCATION: + SetDParamStr(0, pe->text); + DrawActionElement(y_offset, right - x, line_height, GetPageElementSprite(*pe)); + break; + } + } + + /* Restore clipping region. */ + _cur_dpi = old_dpi; + } + + virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) + { + if (widget != WID_SB_SEL_PAGE && widget != WID_SB_PAGE_PANEL) return; + + Dimension d = GetStringBoundingBox(STR_JUST_NOTHING); + d.width = 0; + + switch(widget) { + case WID_SB_SEL_PAGE: { + + /* Get max title width. */ + for (uint16 i = 0; i < this->story_pages.Length(); i++) { + const StoryPage *s = this->story_pages[i]; + + if (s->title != NULL) { + SetDParamStr(0, s->title); + } else { + SetDParamStr(0, this->selected_generic_title); + } + Dimension title_d = GetStringBoundingBox(STR_BLACK_RAW_STRING); + + if (title_d.width > d.width) { + d.width = title_d.width; + } + } + + d.width += padding.width + WD_DROPDOWNTEXT_LEFT + WD_DROPDOWNTEXT_RIGHT; + d.height += padding.height + WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM; + *size = maxdim(*size, d); + break; + } + + case WID_SB_PAGE_PANEL: { + resize->height = d.height; + + d.height *= 5; + d.height += padding.height + WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM; + *size = maxdim(*size, d); + break; + } + } + + } + + virtual void OnResize() + { + this->vscroll->SetCapacityFromWidget(this, WID_SB_PAGE_PANEL, WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM); + this->vscroll->SetCount(this->CountLines()); + } + + virtual void OnClick(Point pt, int widget, int click_count) + { + switch (widget) { + case WID_SB_SEL_PAGE: { + DropDownList *list = this->BuildDropDownList(); + if (list != NULL) { + /* Get the index of selected page. */ + int selected = 0; + for (uint16 i = 0; i < this->story_pages.Length(); i++) { + const StoryPage *p = this->story_pages[i]; + if (p->index == this->selected_page_id) break; + selected++; + } + + ShowDropDownList(this, list, selected, widget); + } + break; + } + + case WID_SB_PREV_PAGE: + this->SelectPrevPage(); + break; + + case WID_SB_NEXT_PAGE: + this->SelectNextPage(); + break; + + case WID_SB_PAGE_PANEL: { + uint clicked_row = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_SB_PAGE_PANEL, WD_FRAMETEXT_TOP); + uint max_width = GetAvailablePageContentWidth(); + + /* Skip head rows. */ + uint n_head_rows = this->CountHeadLines(max_width); + if (clicked_row < n_head_rows) return; + + /* Detect if a page element was clicked. */ + uint row = n_head_rows; + for (const StoryPageElement *const*iter = this->story_page_elements.Begin(); iter != this->story_page_elements.End(); iter++) { + const StoryPageElement *const pe = *iter; + + row += 1; // margin row + + uint content_rows = CountPageElementLines(*pe, max_width); + if (clicked_row >= row && clicked_row < row + content_rows) { + this->OnPageElementClick(*pe); + return; + } + + row += content_rows; + } + } + } + } + + virtual void OnDropdownSelect(int widget, int index) + { + if (widget != WID_SB_SEL_PAGE) return; + + /* index (which is set in BuildDropDownList) is the page id. */ + this->SetSelectedPage(index); + } + + /** + * Some data on this window has become invalid. + * @param data Information about the changed data. + * -1 Rebuild page list and refresh current page; + * >= 0 Id of the page that needs to be refreshed. If it is not the current page, nothing happens. + * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. + */ + virtual void OnInvalidateData(int data = 0, bool gui_scope = true) + { + if (!gui_scope) return; + + /* If added/removed page, force rebuild. Sort order never change so just a + * re-sort is never needed. + */ + if (data == -1) { + this->story_pages.ForceRebuild(); + this->BuildStoryPageList(); + + /* Was the last page removed? */ + if (this->story_pages.Length() == 0) { + this->selected_generic_title[0] = '\0'; + } + + /* Verify page selection. */ + if (!_story_page_pool.IsValidID(this->selected_page_id)) { + this->selected_page_id = INVALID_STORY_PAGE; + } + if (this->selected_page_id == INVALID_STORY_PAGE && this->story_pages.Length() > 0) { + /* No page is selected, but there exist at least one available. + * => Select first page. + */ + this->SetSelectedPage(this->story_pages[0]->index); + } + + this->SetWidgetDisabledState(WID_SB_SEL_PAGE, this->story_pages.Length() == 0); + this->SetWidgetDirty(WID_SB_SEL_PAGE); + this->UpdatePrevNextDisabledState(); + } else if (data >= 0 && this->selected_page_id == data) { + this->RefreshSelectedPage(); + } + } +}; + +GUIStoryPageList::SortFunction * const StoryBookWindow::page_sorter_funcs[] = { + &PageOrderSorter, +}; + +GUIStoryPageElementList::SortFunction * const StoryBookWindow::page_element_sorter_funcs[] = { + &PageElementOrderSorter, +}; + +static const NWidgetPart _nested_story_book_widgets[] = { + NWidget(NWID_HORIZONTAL), + NWidget(WWT_CLOSEBOX, COLOUR_BROWN), + NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SB_CAPTION), SetDataTip(STR_STORY_BOOK_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), + NWidget(WWT_SHADEBOX, COLOUR_BROWN), + NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN), + NWidget(WWT_STICKYBOX, COLOUR_BROWN), + EndContainer(), + NWidget(NWID_HORIZONTAL), SetFill(1, 1), + NWidget(NWID_VERTICAL), SetFill(1, 1), + NWidget(WWT_PANEL, COLOUR_BROWN, WID_SB_PAGE_PANEL), SetResize(1, 1), SetScrollbar(WID_SB_SCROLLBAR), EndContainer(), + NWidget(NWID_HORIZONTAL), + NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_PREV_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_PREV_PAGE, STR_STORY_BOOK_PREV_PAGE_TOOLTIP), + NWidget(NWID_BUTTON_DROPDOWN, COLOUR_BROWN, WID_SB_SEL_PAGE), SetMinimalSize(93, 12), SetFill(1, 0), + SetDataTip(STR_BLACK_RAW_STRING, STR_STORY_BOOK_SEL_PAGE_TOOLTIP), SetResize(1, 0), + NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SB_NEXT_PAGE), SetMinimalSize(100, 0), SetFill(0, 0), SetDataTip(STR_STORY_BOOK_NEXT_PAGE, STR_STORY_BOOK_NEXT_PAGE_TOOLTIP), + EndContainer(), + EndContainer(), + NWidget(NWID_VERTICAL), SetFill(0, 1), + NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_SB_SCROLLBAR), + NWidget(WWT_RESIZEBOX, COLOUR_BROWN), + EndContainer(), + EndContainer(), +}; + +static WindowDesc _story_book_desc( + WDP_CENTER, "view_story", 400, 300, + WC_STORY_BOOK, WC_NONE, + 0, + _nested_story_book_widgets, lengthof(_nested_story_book_widgets) +); + +void ShowStoryBook() +{ + AllocateWindowDescFront<StoryBookWindow>(&_story_book_desc, 0); +} |